Satyr Firedancer

Satyr Firedancer

Enchantment Creature — Satyr

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

Latest Decks as Commander

Satyr Firedancer Discussion

Peoyogon on Ripple Burn

5 days ago

Thanks for the lovely comment, lespaul977! So this is a powered-down version of another burn deck I made. My small playgroup ended up making 10$ decks and my original version wound up being a bit better than most of the other player’s decks. I made this more janky list as a way to play more fairly with those other decks :)

While the other list is much, much more competitive, they both have similar ways of dealing with fast creatures. Essentially, we either simply try to block for as long as possible with Thermo-Alchemist or Electrostatic Field while simultaneously getting damage in or play Rolling Earthquake to clear up the entire board. Since I was also more loose on the budget for this list, the sideboarded Satyr Firedancer is extremely effective at blowing up creatures just as fast as they enter. For me, the key is to have options in the deck that still help you put damage and pressure on the opponents. This does mean I sacrifice versatility for speed (usually closing games out in 4-6 turns) but that’s just how I personally like playing burn decks :D

Deathstroke2791 on YEET! [[Primer]]

2 months ago

king-saproling ooooo I forgot about Chandra's Incinerator, that could be some very useful and repeatable removal. Will mostly come down for at most two mana. This one is definitely going in the maybe board.

Satyr Firedancer is a definite no. Not enough instants and sorceries that deal damage in the deck, although there are some, just not enough to justify a spot for this.

So this is an entire collection of the same type of card. Basically I like these effects, but I don't want too many. The max I would be willing to run is two. It helps flesh out the deck, but it's not the main strategy. I like Light of Promise best out of your suggestions. Could potentially replace Nykthos Paragon if I find I only need to be buffing one creature instead of four or five. Maybeboard it goes for testing. Sunbond is just worse Light of Promise and I don't want too many of these effects. I would rather just have Nykthos Paragon than Cradle of Vitality, it's more efficient. If I were to go with two, which two would you suggest, and what would you suggest be taken in its place?

Adarkar Valkyrie is just too expensive for what it does; I used to run it. Maybe over the next few years, if Boros gets access to a plethora of ramp instead of what we have, it might find a way, but now it's just too slow. Angelic Renewal though is something I've been meaning to add to the maybeboard. Two-mana, choose whenever you'd like to reanimate a creature, is pretty good. Graceful Reprieve is not as flexible as Angelic Renewal, and what I already have in the deck is just better. I actually don't think I need more reanimation. Surprisingly, that's not the issue. While I love the political power of Cauldron of Souls, I used to run it, and I find it incredibly slow and clunky. Could be good in more political groups and slower groups than mine though.

Homura, Human Ascendant  Flip is expensive, clunky, and it costs mana to use on its flip side as well. I have more efficient ways of pushing through damage than him. Not a fan.

Minion Reflector would be a good choice if my reanimation package wasn't so good, but Boros has gotten some buffs in the past year or so, which makes this a sub-optimal choice.

Twinflame.... huh. I always thought this was a threaten effect for some reason. I don't think it could earn a spot, but I see enough there to where I'm more than happy to test it and be proven wrong. Maybeboard it goes. Not as impressed by Heat Shimmer though.

Sorry if it seems like I'm just shooting all your ideas down. Youve made some good ones and given me a lot to think about. This list is just REALLY tight.

Peoyogon on Choose your Fate

8 months ago

This is awesome! :D

I love burn too and one of my favorite pieces has been Electrostatic Field (since it can deal damage the moment it hits the field while also being an amazing blocker against any creature-based aggro - also it survives bolt!) and Satyr Firedancer (I more use it in the sideboard since it's not perfect for every match up but when I do use it, that extra value to your precious burn damage can be just amazing).

These are just some of my favorite pieces I've found but feel free to ignore them; your deck looks really fun without them too :)

Peoyogon on $10 Budget Burn

11 months ago

Thank you so much for your insight, ellie-is!

My original decklist had 2 Guttersnipes but I actually just took them out earlier this week. In the games I've played so far, I've found that it very consistently gets removed immediately and at best, I've only been getting in 1 or 2 spells. This is even worse in multiplayer where there are 3 other people that prioritize getting rid of it as soon as it drops. Sinking 3 mana to get it out and resulting in little or no value has been really rough and has straight up lost me several matches. I tried sideboarding it but I ended up cutting them to afford that Searing Blood and an extra Incinerate.

The inclusion of Lava Dart is really interesting though and would pair very well with more trigger-based creatures like Guttersnipe. I do think that that build would have more explosive potential but it would also be easier for opponents to throw it off track. I will definitely have to think about it!

I agree, Landslide is terrible in multiplayer! I basically have to have at least 2 sideboard cards so I can swap them out for those matches. In regular 1v1 though, it can do a lot of damage and close out games in tight spots! I really want Flame Rifts instead of Searing Rays but they are just a little too expensive to include with this configuration. I do really like how the current build does not require any creatures to function. It is really nice if I can get an Electrostatic Field or Thermo-Alchemist out to chip in damage while also blocking any aggro creatures but the deck still functions fine without them. You are right though, adding 2 more alchemists might be really nice too...

I do reeeally like Rolling Earthquake and they have been an absolute bomb in the matches I have played! They used to be side-boarded for multiplayer only but they have actually been wrecking it in 1v1 as well. I would just swap them out for regular Earthquaketo save on money but they also actually run $.69 from the site we've been using which is the same exact price I got Rolling Earthquake for, surprisingly.

I do really like Satyr Firedancer as a sideboard option - maybe I can shift some card around to include it!

And thank you for your thoughts on the nonbasic lands. I agree as well - the price is just so tough to get as it is and I would rather spend anything extra on an adaptive sideboard :)

Thank you again for all the suggestions! I have a lot to think about!

ellie-is on $10 Budget Burn

11 months ago

Have you tried Guttersnipe Yet? I think it might be a solid addition, even if you only run a couple of them! On such a tight budget you're probably not going to be consistenly winning turns 4-5, so it's okay to spend turn 3 setting up by playing it if it means every spell you cast after that will hit twice as hard (and that's a huge difference if you're playing 3 or 4 burn spells the next turn!).

If you don't add Guttersnipe, I'd think about adding additional Thermo-Alchemists for the same reason.

But most importantly: I'd add 4x Lava Dart! Depending on how your playtest has been I'd remove either one of the sorceries or Shock. While Lava Dart's single point of damage is nothing amazing on its own, it's amazing for creature removal and as triggers for all your creatures. And once you cast it, you can flashback it by sacrificing the same mountain you've just tapped, getting twice the triggers (or you can flashback it later in the game when the opponent has already forgotten about it). It might not seem amazing but once you try it you'll probably never want to go back. It's an amazing tool for closing out a game in a deck that likes it when you cast instants! And killing all of your opponent's mana dorks early on will help you reach the turns you need to reach to win with your deck.

Also, the creatures, and Guttersnipe included will be great for multiplayer and it might be worth removing Landslide to focus on them :) Unless everyone is running the same color, Guttersnipe will deal a lot more total damage to your opponents over time than something like Searing Rays ever could.

Finally, if your budget allows for it I'd add more Searing Bloods! You can cut lightning strike for it, and if you need things to cut for budget reasons I think it'll be okay to let Rolling Earthquake go. And Satyr Firedancer from your maybeboard is a great sideboard card against creature-heavy decks!

Edit: Also, I wouldn't worry about adding nonbasic lands! I'd definitely recomend them outside of such a tight budget, but their advantage is really very small most of the time and such a tiny advantage wouldn't justify needing to cut other, more important cards so you can fit into the budget!

Suns_Champion on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

11 months ago

Mini update:

In: Bolt Bend and Deflecting Swat for some added protection and trickery, Mana Geyser for more ritual and combo potential.

Out: Fork and Reverberate were not working how I wanted them too. Strionic Resonator was win-more.

Upcoming considerations, those marked with * are the ones that will definitely be going in and staying:

Looking for cut suggestions.

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