Hexdrinker

Hexdrinker

Creature — Snake

Level up (: Put a level counter on this. Level up only as a sorcery.)

Level 3-7
Protection from instants
4/4

Level 8+
Protection from everything
6/6

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Trade

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Want (1) GeminiSpartanX

Printings View all

Set Rarity
Modern Horizons (MH1) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hexdrinker Discussion

Brutal_B on Proliferate deck

1 week ago

Definitely consider Atraxa, Praetors' Voice. You could go voltron/battle cruiser with Skullbriar, the Walking Grave. So many different kinds of counters out there. Maybe a level up deck? Kabira Vindicator, Lighthouse Chronologist, Hexdrinker, Kazandu Tuskcaller....

Oloro_Magic on Help with 2nd-ever competitive deck ...

1 week ago

Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.

Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!

As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.

I hope this helps, welcome back to the crazy world of modern!

Xica on Please help upgrading my Golgari ...

2 weeks ago

Scavenging Ooze is better if expect to face burn, while Shriekmaw is better in meta that lacks burn in favour of RDW decks (like prowess) and other creature based aggro.

Pluse, Deadeye Tracker already does a minor Scavenging Ooze impersonation on graveyard front.




And if you are able control the board, there is no need to have extreme large creatures to win.
Trying to use Scavenging Ooze as tarmogoyf is a terrible idea. It can sometimes accidentally end up as a big creature in ceratin non-interactive matchups, or in extreme late games. However basing your deck on growing it big is asking for trouble as it simply needs too much mana.
You would be better off with Hexdrinker as it at least protects itself once its big, as opposed to Scavenging Ooze.

In regards to cutting removal, i wouldnt touch push as "bolt the bird" is always relevant, not to mention killing manlands.
And would leave some number of assassin's trophy, as a catch all.
In general as long as you have 12-16 creatures & spells you are golden.

SlappyBob on Glittering Company

1 month ago

Hi, KaraZorEl, thank you for the comment, feedback is always appreciated. However, it seems you have completely misunderstood the intention of this deck. This isn't an abzan midrange deck, this deck is about suddenly winning the game out of nowhere.

For instance:

Hexdrinker just straight up wins the game if left unchecked.

Carrion Feeder + Melira, Sylvok Outcast + Kitchen Finks wins the game.

Carrion Feeder + Melira, Sylvok Outcast + Murderous Redcap wins the game.

Carrion Feeder + Vizier of Remedies + Kitchen Finks wins the game.

Carrion Feeder + Vizier of Remedies + Murderous Redcap wins the game.

I will give you that Murderous Rider is the weakest link mainboard right now, but there's no other creature with converted mana cost 3 or less than can just straight up kill a creature or plainswalker like that.

Walking Ballista + Heliod, Sun-Crowned wins the game.

Walking Ballista + Devoted Druid + Vizier of Remedies wins the game.

Devoted Druid + Vizier of Remedies + Shalai, Voice of Plenty wins the game.

Castle Locthwain is actually turning out amazing. I need all the card advantage I can get, and the Horizon lands are great, but they die when used. I don't care about the loss of life or I wouldn't be playing Modern with shock and fetch lands.

I already have Abrupt Decay, and that can kill everything with converted mana cost 3 or less. Despark gets rid of anything that costs 4 or more, thus covering every mana cost that exists in magic. No need for anything else.

Wheel of Sun and Moon gets played a ton! It is perfect grave hate tech against the usual suspects like Dredge, Phoenix, Jund, and Yawgmoth, but also works wonders against Urza because it doesn't hate just on creatures. It stops the Thopter Sword combo in its tracks.

And lastly, never, ever Gaddock Teeg. The two biggest parts of the deck are Collected Company (a spell with converted mana cost 4 or more) and Chord of Calling (a spell with converted mana cost X in the casting cost). Why would I want to handicap myself like that?

kingtuf on GOOD beans

1 month ago

I'd say drop cards like Ghalta, Primal Hunger, Reclamation Sage, Springbloom Druid. Hexdrinker, Fertilid.. basically anything that's too tribal-adjacent for different options. I know Animar is your commander, but turning creatures like Reclamation Sage or Springbloom Druid into an instant speed option like Krosan Grip or Harrow respectively allows you to play more interactively. Since you're in blue colors now, throwing in a Counterspell or three would help keep your beaters safe from people who would rather see them dead... AEther Snap would be a pretty rough hit if it went uncountered! Also, card draw options that rely on a creature's power are very good in a deck like this. Rishkar's Expertise, Return of the Wildspeaker, Life's Legacy, Greater Good or Momentous Fall all turn your board state into card advantage or provide ways to turn a negative situation into a positive one. Finally (and I'm sure this is coming soon) but you would probably want to fix your mana base to accommodate Temur colors. Being able to cast your commander is always a nice part of the format. :) One other mana rock you may be interested in if it's not too expensive for you is Doubling Cube. I've always found it to be fun in hydras myself. Hope something I said here helps. I'll be around if you want to discuss the deck more!

CheeseE on Mono Green Stompy 2019 Primer

2 months ago

Thanks for the well thought-out response! Yeah, it's too bad that modern isn't being played quite as much since the introduction of Pioneer :(

You may have convinced me to cut a Hexdrinker, I'll have to think about it some more.

I totally am starting to see where you're coming from with the more Syr Faren, the Hengehammer-based build. I think that's a bit of a different route to go down, but seems like a strong variant. Syr Faren is basically as explosive as it gets when things go right, but I having to cast combat tricks on it pre-combat (for this reason I would argue that Rancor is actually the strongest combo with Sry Faren), as well as it being very weak as the only creature on the battlefield are both significant downsides. Don't get me wrong though, Syr Faren, the Hengehammer is a fantastic card and I don't criticize you for running more than me.

I forgot that Once Upon a Time lets you cut lands! Makes sense!

I can also see where you're coming from with the sideboard choices, but my philosophy is as follows: Take the example of Wheel of Sun and Moon vs. Tormod's Crypt. Let's says you side them in against Dredge, and draw one of them turn two. It is true that taking a turn to cast Wheel of Sun and Moon would leave you with two devotion. If you had Tormod's Crypt, however, you could play it AND slam a Strangleroot Geist- in this scenario you also end up with two devotion but don't miss out on valuable tempo (which could be crucial if they have a answer to your hate piece). Yes, the equation changes if you run out of other things to be doing, but at that point in the game I think you're probably dead anyways, or will have at least already used your Aspect of Hydra. What do you think of this logic? I could be way off.

jerleg on Mono Green Stompy 2019 Primer

2 months ago

Howdy CheeseE,

I want to start this off by saying, that my local Modern scene has died down over the past couple months. Unfortunately I've been long for a game of modern ever sense, so take any of this with less severity then possibly conveyed.

You say their is little difference between our lists as we are close in numbers, but I would argue that it is indeed a major difference considering the tightness that is Mono Green Stompy. I think one of the strategies' strengths is in its redundancy.

First up 1-drops: I understand the lowering of the "evovle" creature numbers in favor of creatures that can trigger them. However I find Pelt Collector's Trample AND death trigger to be super relevant in the late game. Especially against control who has the difficult choice of killing your big things that grow pelt collector OR the collector itself which is normally a positive mana investment.

Hexdrinker / Dryad Militant: I dislike the level-up kill at the attempted 3rd activation of Hexdrinker. It is a fine mana sink but I would rather have creatures that impact the board on rate over having to rely on post-cast mana investments to make them good. If in some strange world the level counters worked with Avatar of the Resolute's trigger I would jump ship on the topic immediately! You do have a good point about Dryad Militant not stacking. I found it super useful in a couple match-ups but that is very meta dependent (in which I am not in touch with currently). I could probably be convinced that cutting one Dryad Militant for a single Hexdrinker might be correct.

***WARNING: The next section will be biased by my falling in love with Syr Faren in stompy!!

Syr Faren is the center of a lot of deck choices for my current build here. The use of Once Upon a Time is solely to set up T2 Faren. If the deck can go T1 duder, T2 Faren, untap T3 with both creatures still alive its normally a win. So I tried to set that up as much as possible.

The inclusion of Once Upon a Time to facilitate the Faren interactions is also why I run less lands. You're right that casting an actual Once Upon a Time SUCKS! So having it be a land in a land-light opener in return for less land top-decks is worth it!

Accordingly my sideboard choices are done with a similar mindset. They are permanents in order to boost the effect of Aspect of Hydra (being the best pump spell to use on Faren - or any other creature for that matter). I understand that some of these are "weaker" versions of other cards - your Veil of Summer / Shapers' Sanctuary example describes this well - but I find the devotion value outweighs the slightly lesser power level. That being said the permanents suffice in their roles very well.

Hope this answers most of your questions. Apologies for not being in touch with the format as much as I would like. If I where, I could provide better meta relevant info and reasoning (heck I might feel differently about many a topic).

I greatly appreciate your comment! Hope Stompy is treating you well!

-jerleg

CheeseE on Mono Green Stompy 2019 Primer

2 months ago

Ah, a fellow mono-green stompy player! I've been testing a version of this deck for a while, and would love to compare lists! I agree with so many of the points you brought up in your deck description, so I think we're pretty much on the same wavelength here. However, there are still a few noticeable differences between our lists that I would like to discuss:

Here's my list: http://tappedout.net/mtg-decks/curving-my-way-to-saturday/?cb=1580259272

For our 1-drops: I prefer value Experiment One to Pelt Collector, but they are so close it's not much of a talking point. I do only run six of those total, as in testing I have found hands with multiple of them to be sub-optimal (since I would rather have something that evolves the first one rather than the second). Probably the largest difference between our lists is that I run three copies of Hexdrinker. I have indeed found it to be a useful mana-sink, with little opportunity cost. I do love Dryad Militant, but went down to three copies since their ability doesn't stack. As for 2-drops: I have yet to test Syr Faren, the Hengehammer thoroughly, but you may have convinced me to add a copy or two. If you indeed end up running three I would finish the playset of Rancor. My 2-drop count is a bit lower than yours, but that's just me. Lands: I run 20 lands and it has felt good, so I was a bit surprised to see only 18. Traditional burn runs 20, and if anything I think this deck does a better job utilizing more mana. Also I missed Okina, Temple to the Grandfathers until I saw your list (thanks!!) but would also suggest Pendelhaven. Hitting for one extra damage with Experiment One after a sweeper has won me the game before. Spells: I'm not a fan of Once Upon a Time in this deck I think, but lmk how it's been playing. Just seems too bad to draw into. Sideboard: I run Feed the Clan and the new Setessan Petitioner instead of Life Goes On, but have agonized over it for a while and can see both sides. I also think the raw power of Veil of Summer may just make it better than Shapers' Sanctuary. It is nice that Wheel of Sun and Moon gives devotion, but I think its a tad too expensive for a deck that wants to be jamming creatures? For that reason I have a lower-costed, more reactive graveyard-hate package.

Tell me where you think I'm wrong and how I should change my list! The optimal list is probably some combination of ours :)

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