Creature — Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
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|Commander / EDH||Legal|
Latest Decks as Commander
Firedrinker Satyr Discussion
1 week ago
yeah I have to agree with LeaPlath, stuff like Firedrinker Satyr and Figure of Destiny aren't that good in aggro decks, because they don't really fit the theme. Also, Ball Lightning on first glance looks like a really good card cause it can potentially hit for 6 points, but aggro is also all about tripping your opponent up with there targeted removal, and ball lightning can't really be removed. I also think that burning tree emissary, and also cards like Manamorphose should be used in this sorta deck, because of a big curve. Also vexing devil is kind of just like a better ball lightning, because of the low cost, and its target for removal so that you can put out your torban safely.
1 month ago
7 months ago
DespoilerOfSouls thank you very much for your suggestions i will try Firedrinker Satyr although as I was building this deck i was thinking that this card has more downsides than upsides. Xenagos, the Reveler is a flavor win i will also try out that card but the team buff effect of domri sounds also pretty usefull. Again thank you very much and i am glad you liked my deckbuild so far.
Many cards i did not include becourse i wanted to keep this build between 25-30$ so that if somebody desides he wanted to buy this deck that is more a gimick an fun deck to play he does't have to spend to much money.
7 months ago
May I suggest Firedrinker Satyr as an aggressive satyr, and Xenagos, the Reveler makes more satyr friends (more expansive than Domri but might work better). Boon Satyr is a pet card of mine but maybe too slow, it looks fun and satyr's have always been a favourite of mine, i hope this has been helpful.
11 months ago
Firedrinker Satyr might be another "screw you" creature to trade. Clockwork Beetle also comes to mind a possible fit. And there's also Bronze Bombshell , but that one's high CMC makes it a less than ideal candidate.
Your AVG CMC is pretty high and you're missing counterspells, so those would be the two biggest issues I see for you going forward. It can be hard to make room for counterspell in a deck like this, especially when mana is in high demand. But it seems like having a Role Reversal countered or fizzled with hexproof/protection would make winning difficult.
1 year ago
1 year ago
modern is a pretty brutal format where decks need to aim for a turn 4 win, or pack a ton of interaction to stop their opponent. a cmc of 5+ is generally considered really expensive. Firedrinker Satyr will just deal a ton of damage to you. the biggest upgrade though is your lands. Bloodstained Mire , Blood Crypt , and Dragonskull Summit will ensure you always have the color of mana you need.
2 years ago
Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.
I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.
I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.
In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.
And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.