Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Myr creatures get +1/+1.
(5): Put a 1/1 Myr artifact creature token into play.
Price & Acquistion Set Price Alerts
Myr Matrix Discussion
2 days ago
Cool deck, dude! I really love the myr, too. Since you already have infinite mana with the galvanizers, would you be anove ecploiting it for infinite tokens! If not, then Myr Matrix is your friend ;) stay frosty!
3 days ago
most of your creatures dies when Heartless Summoning enters the battlefield, so I would get rid of it.
That leaves space to make the deck into a myr-tribal deck. I would consider cards like Myr Battlesphere (which, with 20 Myr in the deck, is a wincon in it self), and Myr Matrix which makes more Myr, and make them stronger.
1 week ago
@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.
I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.
2 weeks ago
Mana Echoes as mentioned in the last post, combos off with lots of stuff... Myr Matrix for example after you get 5 + myrs on the board nets infinite mana... Genesis Chamber is another card that ends up being a part of a lot of combo decks for obvious reasons....
1 month ago
i like the idea of this deck... but its not as good as it would be on paper, you see i like a lot of colorless decks because of how absurdly wonderful they are.but this.... its meh.
the problem i have personally with this deck is that there are a couple cards that really dont make sense, like Springjack Pasture, your usually not gonna be sacrificing any goats to make tons of mana because you got Voltaic Key/Clock of Omens with Sol Ring to make tons of mana for cards like Hangarback Walker and Myr Matrix. another problem i have with this deck is the win condition. whats the goal besides token stradegy, because since this is a edh deck, you dont know if your opponet could board wipe everything, could exile everything, destroy certian parts, ect. and ect.
in closing, i do hope this gets improved on, i like it a lot!
1 month ago
Playtesting reveals actually this to be the best strategy with this deck which also is a "pretty likely" draw:
Turn 3: Myr Incubator
Turn 4: sac Myr Incubator generate 10 myrs, saccing the mana accelerators (you have enough clones of sol ring you don't need them anymore).
You win at the start of turn 5 due to the number of myrs that you generated
The reason for generating 10 myrs is because if you generate too many a Wrath of God can screw you since you empted your deck out. At the same time by making 2 extra myrs you have some chump blockers. Finally if Mechanized Production is killed if you make then cast Myr Battlesphere or Myr Matrix you have enough to win by damage anyways, since both cards essentially double your damage...and if you don't have either of those cards you can use some of your 10 myrs to activate Myr Turbine to get Myr Battlesphere.
1 month ago
Not the fastest deck I've built but it can win by turn 6 or 7 on an average game and during that time it builds up a reasonable army of 1/1 myrs.
However on an impossibly perfect draw it can win on turn 3
Turn 1: Seachrome Coast 4x Sol Ring 1x Thran DynamoTurn 2: Seachrome Coast play then saccrifice Myr Incubator for 12 mana to make 23 myrsTurn 3: Attack and win if not cast Mechanized Production to win at the start of next turn.
With that in mind your goal is to get 6-12 mana as fast as possible then use Myr Incubator then if some of your myrs die to attacks or get blocked use Mechanized Production to win the next turn. If you can't get Myr Incubator then Mechanized Production + Myr Turbine gives you 2 myrs per turn you still get 8 pretty fast, and Myr Matrix can go faster if you have enough mana, or finish off with Myr Battlesphere for your last 4 myrs all at once.