Wanderwine Prophets


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Wanderwine Prophets

Creature — Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you remove another Merfolk you control from the game. When this leaves the battlefield, that card returns to play.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

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Wanderwine Prophets Discussion

PistonPower on Hey bro, can I copy your homework?

1 day ago

Wanderwine Prophets is a useless card in this deck. It requires the "championing" of a merfolk, which is the only one you have. So you would spend the 6 mana, then have to sacrifice it. Even if you double it with Riku, they both enter, and must be sacrificed.

redkhan on Looking for a Skeleton List ...

4 months ago

The basic package you want for reaanimator is typically:

Reanimate Animate Dead Necromancy Entomb

Sometimes you want:

Dance of the Dead Buried Alive

I would warn against trying to mix in the tribal stuff unless you are doing the Wanderwine Prophets. The main strategy for reanimator is cheating in creatures that benefit you. So I'd offer up running Jin-Gitaxis and/or Sire Of Insanity and depending on your spice level Sire of Stagnation.

Apotheosis616 on The Wizarding World of Inalla

4 months ago


The reason I am not running Jin-Gitaxias, Core Augur is really because of the burden it puts on Ad Nauseam and Dark Confidant. Also, there was never a time I would tutor for that card or try and search for it when I could be doing the same thing for Wanderwine Prophets. It is a really good card, no doubt, but I do not think it deserves a spot in this list.

shawn_overlord on Inalla Wizards Tribal

4 months ago

You're definitely a competant deck builder, but this deck has a very high mana cost overall. Should also try and fit Wanderwine Prophets into the deck, it's a deck staple

SynergyBuild on Inalla combos "competitive"

5 months ago

This is a very cool storm build, honestly I think it is really competitive!

A few minor suggestions on additions, like Paradox Engine (goes infinite with Isochron Scepter and can make a lot of mana as you are casting spells) and Wanderwine Prophets (weird infinite combo with Inalla, Archmage Ritualist that makes infinite turns, you can look it up).

lagotripha on Family Reunion Help Wanted

5 months ago

I have one, major peice of advice- if you are abusing weird tribal synergies, hexproof and shroud are amazing, and haste is even better.

As such, effects like Diffusion Sliver will do better than Venom Sliver, and cards like hallimar excavator and screeching sliver can be swapped for more protection or value cards.

Deck stacking ETBs will help, expecially when they are strapped to creatures. Treefolk Harbinger for Woodfall Primus works really well.

To that end, you can also look at miracle effects and Counterbalance as a back up plan, letting you have multiple payoffs for stacking your deck.

Sage of Epityr to set up a bunch of turns with a Devastation Tide and a Wanderwine Prophets followup is terrifying in this list. Just make sure you plan a bunch of good lines for turns 1-4, and have somtething you want to be doing and a workable backup on each of them, and the rest of the deck will fill itself in.

Also, keep in mind that you can only name one creature type with Arcane Adaptation. Your Turntimber only ends the game if you name ally, while your slivers want you to name sliver. You'll want to plan around this- even if its only to drop a well timed Shields of Velis Vel.

enpc on Competitive Inalla Combo

7 months ago

What would possess you to run Izzet Boilerworks in a competitive deck?

Ulamog serves no purpose here except to lose you 11 life off of Dark Confidant.

You're also running Pili-Pala + Grand Architect but not any of the good infinite combos with her. Wanderwine Prophets or Dualcaster Mage + Ghostly Flicker are what you're after - these provide you with game ending effects rather than just infinite mana.

I would also recommend cheap cantripa like Ponder, Preordain, Impulse, etc to help you filter through your Library quickly.

RedUndead40 on Infinite Turn Combo Using 2 ...

8 months ago

There's also the one card infinite turn combo... Wanderwine Prophets on the board and Inalla, Archmage Ritualist in the command zone

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