Bishop's Soldier


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Bishop's Soldier

Creature — Vampire Soldier


Price & Acquistion Set Price Alerts



Recent Decks

Bishop's Soldier Discussion

chesskiller42 on Isareth's Blood Ravagers

1 month ago

If you are trying to do life gain to support yourself I would suggest throwing in a couple Bishop's Soldier it's a solid attacker with lifelink and on top of that if you were to put in Epicure of Blood you could make them lose life while you are gaining it back which can streamline the process a little. Also if you can get the city's blessing easily enough I would think about side boarding a Twilight Prophet, it can help cycle through your deck pretty quickly which means you can get your combo up easier.

SkyRewir on WB Standart Vampire

1 month ago

Ryjo, thanks for help me! I thought of using Famished Paladin's as a defender's and to wait for Radiant Destiny to appear with Ascend, then he will receive vigilance. Life gain will help me Call to the Feast's and Queen's Commission's there are a full set, this is 20 tokens White Vampire 1/1, but for the test, I'll try to take Bishop's Soldier's and Child of Night's.

I'm added a sideboard, buy a card and start testing.

Thank you very much Ryjo

Ryjo on WB Standart Vampire

1 month ago

I'd say remove Champion of Dusk for Legion's Landing  Flip, and replace Murder with Seal Away, pushing those Murder's to the Side Board. You don't have enough life gain to negate Famished Paladin's drawback and consistently recur Oathsworn Vampire. Bishop's Soldier/Child of Night should replace one of those cards.

Some sideboard cards to consider are: Demystify (to remove enchantments), Settle the Wreckage (a one sided wrath), Divest/Duress (hand disruption), Ixalan's Binding (to get rid of an annoying permanent and prevent it from being played), Cast Down (another efficient kill spell, though with a restriction), Invoke the Divine (to remove enchantments or artifacts), Make a Stand (to prevent getting destroyed by a board wipe), and Vraska's Contempt (to remove almost any creature or planeswalker).

lagotripha on R/W Angel Deck(Help)

2 months ago

Its always good to see new players.

Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.

Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).

Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.

This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.

Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.

In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.

If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.

If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.

Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.

Dreamweav3r on Heaven and Hell

2 months ago

If you're running Heartless Summoning you should really be trying to maximize its effect. Shalai, Voice of Plenty is the only card in your main that gets the full discount, Vampire Nighthawk and Bishop's Soldier get cheaper but their power is halved which is pretty bad. For the sake of argument, you play Heartless Summoning and Bishop's Soldier, you used 2 cards to produce a 1-mana 1/1 with lifelink... eh? Gifted Aetherborn doesn't get cheaper at all but also has its power halved. Its possible you should just cut Heartless Summoning.

SoulsSlayerKnight on Vamps and Light Standard REVISED Edition

3 months ago

multimedia Yeah sorry about that, I'm still going back and forth between the cards trying to debate whether to have Call to the Feast and or to leave it out. Will have to look for Shefet Dunes. Thanks, now I know to switch out Queen's Commission for feast and Bishop's Soldier + lands to help. Thank you, helps out alot. :)

gedichtewicht on BW Vampire Knights

3 months ago

Thoughts: Paladin of Atonement - This card is here because it might, over time get probĺematic for red(it gets bigger and in dying gets me life) but i haven't tried it yet. maybe the deck would be better of with either Bishop's Soldier, Dusk Legion Zealot or Oathsworn Vampire

Lord_Olga on Heaven and Hell

3 months ago

Jesse87 That looks a lot better. Also, good idea with Heartless Summoning. You could replace Sadistic Skymarcher with Bishop's Soldier. Costs 1 less and all you give up is flying. Add 3 of those and then replace the 3 Shalai, Voice of Plenty with 2 Lyra Dawnbringer maybe?

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