Maybeboard


Toolkit Zur with a heavy control element. This deck is mostly done and runs pretty well, even in a multiplayer setting but I am still looking for suggestions.

Image by Josu Hernaiz

A quick rundown of the deck..

If we look towards the "custom categories" sorting of the deck, we'll see that the deck operates best when running it in the following order:

1. Find enough mana to play Zur the Enchanter comfortably.

Rocks and lands help the most here, and by the time you play Zur out you should have a hand full of conuterspells and removal.

2. Voltron.

Attack with Zur in order to win with commander damage meanwhile keeping enough mana open to deal with removal spells against Zur.

3. Pillow Fort or Replenish.

On the off chance you are being overrun, bring out some pillow fort enchantments. Having out Phyrexian Arena and Solitary Confinement works wonders, even in multiplayer. If Zur is lost a few times or our enchantments are gone Replenish and Time Spiral are there to help.

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Revision 100 See all

(5 years ago)

+1 Capsize main
-1 Cathedral of War main
+1 Pact of Negation main
+1 Teferi, Mage of Zhalfir main
+1 Watery Grave main
Date added 8 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

42 - 0 Rares

18 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Bird 2/2 U
Folders Commander
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