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Creature — Vampire Soldier
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Bishop's Soldier Discussion
3 days ago
As you already said, this deck struggles against Control.
It also has problems against Aggro decks that can pump Creatures out faster than it.
Here are some suggestions.
Harsh Scrutiny is another excellent Sideboard card, but I don't know what it could replace. Keep it in mind if you find that one of the cards in your Sideboard is underperforming.
The way to address both Aggro and Control is to have more Creatures that come out earlier on your curve, and have better value.
At the moment you have a whole lot of 1/1 Creatures in the early to mid game. If your Opponent gets 2/2 Creatures on the board, or bigger, you can't hold them back.
Have a think about replacing Call to the Feast, Legion's Landing Flip, and Queen's Commission with Gifted Aetherborn, Famished Paladin (excellent as an early blocker), Oathsworn Vampire (doesn't matter a great deal if it comes in tapped as you can't attack with it the turn it comes in - its recurrence is intensely irritating to Control in particular), and Bishop's Soldier.
Let me know if you make some changes, and I'll take another look at this.
1 week ago
Oh, I forgot some Bishop's Soldiers might help with early game blockers, and they have lifelink too!
1 week ago
Dire Fleet Ravager is also really fun to use. If you're gaining a considerable amount of life (Moment of Craving, Inspiring Cleric, Squire's Devotion, Bishop's Soldier) than losing 1/3rd of your life isn't so bad.
Dropping from 26 down to 17 isn't so bad when your opponent drops from 18 down to 12. Just make sure you can stay far enough ahead.
The more life you have, the more you will lose. Play him cautiously. Mostly if you're in a tight spot and you think you can win but need them immediately weaker first.
1 week ago
1: That's great. Consistently drawing your main card will be so much better.
2: They might work fine, for now, but eventually someone figures out that you have problems countering bunches of cheap spells. Like, say... turn 1 Monastery Swiftspear, followed by turn 2 Lightning Bolt and Lava Spike. When that, eventually, happens, just remember that cheaper counterspells exist :)
3: Dual colored, untapped lands are one of these surprisingly powerful things. It doesn't look like much, and arguably, the improvement from adding a single copy of Glacial Fortress is so minimal as to be almost non-existent (Planck deck-improvement). But if you have several, it adds up, and turns your deck out to run smoother, and about one turn faster.
4: I'm not denying the usefulness of herald, but it would be easy to find a stronger 6 cmc wincondition. One more little improvement: Angel of Invention instead of Serra Angel. If you exchanged Bishop's Soldier for 2 additional Countless Gears Renegade, it would be even better (more bodies making the buff even more useful).
Oh, and I didn't say your deck was crap. If it plays well in your local meta, then it's an ok deck.
2 weeks ago
mistarilledawn Thanks for the suggestions! I bought a few Sanctum Seekers the other day, just forgot to update this decklist. I'm not going to run Gifted Aetherborn or Fatal Push, as they are soon going out of Standard, and I'd play them for, at most, 3 weeklies. However, I have replaced my Bishop's Soldiers and Inspiring Clerics for other things, and added in cards such as Dusk Legion Zealot. I might add back in Duress and Vampire's Zeal (I ran them in the first build of this deck) if I can find something to replace. I also may run Concealed Courtyard in the future, but since I don't have a primary source of income, it's currently out of my budget. Thanks again, suggestions are always appreciated :)
2 weeks ago
2-4 Sanctum Seekers might be good to consider; maybe also a set of Gifted Aetherborn to replace the Bishop's Soldiers and one of the Inspiring Clerics, and then maybe replace the other two Inspiring Clerics with two Fatal Pushes?
Looks cool, have fun with it!
1 month ago
Great deck! You should probably remove Queen's Bay Soldier, because it's basically a worse Bishop's Soldier. I do recommend adding Mavren Fein, Dusk Apostle and Metallic Mimic. Whatever you do, good luck and have fun!
1 month ago
I'd suggest removing:- 2x Anointed Deacon: cost is too high for what it does - 1x Blight Keeper: ability cost is too high for standard - 4x Encampment Keeper: again, too high - 1x Lurking Chupacabra: not enough exploring for it to benefit - 1x Queen's Bay Soldier: much better creatures you could get for 2 drop - 1x Boneyard Parley: CMC too high, effect not that great - 1x Spreading Rot: land destruction isn't necessary - 1x Cobbled Wings: won't need this with vampires - 2x Dusk Legion Dreadnought: 5 drop vigilance, does nothing else - 2x Prying Blade: won't need the mana - 1x Raiders' Wake: will be taken out too quickly to be useful
So, this leaves you with 15 open spots. I'm assuming you want to stay in the XLN block? For additions, I'd suggest looking at cards like Adanto Vanguard, Bishop's Soldier, Gifted Aetherborn (not XLN but a great card), Sanctum Seeker, Vicious Conquistador, Yahenni, Undying Partisan, Bloodcrazed Paladin and Duskborne Skymarcher.
There are a lot of options for your deck, especially if you're not staying in XLN specifically. Try some of the ones I listed above and see how it runs for you. You may be able to remove 1-2 lands after working on your creatures, which are very heavy. Aim for closer to 20. As a general rule of thumb for Standard, 5 CMC is high for any card, so keep that in mind when picking out cards. You can have one or two around 5 CMC but they have to be worth it.
Hope this helps!