Femme_Fatale Erotic Witch

I'm a MTH trans (male to hermaphrodite transsexual) who enjoys playing magic as it helps take my mind off of daily stressors. My favourite ability is landfall from the Zendikar block. I hardly own 70% of the cards listed in my decks here on T/O. Basically I make a deck the best it possibly can be for reference of cards to get, and then I compensate where I have no money.

I once tried to get through university, but failed. Miserably. I was trying to get into graduate studies in Sexology, starting the undergraduate studies in a Major in Psychology and a minor in Critical Studies in Sexuality. However, I failed because of my lack of responsibility. I'm hoping that maybe after living a plain life for 5 or so years, finishing my transition and getting general life experience in my panties that I'll be able to go back and complete it with responsibility. But I'm unsure.

For many who know me, I'm a very sexualized individual, so head that as a fore-warning that sex will come up in my discussions. I'm an eager activist of prostitution, and I'm thinking of going into the industry myself, starting with online cam shows and selling used panties. So feel free to talk to me about this if you have any advice or are curious about the matter.

I'm also a role mother to a lovely little girl. I care and raise her as if she were my own and we have forged a loving bond together that shall never part.

Currently working on my own custom block which can have anywhere from 1536-1024 cards, whatever happens. The cards are based off of my favourite childhood web-cartoon. I was thinking 4 sets in the block, each set having somewhere around 386-256 cards, or make it a 2 block theme piece with 3 sets each with around 256-170 cards. Or even, with 256-128 cards. I'll just be making the cards for now, so nothing else is really gonna happen. Currently this block is on hiatus, because until someone who works on the styles for MSE makes a M15 Omega Style, I won't be able to do finish this set.

Current progress
Began 05/08/2014
321 cards

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List of interesting and/or important discussions that have occurred.

  • Alesha, Who Smiles at Death's Lore Discussion
  • Discussing ASMR (Autonomous Sensory Meridian Response)
  • Discussing Sexuality on MTG Cards and Alters, Sections 1, 2 and 3.

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    Burl says... #1

    Thank you for looking into that for me. :)

    January 14, 2017 1:57 a.m.

    Burl says... #2

    Hey, idk how really to ask, but how do you get that grey title after your name? The one that says Erotic Witch?

    January 13, 2017 10:17 p.m.

    miracleHat says... #3

    I still don't get why treasure cruise is not frontier worthy...

    There are so many looters that slapping together a Red-Wins (splash blue) Deck could go all out with the Treasure Cruise refill.

    Do you remember the meta-standard m15 u/r artifact deck? Do you think that would be viable at all?

    January 13, 2017 2:10 p.m.

    miracleHat says... #4

    Looking for thoughts/help with this deck... Anything would be appreciated (skip over a sketchy landbase).

    January 12, 2017 2:28 p.m.

    rita689 says... #5

    Hey, I saw in an old thread that you said (about cleaning up alters):

    "All the custom cards need to be removed. We have a different section for that. Then there are the actual cards uploaded as alters, and then there's all the promo cards uploaded as alters."

    Where is the appropriate section for custom cards? I have some, but I don't know what section you're referring to.

    January 7, 2017 6:37 p.m.

    EpicFreddi says... #6

    There will be a frontier tournament in my lgs in germany soon (soon meaning maybe 2-3 weeks). Do you want the decklists/results to add to your collection?

    January 2, 2017 8:22 a.m.

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    Just add it with Basalt Monolith, K34 as that is the best card for the combo. However, adding another combo that shows the best card for it generating coloured mana will be useful. I think both Gilded Lotus and Bloom Tender are contenders here. There is a limited application for the iterations of this combo so listing them all is fine and have enough variance to warrant their inclusion.

    January 22, 2017 3:35 p.m.

    Some of these combos I'll be changing the description for others not. If it is too simple or too complex I'll change it. Take this text for a Grand Architect + Pili-Pala combo.

    The first thing one must understand about this interaction is that Grand Architect's second active ability which reads "Tap an untapped blue creature you control. Generate 2 colorless mana. Spend this mana only to cast artifacts or activate the abilities of artifacts." is not affected by summoning sickness. There is no tap symbol there. Pili-Pala is affected by summoning sickness though, as you can distinctly see an untap symbol on him. With that out of the way, we can proceed.The way this combo works is that you activate Grand Architect's first active ability for U to turn Pili-Pala blue. Pili-Pala is an artifact creature, so he is a legal target. Now Pili-Pala counts as a blue creature, so he can be tapped by Grand Architect to generate 2 colorless mana. Since Pili-Pala still counts as an artifact, he is allowed to spend that to untap himself. This generates a colored mana of the player's choice. Let's say U. You now have a floating U. Now that Pili-Pala is untapped, you can tap him again to generate another 2. Spend that to untap him and make... B this time, for fun. You now have UB. This is a repeatable process which generates infinite mana. The best part is that mana generation happens faster than split second abilities in magic. What this means is that once Pili-Pala has been successfully turned blue, the mana generation cannot be stopped. This means that the only two chances your opponent has to stop this combo are A: When you cast Grand Architect and B: When you attempt to turn Pili-Pala blue.

    vs how I would type it out.

    This combo generates infinite coloured mana and infinite tap/untaps.

    1. Have all permanents on the battlefield.
    2. Activate Grand Architect's first ability targeting Pili-Pala, turning it blue.
    3. Activate Grand Architect's second ability targeting and tapping Pili-Pala, generating .
    4. Spend the generated mana to activate and untap Pili-Pala, generating one mana of any colour.
    5. Repeat steps 2-4.
    January 20, 2017 11:55 p.m.

    Dammit, my numbers are wrong. Oh well, you get the idea.

    January 20, 2017 10:47 p.m.

    I also want to say that we should have guidelines for description submissions, in that laying everything out step by step is the best method for a clear and descriptive "how-to" for newer players.

    Example for a synergy post I saw that was submitted back in 2013.

    This synergy generates every turn either:

    • 3 damage and a 1/1 token.
    • 2 damage and 2 1/1 tokens.
    • 1 damage and a 2/2 token that when dies generates two 1/1 tokens.

    Here are the steps.

    1. Have both Blasting Station and Mitotic Slime out on the battlefield. Slime must not have summoning sickness.
    2. Enchant Mitotic Slime with Splinter Twin.
    3. Tap Mitotic Slime to activate Splinter Twin and put a hasty temporary token clone of itself onto the battlefield.
    4. Tap Blasting Station to sacrifice the Mitotic Slime token clone, dealing 1 damage and creating the smaller permanent token, which untaps Blasting Station. Repeat this step till all desired tokens are sacrificed.
    January 20, 2017 10:42 p.m.

    Hubs! The big question here is do we want one hub that is the primary function for the combo or do we want multiple hubs?

    • Damage
    • Life-Gain
    • ETB/LTB
    • Tokens
    • Counters
    • Mana
    • Tap/untap
    • Turns
    • P/T
    • Mill/Xill
    January 20, 2017 10:21 p.m.

    Ah, this bug, this is an annoying bug and there are various methods to prevent it, though once it occurs you are restricted to only one:

    If the bug occurs, simply copy your deck and playtest with the copy. Give it a week and the old deck should be allocated with the playtester properly.

    To prevent this from happening in the future, make sure you don't close your playtester on the day that you are updating your deck. Make sure to leave the playtester open, and once you are done updating, simply reload the playtester page. Don't open a new one as that will screw you over.

    January 20, 2017 2:25 a.m.

    Said on Welcome to the ......


    I'd go for 20 or 21 lands. 22 is a bit too much and you'll find yourself flooded a lot. Also, doing a 3/3 split on roast and stoke is a better idea as you'll find yourself needing to deal with a lot of X/5s. In the sideboard, Tears of Valakut, Smash to Smithereens, Phyrexian Revoker, Tormod's Crypt, Circle of Flame/Boiling Earth and Prism Ring.

    Thopter copter?

    January 19, 2017 2:51 p.m.

    Only yeago can accept submissions.

    January 18, 2017 3:23 p.m.

    Said on G/W Ajani...


    I mean, superfriends is a viable deck that runs 2 Unyieldings and 2 Ajani Oaths ... but that might not be enough for her.

    January 18, 2017 3:22 p.m.

    A lot of decks run green, and there are a lot of green decks that have very consistent mainboards.

    January 17, 2017 7 p.m.

    But those are common >.>

    January 17, 2017 6:21 p.m.

    ABadMagicPlayer100: You haven't truly lived the dream till you ulted both Ob Nixilis Reignited and Ugin, the Spirit Dragon on the same turn.

    January 17, 2017 6:06 p.m.
    January 17, 2017 3:43 p.m.

    Said on G/B Counter Cats...


    I wouldn't run Hardened Scales. Winding Constrictor is enough. 4 Duress is important, and you can add like, 2 Ob Nixilis Reignited for card draw and removal. I'd also put in Ruinous Path and Grasp of Darkness for removal. In order for Collected Company to work effectively, you must have 24 creatures at minimum, though the optimal number is 26. So I'd remove that and Lifecrafter's Bestiary.

    January 17, 2017 3:22 p.m.

    Said on G/W Ajani...


    It's unfortunate that she chooses Ajani. Anything Ajani does is satisfied better by combos of Always Watching and Nissa, Voice of Zendikar. Lifegain decks in general also don't do very well, unless their prime focus is is getting Lone Rider  Flip flipped. I'd remove Steadfast for always watching in this regard, though Unyielding can stay.

    Here's my own lifegain build as an example: Alive in Fire.

    I honestly don't know how to improve this beyond staples like Avacyn, Immolating Glare, Stasis Snare and Declaration in Stone. Myself, I'd just scrap the deck and build either Human tribal, Abzan counters or Superfriends.

    January 17, 2017 3:18 p.m.

    Pre-release cards, once yeago is done with them, will not be in any set. They will be an identifier like we do with card conditions and foils.

    January 17, 2017 1:56 a.m.

    Said on Esper H8-Souls...


    I also just realized that Stubborn Denial works really well with Vehicles. As they are difficult to remove in response to enchanting them, but once they are on you have yourself a ferocious enabler.

    January 17, 2017 1:53 a.m.

    Pre-release Selfless Spirit? That basically just has a date on it right? Yeago was working on a signifier for all pre-release cards, like we have for foil, considering that every card is a potential pre-release card now.

    January 17, 2017 1:49 a.m.

    Said on Esper H8-Souls...


    I have found that Ornithopter doesn't do anything by itself, and there have been plenty of times where I have not been able to get out my ensouls, but have been able to kill via vehicles due to having things like Hope of Ghirapur, Bomat Courier and Merchant's Dockhand. Which is the same reason I don't recommend Ghostfire Blade, as having those creatures is quite important.

    Remember that the meta has much fewer one drops so you are perfectly fine running them. Also, having more vehicles as your targets is better than having an ornithopter as your target as they can't Lightning Strike or Grasp of Darkness in response. Aethersphere Harvester makes it so that they can't Fatal Push it either, and is excellent against Atarka Red.

    Also remember that Hope of Ghirapur can protect you from removal and counterspells on your stuff so you can safely play your ensouls more often.

    I agree on the Metallic Rebuke and Heliod's Pilgrim.

    January 16, 2017 5:31 p.m.

    I would run Sagu Mauler over the silumgar, even as a 2 of. Remember that Aethersphere Harvester will give you troubles, and I expect to see it in a lot of decks.

    Duress should be mained. It hits everything you need it to, and your removal spells can kill the creatures. Hexproof creatures are not a very common sight.

    Disdainful Stroke as a 2 of, putting Disallow down to 3. I also agree on the sheer power of the stroke. Grasp of Darkness and Reality Shift for mainboard removal. Reality shift allows you to run Invasive Species. Perilous Vault might be interesting for you, as you need something to kill copters, harvesters and ensouled Darksteel Citadels. I would mainboard 2 Flaying Tendrils and 2 Yahenni's Expertise.

    For land base, I would at least put in some Yavimaya Coast and Llanowar Wastes.

    Sideboard needs Lost Legacy and Tormod's Crypt as a 2 of each, and some form of artifact and enchantment hate, probably Reclamation Sage or Naturalize. Plummet is also important.

    You've kind of screwed yourself over in sultai though, as it is one of the weakest colours right now.

    Expensive cards: Kalitas, Traitor of Ghet.

    To compare: this is my control deck: A Birth of Darkness

    January 16, 2017 2:47 p.m.


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    Entry Enjoyment Tribal *P*

    Femme_Fatale — 1 year ago

    SCORE 0 | COMMENTS 0 | VIEWS 147

    Finished Decks 85
    Prototype Decks 54
    Drafts 0
    Playing since Saviors of Kamigawa
    Points 17020
    Avg. deck rating 44.52
    T/O Rank 2
    Helper Rank 208
    Favorite formats Modern, Frontier
    Good Card Suggestions 621
    Venues Magic Stronghold
    Cards Added/Fixed 3002
    Last activity 1 day
    Joined 3 years
    MTGO Username Femme_Fatale