|Commander / EDH||Legal|
Printings View all
Combos Browse all
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr creatures get +1/+1.
: Create a 1/1 Myr artifact creature token.
Price & Acquistion Set Price Alerts
Myr Matrix Discussion
1 month ago
on Myr Invasion
6 months ago
If you're generating infinite mana, a great way to kill your opponent is by forcing them to draw their entire library with a card like Blue Sun's Zenith. I'd recommend taking out Myr Propagator, Myr Welder, and Steel Overseer for 4 copies of the Zenith, as well as taking out Mirrorworks Myr Turbine, and Myr Matrix for 4 copies of Serum Visions, which can really help you find your combo pieces.
6 months ago
okay! what you say about Welding Jar is right! i use it because i have some boardcleaner in my deck an i forgot it X)
before you reach the point where Tempered Steel becomes usefull, you need more than just Myr Battlesphere to get more than 1, maximum 2 myr each turn. for this reason Myr Matrix becomes much more interesting than Myr Turbine... Ring of Three Wishes or Citanul Flute are better (in my opinion) than Myr Turbine because you dont need to tap a lot of creatures which are needed for more important quests... and there are a lot more cards which let you search your library for a creature.
here is a small list of cards you should know and maybe you can make something awesome out of it ;)
10 months ago
11 months ago
Cool deck, dude! I really love the myr, too. Since you already have infinite mana with the galvanizers, would you be anove ecploiting it for infinite tokens! If not, then Myr Matrix is your friend ;) stay frosty!
11 months ago
most of your creatures dies when Heartless Summoning enters the battlefield, so I would get rid of it.
That leaves space to make the deck into a myr-tribal deck. I would consider cards like Myr Battlesphere (which, with 20 Myr in the deck, is a wincon in it self), and Myr Matrix which makes more Myr, and make them stronger.
1 year ago
@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.
I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.