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[PRIMER] Inalla, Ritual of the Prophets

Commander / EDH Combo Competitive Control Reanimator UBR (Grixis)

joaolemos


Maybeboard

Instant (2)

Land (1)


Inalla, Archmage Ritualist

Theme: Reanimation-Combo

Sub-theme: Control

Introduction

This deck is inspired by Inalla's Lab Maniacs.

This deck win using Legacy's reanimator strategy, pulling some big threats as soon as possible. But commander is different from legacy, on a 4 pod, removal is heavy so our threats can be easily removed if we don't be smart when playing then. On this page I will try to explain how to win and when to win, hope it help you out.

Rules

I play on semi-competitive meta, where it isn't allowed to use 1/2 mana tutors, and outside of Sol Ring, no 0/1 mana rocks. So this deck will not consider this cards for upgrades.

Wincon

This requires 3 mana to maintain the combo each turn. Plan for this on the turn that you put Wanderwine Prophets into play.

  1. Put Wanderwine Prophet into play.
  2. Stack triggers with Wanderwine Prophet's Champion on the bottom and Inalla's on top.
  3. Pay 1 for Inalla's trigger.
  4. Put a token of Wanderwine Prophet into play.
  5. Put it's Champion trigger on the stack.
  6. Exile the original Wanderwine Prophet to the token's Champion trigger.
  7. Let the original champion trigger resolve without exiling anything.
  8. Attack with the token.
  9. Deal combat damage to a player.
  10. Sacrifice the token to it's combat damage trigger to take an extra turn.
  11. Champion trigger puts the original Wanderwine Prophet back into play.
  12. Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
  13. Pay 1 mana for Inalla's trigger.
  14. Put a token Wanderwine Prophet into play.
  15. Put its Champion trigger on the stack.
  16. Exile the original Wanderwine Prophet to the token's Champion trigger.
  17. Let the original champion trigger resolve without exiling anything.
  18. On the end step.
  19. The token is exiled.
  20. Champion trigger puts the original back into play.
  21. Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
  22. Pay 1 mana for Inalla's trigger.
  23. Put a token Wanderwine Prophet into play.
  24. Put its Champion trigger on the stack.
  25. Exile the original Wanderwine Prophet to the token's Champion trigger.
  26. Let the original champion trigger resolve without exiling anything.
  27. Move to next turn.
  28. Token sticks around for next combat.
  29. Repeat steps 8 through 29 as needed for victory.
This requires an Ashnod's Altar in play. This requires no additional mana after you have Ashnod's Altar in play and put Bloodline Necromancer into play.

  1. Put Bloodline Necromancer into play.
  2. Put Bloodline Necromancer's trigger and Inalla's triggers on the stack. The nontoken Bloodline Necromancer's 'enter the battlefield' triggers are not used for the combo. They will not be mentioned going forward.
  3. Before Inalla's trigger resolves, sacrifice the Bloodline Necromancer to Ashnod's Altar. This gives you 2 mana.
  4. Pay 1 mana for Inalla's trigger.
  5. Put a token Bloodline Necromancer into play.
  6. Target the original Bloodline Necromancer with the token's 'enter the battlefield' trigger.
  7. Let the token's ability resolve.
  8. Put the original Bloodline Necromancer into play from the graveyard.
  9. Put Inalla's trigger on the stack.
  10. Repeat steps 3-10 as needed for an indefinitely large number of Bloodline Vampire tokens with haste.
  11. Attack all opponents at once to win the game.

PS.1: If you can't attack your opponents with the tokens, you can use Inalla, Archmage Ritualist second ability to kill everyone with 7 damage(Actually it's life lost, no damage)

This requires Dualcaster Mage and Ghostly Flicker.

  1. Cast Ghostly Flicker targeting two mana generators
  2. Cast Dualcaster Mage copying Ghostly Flicker targeting itself and a mana generator
  3. Copy Dualcaster Mage copying Ghostly Flicker targeting the original and a mana generator
  4. Repeat step 3 for infinite Haste creatures

Gameplay plan

Ideally on cEDH you want to win on turn 2 or 3, but our win-conditions are mana heavy, so I like to play a more grind gameplay, I like to hold some counters and hates to stop my opponents on spot, then win on their faces when they are without resources.

To do that we will divide this section on:

  • Card-advantages
  • Disrupt plays
  • Removals

Card-advantages

To get answers and find our wincons, there are several card draws and card selection on this deck, but be mindful when to play then. Save your mana for disruption and not waste then, use card advantage when you really need it.

Disrupt plays

Big faties like Jin-Gitaxias, Core Augur, and Sire Of Insanity, or simple cards like Faerie Macabre, or Ashiok, Dream Render, or Narset, Parter of Veils can help you disrupt your opponents gameplan while build your advantages.

Removals

If you need removals, there are some board wipes, and/or spot removal for different type of cards. On cEDH board wipes aren't common, so people play split sets of creature ramp and artifact ramp, one Vandalblast or Toxic Deluge good timed can make your opponent very sad for.

Flex wincons

For this section I'm going to suggest some cards that can be included to add alternatives wincons.

Cards to be included

This combo focus on exiling/removing your full library and win either with the Laboratory Maniac/Jace, Wielder of Mysteries + Any cantrip, or just by casting Thassa's Oracle.

You can do this by following this steps:

  1. Cast Demonic Consultation or Tainted Pact naming itself or another card that isn't in the library
  2. Exile all you library

For Laboratory Maniac or Jace, Wielder of Mysteries:

  1. Cast either Laboratory Maniac or Jace, Wielder of Mysteries
  2. Then cast a cantrip or use Jace, Wielder of Mysteries plus ability

TIP: Always have a counter or an instant speed cantrip for this one.

For Thassa's Oracle:

  1. Cast Thassa's Oracle
  2. When it resolves you will win because you don't have a library

Cards to be included

This combo focus on infinite untapping and casts with Dramatic Reversal on Isochron Scepter, and an 2 mana artifact generator.

You can do this by following this steps:

  1. Cast Isochron Scepter imprinting Dramatic Reversal
  2. Activate the Scepter, untap every artifact and creature
  3. Repeat step any amount of time you need

  4. With Saheeli, Sublime Artificer on the board, you will create infinite tokens.

  5. With Ral, Storm Conduit on the board, you will ping one damage at time.

  6. With Aetherflux Reservoir on the board, you can nuke every opponent.

Cards to be included

This combo focus on generating infinite mana , and if Sunsorched desert is on the field kill your opponents.

You can do this by following this steps:

  1. Use something like to Entomb to drop Worldgorger Dragon on the GY
  2. Cast Animate Dead/Dance of the Dead/Necromancy targeting the Worldgorger Dragon
  3. When Worldgorger Dragon enters the battlefield, tap all your mana, after that it will exile everything
  4. When everything is exiled the Worldgorger Dragon will go back to GY and the enchantment you used will come back
  5. Repeat 2, 3, 4

  6. With Sunscorched Desert on the board, you will ping one damage at time.

Suggestions

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Casual

99% Competitive

Date added 6 years
Last updated 3 years
Exclude colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

40 - 0 Rares

27 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens Bird 2/2 U, Copy Clone, Emblem Jace, Vryn's Prodigy, Treasure
Folders EDH Deck Considerations, cEDH, Maybe/Ideas
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