Satyr Firedancer

Satyr Firedancer

Enchantment Creature — Satyr

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Highlander Legal
Duel Commander Legal
Modern Legal
Unformat Legal
Leviathan Legal
Legacy Legal
Block Constructed Legal
Vintage Legal
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal
Limited Legal
Casual Legal
Pioneer Legal

Satyr Firedancer occurrence in decks from the last year

Latest Decks as Commander

Satyr Firedancer Discussion

Peoyogon on $10 Budget Burn

1 month ago

Thank you so much for your insight, ellie-is!

My original decklist had 2 Guttersnipes but I actually just took them out earlier this week. In the games I've played so far, I've found that it very consistently gets removed immediately and at best, I've only been getting in 1 or 2 spells. This is even worse in multiplayer where there are 3 other people that prioritize getting rid of it as soon as it drops. Sinking 3 mana to get it out and resulting in little or no value has been really rough and has straight up lost me several matches. I tried sideboarding it but I ended up cutting them to afford that Searing Blood and an extra Incinerate.

The inclusion of Lava Dart is really interesting though and would pair very well with more trigger-based creatures like Guttersnipe. I do think that that build would have more explosive potential but it would also be easier for opponents to throw it off track. I will definitely have to think about it!

I agree, Landslide is terrible in multiplayer! I basically have to have at least 2 sideboard cards so I can swap them out for those matches. In regular 1v1 though, it can do a lot of damage and close out games in tight spots! I really want Flame Rifts instead of Searing Rays but they are just a little too expensive to include with this configuration. I do really like how the current build does not require any creatures to function. It is really nice if I can get an Electrostatic Field or Thermo-Alchemist out to chip in damage while also blocking any aggro creatures but the deck still functions fine without them. You are right though, adding 2 more alchemists might be really nice too...

I do reeeally like Rolling Earthquake and they have been an absolute bomb in the matches I have played! They used to be side-boarded for multiplayer only but they have actually been wrecking it in 1v1 as well. I would just swap them out for regular Earthquaketo save on money but they also actually run $.69 from the site we've been using which is the same exact price I got Rolling Earthquake for, surprisingly.

I do really like Satyr Firedancer as a sideboard option - maybe I can shift some card around to include it!

And thank you for your thoughts on the nonbasic lands. I agree as well - the price is just so tough to get as it is and I would rather spend anything extra on an adaptive sideboard :)

Thank you again for all the suggestions! I have a lot to think about!

ellie-is on $10 Budget Burn

1 month ago

Have you tried Guttersnipe Yet? I think it might be a solid addition, even if you only run a couple of them! On such a tight budget you're probably not going to be consistenly winning turns 4-5, so it's okay to spend turn 3 setting up by playing it if it means every spell you cast after that will hit twice as hard (and that's a huge difference if you're playing 3 or 4 burn spells the next turn!).

If you don't add Guttersnipe, I'd think about adding additional Thermo-Alchemists for the same reason.

But most importantly: I'd add 4x Lava Dart! Depending on how your playtest has been I'd remove either one of the sorceries or Shock. While Lava Dart's single point of damage is nothing amazing on its own, it's amazing for creature removal and as triggers for all your creatures. And once you cast it, you can flashback it by sacrificing the same mountain you've just tapped, getting twice the triggers (or you can flashback it later in the game when the opponent has already forgotten about it). It might not seem amazing but once you try it you'll probably never want to go back. It's an amazing tool for closing out a game in a deck that likes it when you cast instants! And killing all of your opponent's mana dorks early on will help you reach the turns you need to reach to win with your deck.

Also, the creatures, and Guttersnipe included will be great for multiplayer and it might be worth removing Landslide to focus on them :) Unless everyone is running the same color, Guttersnipe will deal a lot more total damage to your opponents over time than something like Searing Rays ever could.

Finally, if your budget allows for it I'd add more Searing Bloods! You can cut lightning strike for it, and if you need things to cut for budget reasons I think it'll be okay to let Rolling Earthquake go. And Satyr Firedancer from your maybeboard is a great sideboard card against creature-heavy decks!

Edit: Also, I wouldn't worry about adding nonbasic lands! I'd definitely recomend them outside of such a tight budget, but their advantage is really very small most of the time and such a tiny advantage wouldn't justify needing to cut other, more important cards so you can fit into the budget!

Suns_Champion on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

1 month ago

Mini update:

In: Bolt Bend and Deflecting Swat for some added protection and trickery, Mana Geyser for more ritual and combo potential.

Out: Fork and Reverberate were not working how I wanted them too. Strionic Resonator was win-more.

Upcoming considerations, those marked with * are the ones that will definitely be going in and staying:

Looking for cut suggestions.

dbpunk on Maro's Core Set 2021 Teaser

7 months ago

So one thing were getting is a suite of signpost cards for each new planeswalker card and so far the two rare signposts revealed are... insanely good.

The white one is a 4/5 Vigilance and protection from multicolored which creates a 2/2 knight on death for . And thats only if you dont have other creatures. (It also becomes recurring knights if you have Cathars' Crusade.

The red one is a potential 6/6 trampler for with a Satyr Firedancer effect stapled on. Its literally able to come out on turn two in modern with a suspended Rift Bolt and a Shock or Lightning Bolt.

I cant wait to see the green, blue and black signpost rares now.

Joe_Ken_ on Burn

8 months ago

I would up the land count to 36 to ensure you can hit some of your later land drops.

There are a few more large burn spells that I think could be better for the deck like Jaya's Immolating Inferno , Fall of the Titans and Comet Storm

Cards like Price of Progress and Acidic Soil are also really great for mono red burn decks.

Satyr Firedancer , Electrostatic Field and Guttersnipe would also be really good for this burn deck.

Here is my Neheb, the Eternal burn mixed with big mana creatures deck. I need to do some updates to it, but it’s mostly up to date. Neheb Burn and Turn

squonk76 on The Endless Party (Satyr Tribal)

11 months ago

another option would be to add some more burn spells, and add in Satyr Firedancer. You could also use Satyr Hedonist to ramp into burn spells.

Hynx on It's cheap, it's red, it burns and other stuff

11 months ago

Searing Blaze? Searing Blood? Satyr Firedancer? I personally find Skullcrack to be very handy against life gain decks which can be a problem for burn decks

Staakman on None

11 months ago

A friend of mine said that I can enchant Satyr Firedancer on a creature because it has enchantment it it's name (bit like bestow). This is not true right?

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