Grim Lavamancer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target (creature, player or planeswalker).

Dead_Blue_ on Boros Burn

4 months ago

Vexing Devil is bad in burn because it’s a horrible top deck. Imagine running out of cards, a common scenario for burn and drawing a Vexing Devil which your opponent lets hit the board cause they have removal in hand versus drawing another Lightning Bolt that could win you the game.

You can make a Boros Midrange deck and that’s fine but Burn really only wants Goblin Guide, Monastery Swiftspear, and Eidolon of the Great Revel …if it was going to take something else it’ll probably be Grim Lavamancer

SufferFromEDHD on Adventures in Legacy Burn

8 months ago

Sunbaked Canyon is a must add. Card draw for burn is crucial. White opens up the sideboard for unique tech.

Skewer the Critics another playset of lightning bolts.

Grim Lavamancer I'm still a fan but has fallen out of favor.

rambunctiousOrator on it's a deck alright

9 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

forneyt on

10 months ago

Haha I'm glad you realized the power of the Eidolon!! The deck looks good now! Gideon's Sacrifice seems like a cute card, although it is inconsistent and may be a dead card in the deck in some matchups if it doesn't give you the edge you need to get ahead. It really only works with Boros Reckoner or Monastery Mentor on the battlefield, so if you don't have those then it's a dead card as well. If you don't have Boros Reckoner then it is just a Fog effect, and if you don't have Monastery Mentor then you're just sacrificing a creature to save some life. Maybe only run a couple between the main and side to playtest it. A fourth Lightning Helix and/or an extra Boros Charm or Rip Apart (depending on the meta) would serve you well.

Vexing Devil is one of my favorite cards, but I'm not sure it belongs in this deck because your other cards like instants and sorceries (specifically Monastery Mentor and Soulfire Grand Master). Risk Factor seems like it'd be good in some cases, but when you really need it to do damage you will draw cards that you can't play. I think one or two would be good, but three or four may not be helpful.

A card that may be helpful is Martial Glory to replace 2x Risk Factor. On your combat step, it can keep a value creature alive (assuming they try and kill it in combat) and allow an unblocked attacker get in for more damage, or beef up on creature and take on an opponent's blocking beater. On their combat, it would trigger prowess, allow you to block bigger baddies, and/or kill off a troublesome attacker. The only downside is that it doesn't deal direct damage, so it doesn't do well with Soulfire Grand Master. It matches the aikido theme, and is only a 2-CMC spell that can throw off your opponent. A better 1-drop than Vexing Devil in this deck would be Grim Lavamancer, since it can utilize the spells you cast for more damage. However, it wouldn't replace all 4 Devils because they are a little clunky. The new Kamigawa Neon Dynasty equipment could be an interesting add in this deck, although I am partial to Skullcrack.

Let me know what you think of these suggestions, and keep testing out your deck to see how you want it to run!

Icaruskid on Bubblegum Crisis [PRIMER]

1 year ago

Oh man Grim Lavamancer might be handy with a few more fetch lands and a few more loot spells. Thanks for the ideas!

Noahsucks on Bubblegum Crisis [PRIMER]

1 year ago

Grim Lavamancer is fantastic if you can feed him properly if not Wingcrafter might not be bad but after looking at the options for one drops Realmwright doesn’t seem so bad.

The_Acid_Drip on

1 year ago

some mid game plays would be ok maybe Shrine of Burning Rage

add maybe 1 Sacred Foundry for 2 Wear / Tear in the SB since you have so many fetches. Also maybe run 3 Skullcrack

Some other budget-ish options include Grim Lavamancer since you have soooo many fetches and Monastery Swiftspear to proc off of the spells your casting. Cut the Elementals for the lavamancer and Swiftspears. Maybe some Goblin Guide if you can afford them.

And I'm assuming b/c you have fetches you could maybe run a few other things maybe Ragavan, Nimble Pilferer?

Some non-budget hits include Leyline of Punishment and Blood Moon.

zapyourtumor on Fire, lots of fire

1 year ago

Counterspell seems sort of out of place here. Grim Lavamancer is also a little slow. Maybe Soul-Scar Mage or Sprite Dragon?

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