|Commander / EDH||Legal|
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Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr creatures get +1/+1.
: Create a 1/1 Myr artifact creature token.
Myr Matrix Discussion
2 months ago
I build a $20-18ish Myr Tribal deck, it hade the galvinizers infinite combo combined with Myr Battlesphere , Myr Matrix , Myr Turbine , and a few others like Myr Reservoir . It was pretty fun, and decently competitive. Definitly add Tomb of the Spirit Dragon !
3 months ago
4 months ago
Yeah those enchantments would help to make more immediate use of your mana. You don't play anything in your first main-phase, attack and get a lot of mana, then in your second main-phase you cast a hydra with all your mana and immediately get to fireball someone! Otherwise you just end up passing the turn and getting your creature Doom Blade-ed or something.
Another option would be to put in mana-sinks. For example:
Rhonas the Indomitable and Nylea, God of the Hunt enable to to sink the mana generated during the attack step to pump your attackers, even after your opponent decides his blocks to mess up combat math.
Token producer sinks let you use the mana to make blockers, which then attack next turn to continue the cycle! You can choose creatures like Ant Queen, Tilonalli's Summoner, and/or relatively more resilient options like Centaur Glade, Myr Matrix, Dragon Roost (last one may be too slow though!).
4 months ago
Kederekt Thank you for the suggestions, I will take them under consideration. I understand your logic regarding Howling Mine &Lodestone Myr and I must say that I am not entirely happy with Perilous Myr. However, I would replace Myr Matrix instead of Myr Turbine, since I've found it to be the weaker card. Especcially since Turbine + Myr Battlesphere fetches another Battlesphere. One can further discuss whether or not Genesis Chamber fits in the deck or if it ultimateley can be replaced with something better. The upside with Westvale Abbey Flip is that it can transform puny little myrs into a flying demon with haste and lifelink, often winning the game.
What do you think, should one add green for Ancient Stirrings to get tron more reliably, or will that break the theme too much? The downside is also that it will probably mean the total exclusion of utility lands in favor of forests.
5 months ago
As for mass removal, I would think of All Is Dust. The cost of 7 mana shouldn't be too much here and as a bonus it won't affect any of your board (except you manage to steal anything from your opponents).
If you don't have a targeting removal (for creatures, I suppose), make yourself one: Combine Basilisk Collar + Walking Ballista , ending with an instant speed one-shot creature removal, which you can bulk up if you got any spare mana.
Do you like endless combos or are they some kind of no-go in your playgroup?
If not somehow "forbidden", try Basalt Monolith + Rings of Brighthearth , giving you an endless supply of your only needed "color" of mana. And thinking of Walking Ballista again, that can shoot players as well, you may find yourself in a game situation, where you can end every game at any time and at your will.
The endless mana thing works well with Myr Matrix, too, providing you with any needed amount of non-flying blockers or a strike force of tiny little fellas to end a game. You may also feed your Mry tokens to Kuldotha Forgemaster for some tutoring (maybe a Darksteel Forge, to protect your own board against your own Oblivion Stone), an Altar of Dementia for an alternate win condition (if for any reasons you can't overwhealm your opponent with the thousands of Myr you can create - Moat or anything like that), a Carnage Altar for some extra carddraw or even a Blasting Station.
And as ThoAlmighty already said, Not of This World could be a nice addon.
8 months ago
All hail the MYR! Great deck, dude! Since you have access to infinite mana, would you be opposed to exploiting Myr Matrix for infinite tokens? stay frosty!
10 months ago
XParchive001 never really thought of that, I guess I could swap it for either Myr Matrix, Myr Reservoir or Myr Turbine though i'm not sure which, they all used to be in the deck till I realised it was an 80 card deck and for whatever reason kept genesis chamber as the only non creature artifact
11 months ago
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