Anathemancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Anathemancer

Creature — Zombie Wizard

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

DreadKhan on "The High Priestess of Helgrind"

7 months ago

I'm going to assume that you don't really want suggestions for anything to pricey, if this is wrong I can offer some different suggestions.

I could be wrong, but I've always felt like Lyzolda really likes low to the ground creatures that are both Red and Black, here are a few that seem worth a look. Rakdos Cackler and Footlight Fiend are 1 drops that are Red/Black. There is also Manaforge Cinder, which can help fix your mana. I second adding Anathemancer, it seems like a great fit here. Charforger might be interesting, it makes a token and has a possibly useful effect. I'm not sure if you often go through 5 creatures in a turn, if you can Lagomos, Hand of Hatred is a neat tutor that makes fodder each turn. Mahadi, Emporium Master seems really good in here. It might be too slow to matter, but Pyre Zombie is a recursive Black/Red creature. Shambling Remains can come back one time.

Tor Wauki the Younger seems like it has good synergy, offering a pinger that improves non-combat damage. Another big card that probably would do some work in here is Rite of the Raging Storm, this is a favorite card of mine for budget decks, anyone who can't reliably block the 5/1s will get massacred, and you get free fodder if the tokens aren't worth swinging with.

Hope something there works out for you, I had some ideas that I had to cut because of Obosh, but I think Obosh is probably worth the tradeoff.

SufferFromEDHD on "The High Priestess of Helgrind"

9 months ago

Blazing Salvo seems great. Possibly Breaking Point

Anathemancer reusable Lyzolda fodder with a great ETB

Cmi1103 on [Primer] Casting the Mythal

10 months ago

Hey there! What are your thoughts on cards such as Sundial of the Infinite and Teferi's Veil. Both allow you to keep your tokens made by Inalla. Also curious if you've ever thought about including cards like Anathemancer and Ghitu Journeymage. While they don't do much on their own I love trying to go as wide as possible with them through Inalla and other's such as Naban, Dean of Iteration which you already run, and Flameshadow Conjuring, or Mirror March. Interested to see your thoughts on both of these types of cards mentioned.

Guerric on [Primer] Casting the Mythal

1 year ago

beastmenwarrior That sounds great! Once it is available in the card database I can pop it into the maybeboard and eventually the deck! It does solve a weakness in one of our combo lines with Rite of Replication and Naru Meha, Master Wizard in a neat way. Normally we don't need to kick Rite with Dualcaster Mage to make infinite copies which we can use for various win cons, but with Naru Meha we can't do that because the legend rule makes us sac her immediately. As such the only way to exploit her is to get infinite triggers via the kicked version, and then use those triggers to target another wizard which we could use to win (Anathemancer was the easy route for this before we cut it, though in theory we could in any other way. Not only was this way inelegant and convoluted, the amount of mana required to do it was massive. This way makes Naru Meha, Master Wizard and Dualcaster Mage functional equivalents for the purpose of combos and increases our odds of winning that way. Definitely an exciting card! As a veteran Baldur's Gate player from back in the day it will add a little homecoming nostalgia for me that way as well.

Guerric on [Primer] Casting the Mythal

2 years ago
Finally with Neon Dynasty we have some a new addition! Ruthless Technomancer is here to stay, and add yet one more way to perform the Rite of Endless Sacrifice (infinite combo; see primer). This was welcome, as there hasn't been a worthy card for this deck since Kaldheim gave us the powerhouse uber-tutor and combo-enabler that is Pyre of Heroes. This one doesn't disappoint, and also can just provide some ramp and recursion when we aren't ready to combo off. I've updated the primer with how to do the combo with Mana Echoes. I believe you can also do it with Bloodline Necromancer, but I haven't quite got my brain around that one yet, and I'll update if and when I do! I also made one other marginal update, and may due a second one with some other minor tweaks soon.

1) Anathemancer OUT Ruthless Technomancer IN

Ruthless Technomancer is amazing for all of the reasons stated above and more. It's just a must play for the deck. Shout out to beastmenwarrior for drawing my attention to it while I was heavily focused on updating my Yuriko deck with cards from this set. I have a beautiful foil version of Anathemancer, but unfortunately its probably the weakest link. It really only combos with kicked Rite of Replication to win outright, whereas Supreme Inquisitor can work with any infinite token generator to win the game. Other than that it can provide some chip damage, but that doesn't cut it as much most of the time.

2) Decree of Pain OUT Toxic Deluge IN

This one is pretty straightforward. Toxic Deluge comes down much earlier and gets around indestructible and other annoying mechanics like that. This deck is fast and we always have something to do with our mana, so tapping out to wipe the board, even if it nets us a bunch of cards, isn't what we want to do here. I'll probably pop decree into my planeswalker deck where the draw might help more, but its just too slow for this deck.

Guerric on [Primer] Casting the Mythal

2 years ago

StefanStremel

Deadeye Navigator is in the deck right now and has been since I built this deck shortly after it spoiled, so I am familiar with how good he can be, and he's done good service. I just need a cut for Ruthless Technomancer, and he's one option along with Supreme Inquisitor and Anathemancer. I'll probably pick one of the other two, but I wanted the thoughts of those in the community who play Inalla, and those who've built my deck and followed this primer. The latter two cards mostly are kill pieces with Rite of Replication shenanigans (since Supreme Inquisitor can exile all player's libraries when infinite), though the latter can also pull all the wincons out of a combo deck, which is just so delightful.

Guerric on [Primer] Casting the Mythal

2 years ago

To StefanStremel and others, I can pretty much forecast what the next update will be. Other than the other two changes from my prior post, Ruthless Technomancer definitely is going in. The combo is just another way to do the ritual of endless sacrifice without even a sac outlet, and is really easy to do with Mana Echoes, and while it's a bit of a headache it can be done with Bloodline Necromancer too. I will update the primer with a detailed account of how to execute these combos when I do so. It also is good just as a second recursion piece with some ramp even if not comboing off. There aren't really too many other cards from Neon Dynasty that make the cut, but this one is enough! As beastmenwarrior said, it is now an auto-include.

I am curious what the community of those who play this deck think we should cut to add it. I see three main candidates at the moment. Deadeye Navigator is a fabulous card and great for repeating double Inalla triggers, but as a 6cmc piece that we can't copy I wonder if its becoming a bit too slow for the current incarnation of the deck. Similarly, Supreme Inquisitor and Anathemancer are most powerful as win cons when we do Rite of Replication shenanigans, but I wonder if I really need both. Please let me know all of your thoughts!

baboou on Inalla ETB Combos

4 years ago

Planning to add in Anathemancer . I think I might take out Trophy Mage , which can currently only pull back three cards ( Worn Powerstone , Darksteel Ingot , or Commander's Sphere )

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