Arc Trail

Arc Trail

Sorcery

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

Latest Decks as Commander

Arc Trail Discussion

shadow63 on Looking for cards that have …

1 month ago

Its 7 mana so it's not worth it. But you want to use it I'd say Electrolyze , Arc Trail , Arc Lightning , Flameshot , and Magma Opus are your best options to use it with

Nemesis on Cube additions

9 months ago

Akromathia on Werewolves are Cool

1 year ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

Araignee on BR Madness

3 years ago

Hi! Thanks for your deck, I am a big fan of non-UG madness myself.

Cards to consider, espcially if you feel mana-confident:Violent Eruption as it helps wipe out several smaller creatures and can be nice against aggro decks. Arc Trail works similarly and you can cast it from your hand.

I tried to put together a GR spellshaper madness and even though I have a weak spot for Bola Warrior, it is not very mana-efficient and you cannot use it outside combat, which is the main hinderance of most of your discard outlets. I would suggest Kris Mage who is cheaper to cast and more versatile, especially against aggros. Or you can use her to finish off a bigger creature. Or in the worst Undertaker.

If you are not playing against black and you feel you can muster toghether BB, Gorgon Recluse could be nice.

Any particular reason for not running the Twins of Maurer Estate since you feature them on the deck description?

As for discard outlets, what about Heir of Falkenrath  Flip?

CaptainBlue7 on Magma Love

3 years ago

Yeah, Id suggest replacing Shock as its a really low tier burn spell. You could go with Incendiary Flow but Ill link some other options that you might find interesting.

Fiery Impulse

Galvanic Bombardment

Dead+Gone

Seal of Fire

Twin Bolt

Arc Trail

You might like these too. They arent burn spells but they may be useful: Grim Lavamancer, Satyr Firedancer, Koth of the Hammer.

Wraithenable on Chandra, Fire of Kaladesh (Zurgo Bellstriker ban)

3 years ago

Changes

AmbientCrepes on Zurgo Ding-a-linger 2.0

3 years ago

IN

OUT

It has been a long while since my last update. Four cards were target banned at Zurgo since the last update, Sulfuric Vortex, Price of Progress, Fireblast and Eidolon of the Great Revel were all banned. I won't say too much on the justifications of the bans, other than some of the Rules Committee's reasons were very poorly stated, something about the singleton nature of the format and the inability to play around a few of the cards that were legitimately powerful in the deck. In general I think that the Zurgo deck is, or should I say say was very beatable with some deck building changes, "losing to Price too much?", play a less greedy deck, "can't beat Vortex?", play a catch all answer, "Fireblast killing you too often?" play some more lifegain, "Eidolon too painful?", play more removal. However the Rules Committee felt otherwise, and added some of Zurgo's most powerful tools to the ban list.

As far as personal changes are concerned, I have cut Brazen Scourge and Flame Rift for the time being. In their places, I have added Rampaging Ferocidon as an anti-lifegain card, as well as some hate for the twin style combo's, of which have recently become popular locally. Nest Robber, which is yet another 2/1 haste for 2, which is the exact type of card I look for. I have also added Lava Dart, Arc Trail and Seal of Fire as there are an uptick in tiny creature decks as well as dork decks. Finally Smuggler's Copter is back in as it is a fantastic card, it play around wraths and is some flood insurance, also it flies which is useful in a blocker heavy metagame. Copter was cut originially because it feels best when you use a summoning sick creature to crew it and effectively give a creature "haste" for the turn, seeing as most of my creatures already had haste, I decided to cut it, however that was a mistake because the cards is just too powerful to have sitting on the sidelines.

I don't really play this deck nearly as much as I used to, however I will try to keep up with it and maybe I will take it out for a spin when my meta has all but forgotten about it.

Wraithenable on Chandra, Fire of Kaladesh (Zurgo Bellstriker ban)

3 years ago

Found the following cards to feel slightly lack luster:

Kari Zev's Expertise -> Molten Influence

Kari Zev, Skyship Raider - > Zo-Zu the Punisher or one of the 2/1 haste creatures.

Will try to aquire:

Firestorm

I do like the cards with double actions such as Arc Trail and Searing Blood

I might consider adding:

Blur of Blades

Molten Rain

Smash to Smithereens

There also seem to be an upgrade in doing:

Goblin Bushwhacker -> Reckless Bushwhacker - But this requires turn 3 and not only turn 2 and if you can only get in for one turn anyway it's the same.

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