|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Stormchaser Mage Discussion
1 month ago
1 month ago
Adeliz, the Cinder Wind could be a good consideration. You have a few wizards, although if I were to swap out a creature it would be Stormchaser Mage . But I'm not typically a Jeskai player, so take my words with a grain of salt. Nice deck! +1
2 months ago
I'd cut Spellweaver Eternal for either Monastery Swiftspear (obviously) or Stormchaser Mage possibly leaning more towards the Stormchaser Mage simply because Chalice of the Void on already hurts your deck. The next thing is your mana base, I'd recommend swapping 2 basics for 2 Sulfur Falls or Fiery Islet taking you up to 10 sources which can produce both your colours.
4 months ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
Magic09865 on ccc
5 months ago
A few Ideas for Prowess-Creatures:
Stormchaser Mage : Flies, CMC 2
Maybe use this Land? Faerie Conclave
Saving Grasp : Flashback:
Flaming Gambit : Removal, Flashback:
6 months ago
And whatever you do, keep Stormchaser Mage , he's a must-have in this deck. Anyway, I would increase the number of instant/sorcery by 4 at least, but maybe it works as it is.
7 months ago
Thank you for your kind comment. I'm glad you like the deck!
I've only ever been disappointed by Bloodwater Entity whenever I've cast it. It's just too slow. It also doesn't work with Tome the way you think: you draw first as it's cast, then you stack the top of your deck as it ETBs. You'd have to draw again to get the recurred card, and of course you won't usually have Tome since it's a unique effect and we're not running any artifact tutors. It's entirely possible that Stormchaser Mage isn't good enough for Commander but it's a Wizard, so the floor for how good it has to be on its own isn't too high.
I would strongly recommend you don't take Gorgon Flail out. When attached to our Commander, it gives our Red spells each a free Wrath of God that upgrades to Plague Wind if we have Levitation out. This is actually the kind of effect that the deck wants even more of; Basilisk Collar would be amazing if it weren't so pricey.
As for counterspells, I don't want to go too heavy on them. The deck wants to be active rather than reactive. Creature-only counterspells are particularly iffy since we have so many ways of killing creatures once they've resolved. Ionize would certainly be a consideration, but I don't think it's worth the $1. If this deck wants it at all, it's only very marginally better than Cancel .
7 months ago
I like this deck a lot, especially for how budget-friendly it is--that makes me really happy :D
I have always wanted to like Stormchaser Mage but have found kind of limited uses for him in Commander. I might consider Bloodwater Entity and trade Stormchaser Mage 's haste for the recursion of Bloodwater Entity , although there is the drawback of taking sorceries/instants out of your graveyard and not even putting them directly into your hand (unless you have Tome of the Guildpact out). I might also take out Gorgon Flail to put in another gold card to give Tome of the Guildpact more mileage and to trigger the commander more. Maybe I'd put in something like Essence Backlash or Ionize for better control, though I don't like how expensive Essence Backlash is in terms of mana. (the addition of an instant rather than an artifact also makes Beacon Bolt and Enigma Drake go farther, and if your counterspell gets counterspelled, you can Expansion it to counter the counter and make more triggers happen...)
These are my thoughts, but well done nonetheless, I love this deck.
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