Since his release, Prossh, Skyraider of Kher has been the best competitive Jund deck available. It has speed and a multitude of different wincons available, making it a powerful commander. With the release of Throne of Eldraine and the Brawl Precons, Korvold, Fae-Cursed King is a new option for Jund filling a similar role. While potentially not as fast as Prossh, Korvold makes up for this by being a card advantage engine and adaptable to midrange strategies. Korvold takes competitive Jund in a whole new direction.

Cost - Korvold costs . At a CMC of 5, he is on the pricier side of commanders, meaning you cannot play him out insanely fast. He does come out on a similar clock as The Gitrog Monster, and can start giving immediate value meaning he is always “online”. This deck tries to mitigate this downside through Dorks, Artifact ramp, and additional land synergies.

Effect - Korvold is a Flying creature reading "Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card." Korvold starts giving immediate value as soon as he hits the field, assuming we have at least 1 permanent on the field. Korvold being a draw engine is a huge advantage to this commander which is very easy to synergize with and abuse. These synergies involving sacrifice open up some interesting, fast, and resilient lines we can run on.

P/T - Korvold is a 4/4 with flying. While this doesn't seem like a lot or anything to write home about (which it isn't), Korvold's clause of giving him +1/+1 counters can make beats a last-ditch wincon

Strengths - Korvold is a very strong commander. Being a draw engine and a sacrifice outlet, we are able to take advantage of many different strategies to further increases the value given. We have access to fantastic ramp from green, the best tutor power in black, and red gives us tech pieces and Dockside Extortionist, our wincon. Korvold might not be as fast as FC Prossh is, but we make up for this through an increased ability to play midrange and we still have comparable speed. This deck is fantastic if you enjoy combos, speed, resilience, the ability to play greedily, and surprising grind factor.

Weaknesses - While the identity gives us many powerful pieces to play with and interesting routes, this presents a problem to us in that we lack ways to really interact and protect ourselves. Things like Pyroblast and Vexing Shusher can help mitigate this, but the lack of access to means we have a harder time protecting our combos. Some downsides of the deck are lack of control options, the ability to be disrupted, knowing when is the prime time to combo off at the table, and missing some hugely powerful staples that exist outside our color identity.

Lands are the lifeblood of any deck and really allow them to function well. Korvold allows us to get a little extra gas out of the lands we already want to run, and opens up some interesting lines of play through cards we already run. Notable cards in this vein include the fetchlands, Lake of the Dead, and Gemstone Mine among others. These cards are already strong, and we are able to abuse them further by drawing off them when we use them.

To compliment these lands, we run cards such as Ramunap Excavator, Crucible of Worlds, Exploration, Wrenn and Six, and Life from the Loam to ensure consistent land drops. These also allow us to recur our lands and repeat these triggers, digging deep into the deck to speed us up and help consistency.

The final part of the land engine involves extra sacrifice cards like Squandered Resources, Rain of Filth, Orcish Lumberjack, and Sylvan Safekeeper among others. These cards will sacrifice your lands for different effects, all helping the deck through protection or mana production and netting draws, adding more consistency and gas to the deck.

In reanimator shells, Razaketh, the Foulblooded has proven to a huge boon and powerhouse. As Korvold is a commander, we are limited in our tutoring capacity and protection of combos. For us, Razaketh can tutor any piece we are looking for, patching up the tutor power of the deck. On top of this, Razaketh’s ability has a natural synergy as it sacrifices to search, which can net us a draw. The engine involves:

This is pretty simple. Make infinite mana, draw the deck, kill everyone.

This deck runs a few different routes to make infinite mana. The two we utilize are

  1. Dockside Extortionist + Temur Sabertooth - this is plan A of the deck. When your opponent’s control 5 or more artifacts and enchantments, summoning Dockside Extortionist will create 5+ treasures, and allow a loop with Temur Sabertooth to be set up. Activating Sabertooth costs , and summoning Dockside costs . Netting 5 mana each time will give infinite mana.

  2. Food Chain + Squee, the Immortal - this line is pretty standard. You cast Food Chain and one of these creatures. Exile them to food chain, and then cast from exile. Doing this will net infinite mana of every color.

Generating infinite mana with the above line making infinite treasure is already cool. To use treasure tokens, you have to sacrifice them, so just by virtue of going infinite, you will draw everything in the deck through Korvold’s ability.

  1. Cast Squee, the Immortal from exile

  2. Cast Korvold, Fae-Cursed King from the command zone, sacrificing Squee on ETB

  3. Draw one from Korvold's effect

  4. Re-cast Squee, and repeat until you draw the deck

Once we have the deck in our hand and infinite mana, really anything is possible. Before we get into the loops, Mayhem Devil alongside the Dockside Sabertooth line will make infinite damage by sacrificing artifacts.


To deal infinite damage with Deathrite Shaman

1) Cast Rhythm of the Wild to give all your creatures haste when they come in

2) Cast Deathrite Shaman

3) Crack a treasure token for and tap DRS to exile an instant or sorcery and deal 2 damage to all your opponents

4) Crack 2 treasure tokens for to bounce DRS to hand with Temur Sabertooth.

5) Repeat this as much as needed until the table dies. If you run out of fuel in the graveyard, create a loop with Temur Sabertooth and Riftsweeper to return your exiled cards, crack treasure to redraw, recast and continue the loop.

1) Cast any artifact

2) Cast Nature's Claim targeting your own artifact, destroying it and gaining 4 life

3) Cast Eternal Witness targeting either the artifact or Claim and return it to hand

4) Bounce Witness to hand with Temur Sabertooth and recast to recover the artifact

5) Repeat until no one can kill you until the end of time

In this loop, we utilize Thoughseize and Assassin's Trophy. In order to do this loop, we have to gain life first to account for Thoughtseize, so do the above loop first. Once we have infinite life:

1) Cast Thoughtseize on any opponent.

2) Cast Eternal Witness to bounce Thoughtseize to hand.

3) Bounce Eternal Witness with Temur Sabertooth.

4) Recast Thoughtseize until people only have lands in hand.

The Assassin's Trophy loop is the exact same as the Thoughseize, but with Assassin's Trophy

1) Cast Assassin's Trophy targeting anything including lands

2) Cast Eternal Witness to bounce Assassin’s Trophy to hand

3) Bounce Eternal Witness with Temur Sabertooth

4) Recast Assassin’s Trophy until no one except you has a board state

deck-large:buried-alive-korvold-combos by Nerve_Atk

This is an alternative list focusing on reanimation and value grinding to further improve upon the midrange capabilities of Korvold. Lines with Kiki-Jiki, Mirror Breaker and Phyrexian Delver are used as an alternative strategy to get to Dockside Extortionist and Temur Sabertooth and pull wins through there.

Korvold Demon Chain

Commander / EDH Centipedantic


by Manbat Demon Chain is a midrange combo deck. While it is focused on finding and executing Food Chain/Squee, the Immortal and Dockside Extortionist/Temur Sabertooth as quickly as possible like most other Korvold builds, it also decides to spend its free slots on a reanimator subtheme, layering with enablers such as Entomb and Survival of the Fittest. Razaketh, the Foulblooded’s potential is realized when you sacrifice Dockside Extortionist and tutor for reanimation spells to net mana with each cast, eventually leading to the infinite combos.

Korvold's Fae-Cursed Dragon Eggs

Commander / EDH* Nerve_Atk


by Nerve_Atk

This list is an adaptive fast combo build around Korvold that leverages various eggs to reach a wincon in Animation Module and Krark-Clan Ironworks/Ashnod's Altar, Dockside Extortionist and Temur Sabertooth, or manual storm involving Aetherflux Reservoir.

I’d like to give a special thanks to Nerve_Atk, ShaperSavant, ScottyKnowsMTG, ValeMtG, Manbat, and Emily, Lucyfer’s Fallen One. Also thank you to the Korvold Discord


Updates Add


Top Ranked
Date added 7 months
Last updated 1 month
Exclude colors WU

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

53 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 1.75
Tokens Gold, Wrenn, 1/1 Spirit, None Treasure
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Revision 21 See all

1 month ago)

+1 Autumn's Veil main
-1 Rhythm of the Wild main