
Combos Browse all Suggest
- Archaeomancer + Displace + Peregrine Drake
- Archaeomancer + Ghostly Flicker + Gilded Lotus
- Archaeomancer + Lightning Bolt
- Archaeomancer + Deadeye Navigator + Walk the Aeons
- Archaeomancer + Deadeye Navigator + Dramatic Reversal
- Archaeomancer + Cloudshift
- Archaeomancer + Viscera Seer
- Archaeomancer + Capsize
- Archaeomancer + Rite of Replication
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Archaeomancer
Creature — Human Wizard
When this enters, return target instant or sorcery card from your graveyard to your hand.
DreadKhan on Commander Deckbuilding Advice - A …
4 weeks ago
I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.
The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.
I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.
This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.
Leathable on
Inalla - A New Foe Has appeared
1 month ago
Hi NV_1980,
thanks for the feedback.
Yes, you are correct, I built the deck with solely those win conditions in mind - getting them somewhat low with Impact Tremors, Terror of the Peaks, Anathemancer and so on, and then finish them with Exsanguinate or Torment of Hailfire.
I'd like to Note, that these spells are not strictly one-use, since i can get them back with Archaeomancer and Kess, Dissident Mage / copy them using Dualcaster Mage (perhaps in combination with Harmonic Prodigy and Naban, Dean of Iteration.
I've actually had Marchesa, the Black Rose (and Havengul Lich ) in a previous version of the Deck, but removed her, since i didn't actually want to build the deck around attacking, but using her effect to actively re-trigger ETBs is something I've not thought of. I've only used her as a means of "protecting" my creatures, not "sac" them for additional triggers. I'll add her back into the Deck, this idea synergises well with the theme of the Deck. Havengul Lich might also be worth re-adding.
As for "more powerful spells": I've thought about adding some more, but not necessarily token creations. More like in the Spirit of ToH and EX (preferably with CMC 2 or less so i can tutor them as well with Spellseeker)
leovolt884_ on
Zubera Zubera ずべら
2 months ago
So since you asked, here's my stupid idea: Mill yourself. a ton. I know, that doesnt really work with the zubera's but there's more. Once you have 6 or more creatures in your graveyard you can profit. With Archaeomancer, Ardent Elementalist, any mana filterer like Prismite and any sac outlet like Makeshift Munitions in play you can win with the red zubera. Cast Ghostly Flicker and return the flicker + Songs of the Damned to your hand. Cast songs, filter 2 black into a blue, cast flicker, repeat. accrue infinite mana. Cast Exhume or some reanimation spell to return Ember-Fist Zubera to play, sac it, and cast flicker again this time returning the flicker and exhume to hand. Repeat. The zubera don't care how many are in your graveyard, just how many went there this turn. It's like going to an arcade and just pushing a baskteball in and out of the hoop to get a ton of points. This is stupid, and a horrible infinite combo, but its a thing.
These creatures are just horrendously bad. For advice otherwise I can just say play control, maybe some fogs, lots of card draw and ramp. Try to sac your board and maybe do some Songs of the Damned shenanigans to recur one or two but really don't stress about making the strategy good. It's jank, and is quite funny, and holds a special place on the more casual wincons of decks
Mortlocke on
water proof deck (v.3.0)
3 months ago
I can see that you are starting a Primer, in case you don't have them I suggest the following resource: Epochalyptik's Do you want to write a primer? I've found it useful and hope you do as well. So, first things first I have some questions:
-
What decks do you intend to play with using this deck? Do you want to play in a High Powered pod with degenerate spells like Mana Drain, Force of Will, Winter Orb and the like? Or is this a pod with lower power?
-
What's the budget with this deck? Is it to be in the same mold as an upgraded precon?
-
How do you want to win?
I saw your comments on the Advertise your deck forum, and I can see that you wish to add more draw and more control. In regards to draw I can see that Rhystic Study was suggested before and you have budgetary concerns - there is always the option to proxy. If your playgroup allows it of course.
Possible subthemes/Wincons to consider outside of Voltron: - A flicker (exile a permanent then return it to the battlefield end of turn) subtheme may be an interesting direction to go with this deck. There are numerous options to go with in blue and including creatures such as Thassa, Deep-Dwelling, Scourge of Fleets, Archaeomancer, Spark Double, and Spellseeker to use and abuse their enter the battlefield effects.
- You could try slotting in Pili-Pala and Grand Architect for infinite mana or run Tunnel Vision and then win using Laboratory Maniac/Thassa's Oracle.
Honorable Mentions for fun Control/Card Advantage effects:
- Aven Courier - this guy helps your commander do more of what it likes to do. You should try and slot him in.
- Stormtide Leviathan - this guy can stop combat damage from reaching you for a time
- Faerie Mastermind - fun little taxing effects like this are great because it guarantees card advantage
- Wavebreak Hippocamp - given your deck has a lot of interaction it's likely you could keep up your tempo with this guy out
Flarhoon13 on
Daxos of Meletis, Soldiers of Fortune
6 months ago
Oct 11
Daxos of Meletis, Soldiers of Fortune won a long game with Strixhaven Stadium and Githzerai Monk. Granted, Jared was playing a Gonti, Canny Acquisitor precon and Josh was on pauper commander Abdel Adrian, Gorion's Ward. Josh threatened to go infinite with Archaeomancer but Jared had interaction, a Smirking Spelljacker for the counter. That gave me time to win through combat and kill Josh with Strixhaven Stadium (thanks, Nitpicking Nerds)
bvowles on
Pauper Lands
6 months ago
Thanks for the suggestions! I really like Winding Way especially. Ghostly Flicker I'm not as sure on, but you're absolutely right it would work really well with Coiling Oracle and Archaeomancer, but if I added both I'd turn this into a more familiars type of list with your suggestions and cut back on the lands.
In testing on modo I've found that I almost have too many additional land effects in the deck, so I guess I could start there when looking to fit in Winding Way at least. Do you have any suggestions on cards to cut? It feels tight even though I'm still brewing around with it. While I said earlier that I may have too many additional land effects in the deck, Arboreal Grazer gives me great ground game against red.
JustJohn97 on
Pauper Lands
6 months ago
Hi!
This is a neat idea, have you considered adding Winding Way? It might be a good way to dig for more lands or your creatures. Something else to consider might also be flicker effects such as Ghostly Flicker which could allow you to flicker your creature etbs and allow you to add multiple additional lands to the field (it would also work if you decided to add the Coiling Oracle in your maybe board). Maybe add in Archaeomancer while you're at it if that's a style you might want to play.
Again it's a very neat idea, good luck brewing!
Dabsolux on Pauper and PDH combos
11 months ago
I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:
BG - Golgari
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Reins of the Vinesteed + Warehouse Tabby = infinite death trigger (need a rat enchanted with Reins of the Vinesteed)
- Basking Broodscale + Sadistic Glee = infinite +1/+1 counter on Basking Broodscale
- Ivy Lane Denizen + Rendclaw Trow + Bloodthrone Vampire = infinite large creature (VARIANT: can use any green creature with persist)
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer + Deathgreeter = infinite scry, infinite life
- Ivy Lane Denizen + Rendclaw Trow + Ashnod's Altar + Essence Warden = infinite mana, infinite life
BR - Rakdos
- Ardent Elementalist + Fake Your Own Death + Thermopod = infinite death trigger, infinite ETB, infinite storm count
- First Day of Class + Putrid Goblin + Skirk Prospector = infinite red mana (VARIANT: any creature with persist + Thermopod)
C - Colorless
- Ashnod's Altar + Foundry Inspector + Myr Retriever + Workshop Assistant = infinite colorless mana
G - Green
- Careful Cultivation + Pili-Pala
= infinite mana
- Ashnod's Altar + Pili-Pala
+ Presence of Gond = infinite mana
- Devoted Druid + Ivy Lane Denizen + Presence of Gond = infinite elf token
- Ivy Lane Denizen + Aerie Ouphes = infinite damage on flying creature, infinite ETB
RG - Gruul
- Hangar Scrounger + Seeker of Skybreak = infinite scry (only when Hangar Scrounger ETB)
- Sprout Swarm + Blisterspit Gremlin + Thermo-Alchemist + Thunderscape Familiar + Unruly Catapult = infinite saproling token (VARIANT: any ETB untap, any spell reduction cost, any untap on cast)
UBG - Sultai
- Freed from the Real + Karametra's Favor + Servant of Tymaret = infinite life drain
UB - Dimir
- Freed from the Real + Dimir Aqueduct + Wind Zendikon = infinite black mana (VARIANT: use any two mana land provinding blue and any turn to creature effect)
- Disciple of the Vault + Undercity Scrounger + Freed from the Real = infinite life loss (Morbid required)
UG - Simic
- Arbor Elf + Utopia Sprawl + Freed from the Real = infinite mana
- Freed from the Real + Axebane Guardian + Steel Wall = infinite mana (VARIANT: may use any defender instead of Steel Wall)
- Freed from the Real + Krosan Restorer = infinite mana
- Freed from the Real + Lifespark Spellbomb + Simic Growth Chamber = infinite green mana
- Freed from the Real + Axebane Guardian + Steel Wall + Viridian Longbow = infinite damage
- Freed from the Real + Karametra's Favor + Deepwater Hypnotist = infinite fog
- Freed from the Real + Karametra's Favor + Sphinx's Disciple = infinite draw
- Elvish Aberration + Energy Refractor + Freed from the Real = Infinite mana
- Axebane Guardian + Steel Wall + Vigean Graftmage + Excavated Wall = infinite mana
URG - Temur
- Freed from the Real + Orochi Leafcaller + Zhur-Taa Druid = infinite damage
- Morselhoarder + Sinking Feeling + Viridian Longbow = infinite damage
U - Blue
- Archaeomancer + Ghostly Flicker + Peregrine Drake = infinite mana NOT LEGAL
- Archaeomancer + High Tide + Snap = infinite ETB, infinite storm count NOT LEGAL
- Banishing Knack + Battered Golem + Lotus Petal = infinite ETB, infinite storm count (VARIANT: Retraction Helix,Mirran Spy, any 0 mana artifact add Golem Foundry for infinite golem token)
- Retraction Helix + Zephyr Scribe + Spidersilk Net + Elusive Spellfist = infinitely large unblockable creature
WB - Orzhov
- Ashnod's Altar + Disciple of the Sun + Kaya's Ghostform = infinite colorless mana (VARIANT: Viscera Seer infinite scry)
- Spirit en-Kor + Daru Spiritualist + Severed Strands = Infinite life (VARIANT: Nomads en-Kor)
WG - Selesnya
- Midnight Guard + Presence of Gond = infinite elf token
- Presence of Gond + Devoted Druid + Sigil of the Nayan Gods = infinite elf token
WR - Boros
- Crown of Flames + Mogg War Marshal + Tethmos High Priest + Skirk Prospector = infinite goblin token
WUB - Esper
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + God-Pharaoh's Faithful = Infinite mana (need 11 creatures in gy)
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + Basilica Screecher = infinite life loss (need 11 creatures in gy)
WU - Azorius
- Retraction Helix + Midnight Guard + Soul's Attendant + Ornithopter = infinite life
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter = infinite merfolk token
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Sage's Row Denizen = infinite merfolk token, infinite mill
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Judge of Currents = infinite merfolk token, infinite life
ONLY PDH
BR - Rakdos
- Ashnod's Altar + First Day of Class + Murderous Redcap = infinite damage, infinite colorless mana
BG - Golgari
- Devoted Druid + Quillspike = Quillspike with infinite strenght and toughness
U - Blue
- Freed from the Real + Malcolm, Keen-Eyed Navigator + Viridian Longbow = infinite damage
- Energy Refractor + Freed from the Real + Vhal, Candlekeep Researcher + Viridian Longbow = infinite damage
UR - Izzet
- Alena, Kessig Trapper + Energy Refractor + Freed from the Real = Infinite mana (need a creature with powet at least 3 that entered the battlefield this turn, need a blue partner commander)
G - Green
- Essence Warden + Lurking Roper + Presence of Gond = infinite life, infinite elf token
- Ivy Lane Denizen + Scurry Oak = infinite counter on Scurry Oak, infinite squirrel token
UG - Simic
- Freed from the Real + Gyre Engineer = infinite green mana
- Freed from the Real + Ley Weaver = infinite mana (need at least a land that add for blue and another land)
W - White
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring = infinite soldier token (VARIANT: add any nonland permanent with ETB effect )
WG - Selesnya
- Ashnod's Altar + Ivy Lane Denizen + Kitchen Finks = infinite life, infinite colorless mana (VARIANT: Master Chef)
Have (4) | Azdranax , reikitavi , crimsonghostcan , lullygp |
Want (5) | Jumping_Jordan , mflint , beesaurs , Deshter , ACrispyTaco |