|Commander / EDH||Legal|
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Creature — Merfolk Wizard
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you remove another Merfolk you control from the game. When this leaves the battlefield, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Wanderwine Prophets Discussion
1 week ago
I have one, major peice of advice- if you are abusing weird tribal synergies, hexproof and shroud are amazing, and haste is even better.
To that end, you can also look at miracle effects and Counterbalance as a back up plan, letting you have multiple payoffs for stacking your deck.
Sage of Epityr to set up a bunch of turns with a Devastation Tide and a Wanderwine Prophets followup is terrifying in this list. Just make sure you plan a bunch of good lines for turns 1-4, and have somtething you want to be doing and a workable backup on each of them, and the rest of the deck will fill itself in.
Also, keep in mind that you can only name one creature type with Arcane Adaptation. Your Turntimber only ends the game if you name ally, while your slivers want you to name sliver. You'll want to plan around this- even if its only to drop a well timed Shields of Velis Vel.
1 month ago
What would possess you to run Izzet Boilerworks in a competitive deck?
Ulamog serves no purpose here except to lose you 11 life off of Dark Confidant.
You're also running Pili-Pala + Grand Architect but not any of the good infinite combos with her. Wanderwine Prophets or Dualcaster Mage + Ghostly Flicker are what you're after - these provide you with game ending effects rather than just infinite mana.
3 months ago
3 months ago
Thanks for the ideas. I already knew about the Wanderwine Prophets combo, I just kind of didn't like it. Mostly because in my meta, getting him through for combat damage would be incredibly difficult as I play in a creature heavy meta, and people don't really leave themselves open.
The other combos look interesting, though.
3 months ago
Wanderwine Prophets is a neat little combo with Inalla that works even when she's in the CZ. Basically you copy it, then have the copy champion the original, then hit someone who's open and exile the token to take the extra turn. The original reenters the battlefield, which you then copy and champion. At the end step, the token exiles, bringing back the original, which you copy and champion, bringing the token over into the next turn and repeating the process. It's a little fragile and requires an open target to get going, but it's essentially a one card combo. Note that Panharmonicon and/or Naban will effectively shut this combo down unless you have another Merfolk on the board to champion for the extra trigger.
Ghostly Flicker and Dualcaster Mage go infinite together. Cast Flicker on any targets, then hold priority and flash in Dualcaster, copying Flicker to target two lands or mana rocks. Tap them in response, and use one of the mana to copy Dualcaster, copying Flicker to target a different mana source and the original Dualcaster. Let the copied spells resolve, then when the original Dualcaster flickers, copy him and just keep repeating the process. You'll get infinite colored mana and infinite hasty Dualcaster tokens. You can either attack in with the tokens, or bring in Inalla and tap them down to deal 7 however many times. You can do this trick with Naru Meha as well, but the tokens will all die to the legend rule so all you get is the infinite mana.
Bloodline Necromancer goes infinite with Ashnods alter. Cast Necromancer, then with Inalla's trigger still on the stack, sacrifice it to Ashnod. Use one of the mana to create a copy, and have the copy bring back the original Necromancer from the graveyard. Repeat infinitely. You will have infinite colorless mana and infinite hasty Necromancers.
Finally, it's not an infinite combo, and it's pretty janky, but I still love having out Purphoros, God of the Forge, then casting Master of Waves and copying it to (ideally) make a ton of Elementals to shock everyone a whole bunch of times. It can get crazy with Panharmonicon/Naban, but it's in no way reliable.
4 months ago
Why isn't Wanderwine Prophets in this deck? It's a one card combo for infinite turns when it's unblockable!
4 months ago
tomhiggart on Inalla
4 months ago
Hi I'm also a budget inalla player. For the lands Crosis's Catacombs might be another good adition.
I'd recomend adding more draw and win cons.For more draw I'd add Read the Bones, Night's Whisper and Brainstorm as they are budget and a low cmc. For win cons I'd add Ghostly Flicker and Rite of Replication as they both combo with Dualcaster Mage. Also infinite mana is easy to get, Ashnod's Altar with either Wanderwine Prophets or Bloodline Necromancer makes infinite mana (but bloodline necromancer has it's own wincon). All you need is Goblin Bombardment as a way to turn the infinte mana into a wincon.