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Muldrotha, the „Fun“ in „Funeral“

Commander / EDH BUG (Sultai) Control Multiplayer Reanimator



Enchantment (1)

Creature (1)

Wow, currently #1 Muldrotha list by score here on tappedout. I hope it can hold that rank. Thanks to all of you! Nice to see some love for my favorite deck.

„That is not dead which can eternal lie. And with strange aeons even death may die.“

So here is my beloved Muldrotha deck. Hopefully it will be some inspiration for other decks with this awesome Commander. I will make a much more detailed discription on card interactions, cardchoices and how to play it if there is enough interest in the deck.

I hope you like the deck. Feedback, Card suggestions and Upvotes are highly welcome.

I´ve been playing this deck for some months now and having a blast with it. It´s not the fastest deck but pretty solid and steady. This deck is more of a control-type Muldrotha, taking the slow but almost unstoppable path. It is not as explosive as other lists that run cards like Hermit Druid and Lord of Extinction but it is much harder to interrupt. The deck works surprisingly well without Muldrotha, thanks to the built-in redundancy. It focuses on controlling board and hand to lock your opponents down so you can easily outvalue your opponents. It can lock down the board as soon as turn 3 if you are lucky but also has the ability to combo out and win via infinite combo.

I wanted to share this deck with you guys because i had so much fun with it so far and maybe it‘s some help for other Muldrotha players or people who wants to build a new deck.

Also i may have missed some cool cards and you may have some suggestions.

It´s not the cheapest deck around but i listed the cards i play in my paperdeck to keep track of the value. I‘m trying to foil the deck as far as possible. Will take some time because there are a lot of expensive foils missing.

You can make the deck much cheaper by making some replacements:
  • Gaea's Cradle is nice to have but not needed to make the deck work. Played the deck without it before i dismembered my Animar deck and it worked well. A Forest is completely fine in this slot.

  • Lion's Eye Diamond is hard to replace, this card is a powerhouse in this deck. The discard is often in your favor. You could try a Lotus Petal or a mana rock like Worn Powerstone in this slot.

  • Mox Diamond is another strong card. The discarded land can be played from grave. A Chrome Mox could fit here or another Mana rock.

  • Intuition can be replaced with the slightly worse Buried Alive.

  • Swapping out the Kaladesh inventions for the normal cards saves a lot of money too.

  • And finally replacing foils with nonfoils saves 350$ alone for the promo of Survival of the Fittest. Or cut the survival completely for a Fauna Shaman.

With all the changes the deck will still work really well but will cost only like 1/4 of the listed price here. Still not really a budget deck but almost the same bang for much less bucks.

I made this changes for you on another list and ended up much cheaper. You can find the „budget“ version of this deck here: Cheaper fun with Muldrotha

This deck can be pretty fast if you are lucky with your draws, but most of the time it is a bit slower.

In the early game you have lots of cards with low CMC to play. Get some value going, try to control the board a bit and start some milling or dredging.

There is no need for your Commander with no cards or just a few cards in your grave, so dont rush it out as soon as possible and risk a wrath-effect. Just wait until you have some form of protection or enough cards in your graveyard to start some fun shenanigans.

Using your opponents best cards against them is always a fun thing to do. One of the cards i love the most for that is Aura Thief. It steals Mana-doublers like Mirari's Wake or Mana Reflection, Theros gods or any other pesky enchantments from your opponents again and again. Treachery stealing commanders can be devastating for a lot of decks. Cards like Havengul Lich or the primordials can empty your opponents graveyard in your favor.

Don´t be greedy, for example: If you tutor up a land with Tolaria West or Expedition Map, its almost always better to go for a safe Command Beacon first and not for a Gaea's Cradle. Don´t play too risky! Safety first, just tutor Cradle next turn.

Later in the game this deck can play some really crazy turns, often leaving your opponents board and/or hands empty.

I don’t cover the obvious choices here, i try to explain some that may have overlooked synergies or simply are some of my favorites.
  • Sakashima the Impostor: This card is totally bonkers in here. Copy Muldrotha and you can play 2 of each permanent type from your grave each turn. This can lead to some pretty crazy turns. Or imagine having 2 Meren of Clan Nel Toth or 2 Sheoldred, 2 The Gitrog Monster..... you get the idea.

  • Tolaria West: So much value in this card. You will never play this from your hand unless you have to. Use it as a tutor that can be played from your grave as a land afterwards. Depending on the situation it tutors you Lion's Eye Diamond, Mox Diamond, Mana Crypt or some of your utility lands like Command Beacon, Phyrexian Tower, Gaea's Cradle etc. After you played it from your grave you can bounce it with a bounceland to tutor again. Or you can return it from your grave to your hand with Life from the Loam and tutor again.

  • Mesmeric Orb: One of my favorite cards. Obviously fills your graveyard and pisses off your opponents. But it also synergizes really well with cards like The Gitrog Monster or Sidisi, Brood Tyrant. Since every card you mill is a separate trigger you will draw a lot of cards and get a lot of zombies here.

  • Aura Thief: I often get asked why I play this card here. That card is simply amazing in here. You can steal enchantments instead of destroying them and there is always something nice to steal in a multiplayer round. Think of cards like Mirari's Wake, Mana Reflection, Zendikar Resurgent, Rhystic Study, Phyrexian Arena, Aura Shards, Propaganda-like cards, the theros-gods and many more.

  • Mindslicer: The nightmare of every control or combo-deck. Not that big of a deal for you because of your commander. Sacrificing it after you played Cyclonic Rift is almost always an instant-win. It also often takes your opponents ability to answer or deal with your board as well as maybe discarding something like a Bojuka Bog waiting to remove your graveyard.

  • Bear Umbra: Another card that makes people wonder sometimes. I chose this over Sword of Feast and Famine because it is an attack-trigger. You don’t even have to do damage to a player. It also gives you some protection to boardwipes thanks to totem armor. This card can lead to some stupid turns. Just imagine it after your World Shaper died or with a cradle in play.

If there are still some not that obvious cards let me know it. I will add that card to this list.

  • If you are playing against nonblack players, Contamination is a good way to lock the board down. Sacrificing a creature every turn to keep it on the board is easy if you can play creatures from your graveyard. Just make sure to remove your opponents Mana-rocks that can produce colors to make it a hardlock.

  • If you have a sac outlet you can make what I call a „Rift-lock“. With Cyclonic Rift and Eternal Witness or Greenwarden of Murasa you can play cyclonic rift every turn, making it really hard for your opponents to handle you. Sacrificing a Mindslicer after a Cyclonic Rift often makes your opponents scoop.

  • With Eternal Witness in grave and Rise of the Dark Realms you can play Rise of the Dark Realms every turn and instantly getting it back with the witness.

  • There’s also a wonky infinite combo to win games. My playgroup banned instant win combos with 3 cards or less so it has to be more complicated. With Mikaeus, the Unhallowed, Kokusho, the Evening Star, a sac outlet, a creature with persist and a clone u have infinite Kokusho-triggers.

  • With Lion's Eye Diamond, Necromancy and Phantasmal Image you have infinite mana in colors of your choice and you can play all nonland-permanents from your grave in one turn. Those 3 cards are a nice package to search up with Intuition. It does not matter which one you get into your hand. Add an Eternal Witness and you can play all instants and sorcery’s too.

  • You can also use your opponents winconditions to win games. Cards like Havengul Lich, Treachery, Hostage Taker, Necromancy, Aura Thief or the primordials support this tactic perfectly. You have ways to steal every cardtype except for lands and planeswalkers.

  • Defense of the Heart can win games on its own. Getting you the 2 creatures you need the most or searching for Razaketh, the Foulblooded and Protean Hulk, feeding the Hulk to Razaketh for even more tutoring and crazy things.

  • You often win games with commander damage too. The deck is pretty good in controlling the board, so commander damage is a thing and combat damage in general does often win games.

Those are just a few ways to close the game out. Most of the games are won with control and outvalueing your opponents.

Animate Dead: It‘s a good card and i tested it in the deck. But it can‘t keep up with Necromancy. The ability to play it at instant speed and triggering ltb effects end of turn without any sac-Outlet just outperforms Animate Dead.

Mindslaver: An un-fun way to win. If you want it more competitive, go for it.

Triskelion: instant win with Mikaeus, the Unhallowed and brutal with Defense of the Heart. Boring way to win, go for it if you like cheesy combos.

Mystic Remora and Elephant Grass: both seem like perfect fits for this deck. Tested both cards and they just underperformed. The extra draw is rarely needed and the protection from the grass nothing but a nice to have. Those cards almost always stayed in my graveyard because there were better cards to play, so i finally removed them.

More fast mana: Tested that too. Its not that useful to rush out your commander with no cards in grave. The deck plays enough cheaper cards to have some action in early turns. And if Muldrotha hits the field there should be enough cards in your „second hand“.


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+1 Shriekmaw main
-1 Shriekmaw main
-1 Glen Elendra Archmage main
+1 Eternal Witness main
-1 Eternal Witness main
-1 Mikaeus, the Unhallowed main
+1 Glen Elendra Archmage main
+1 Mikaeus, the Unhallowed main