Hexdrinker

Hexdrinker

Creature — Snake

Level up (: Put a level counter on this. Level up only as a sorcery.)

Level 3-7
Protection from instants
4/4

Level 8+
Protection from everything
6/6

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Printings View all

Set Rarity
Modern Horizons (MH1) Mythic Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Hexdrinker Discussion

JacobAGrossman on Glittering Company

1 month ago

Hey, LucaMassone,thanks for the kind words! Always appreciate the feedback. So here we go:

  1. Yes, yes it is. For so, so many reasons. Having a less straightforward deck means there are no straight up bad matches or bad scenarios. If the opponent has a Sorcerous Spyglass or a Pithing Needle, i highly doubt they have enough for all of the different ways I have to win the game. If they have graveyard hate, I have the Devoted Druid combos and the Heliod, Sun-Crowned combos. If they can survive through me gaining infinite life, I can also do infinite damage or attack for infinite damage, depending on if they've given themselves heatproof or if they have Ensnaring Bridge or whatever it is. This is the most versatile deck ever. On top of that, with Glittering Wish, I have access to every silver bullet I want from the sideboard for game one. Also, they can remove or destroy all the copies of my main combo in my deck, but they can't get rid of the one of each piece i have on the side. And in regards to mid and late game, dont forget, all of these pieces are creatures, and attacking with a bunch of cheap creatures can be quite the game-winning strategy. On top of that, I have plenty of preparation for those moments, with beefier threats like Hexdrinker, Fiend Artisan, Steel Leaf Champion, and Spellskite. It's just so much more well rounded, so much more confident. I wouldn't do it any other way.

  2. Blood Moon is a jerk. Im much more confident with the fetching for basics strategy, but it's not 100%. It's a hard match-up for a lot of tri color decks that don't already have control or mid range strategies built in. I'd be open to suggestions actually haha, but most of the time it hasn't been too much of a burden. But when it hits, oh boy does it hit lol =P

GenericToaster on Best 1-drops?

2 months ago

my favorite two are Hexdrinker and Dragonmaster Outcast

cyeRunner on Godless Usurper

3 months ago

I recommend Lingering Souls over Hexdrinker - you can discard it to Liliana of the Veil and still cast it from the graveyard.

DarkMagician on Hexdrinker

3 months ago

Just curious as to why Hexdrinker sees play. Is it the 2/1 body turn one? Or can rock really drag a game out long enough to max it out?

Brutal_B on Interdimensional Initiative

3 months ago

Yes psionictemplar, paying into Hexdrinker and then untapping to hold up mana for Abrupt Decay and/or Tyrant's Scorn would be part of the plan. Plus I'll be able to pay into Broker to get a card back on opponent's endstep or pay into Torrent Elemental to get it on the board.. And if I make Creeping Tar Pit a creature for unblockable damage, it will untap at endstep cuz its still a land, leaving me with more mana and a possible body for blocking. Then there's the cost for Magewright's Stone that I can activate targeting Broker to activate her again. If Nadir Kraken is on board I'll also have mana to pay into it after tapping Broker to draw. I guess when it comes down to it I wanna be doing stuff on my turn and opponent's turn and constantly getting tidbits of value that will hopefully pay off as the game goes on. I feel the only way to get Bane Alley Broker to work is to always have mana ready to spend.

Brutal_B on Interdimensional Initiative

3 months ago

psionictemplar, I've been thinking about your suggestions and I'm keeping green. Hexdrinker, Search for Tomorrow and Wilderness Reclamation proved to be assets when I was playtesting. Plus having access to Abrupt Decay, Blossoming Defense and the sideboarded green cards are just too valuable to leave out.

As far as protecting Bane Alley Broker, I got Blossoming Defense and Robe of Mirrors. The latter conflicts with Magewright's Stone if targeting the same Broker, thus I choose to run 2 of each one.

channelfireball12345 on Maro's Core Set 2021 Teaser

4 months ago

seshiro_of_the_orochi the fact that a new Seshiro would fit the criteria outlined so specifically makes me think that you could very well be right in making that prediction. Clever thinking bro.

Flooremoji that is an interesting prospect, yet I firmly believe that there's almost no way we only see two basic land types in M21. I think it's far more likely that we see a pair of cards that simply both happen to fit this criteria independently, in what will almost definitely be mere coincidence. Don't know if that was meant as a complete joke, though. Also, couldn't Hexdrinker almost be considered a french vanilla mythic? Idk, I'm not expecting much more than an aggressively costed can of keyword soup.

DelverOfBrews on Temur Traverse Delver

5 months ago

Hey Reznorboy! Fair question. I have a few thoughts:

I think if you want to jump into Modern, a deck like this can be pretty difficult to pilot. It requires a strong grasp of the current meta, and it is frustrating to play early on :)

That being said, if you are anything like me, you want to play RUG, and yo want to play Tempo :)

As for budget options, I want to be clear that any suggestions I make will make winning games, harder.

That being said, lets start with the lands, they are the easiest.

Fetch lands can be replaced with Fabled Passage, Evolving Wilds, Terramorphic Expanse.

Shock lands can be replaced with pain lands: Karplusan Forest, Yavimaya Coast, Shivan Reef

You can even use Rootbound Crag, Sulfur Falls, Hinterland Harbor

Either way, you will have to run more basics than what I have here.

As for FoN, I used to play this deck with Disrupting Shoal. And if that isn't your cup of tea, then just use Deprive

Lastly, I hesitate to suggest any replacement for Tarmogoyf. but if he is just too out of range, then have a look at Hexdrinker, or Sprite Dragon

You'll probably want to add more lands than 17 if you plan on playing those two as you need more mana early on to sink into them. Hope this helps!

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