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|Planar Chaos (PLC)||Rare|
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Magus of the Library
Creature — Human Wizard
Tap: Add (1) to your mana pool.
Tap: Draw a card. Play this ability only if you have exactly seven cards in hand.
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Magus of the Library Discussion
1 week ago
City of Solitude - Stops countermagic,
Hum of the Radix - punishing artifact tax
Choke - lolbluedecks
Freyalise's Winds - can harm you but it's a staxy control thing that really hurts opposing decks
Dosan the Falling Leaf - like City of Solitude, but a people.
Magus of the Library (not control/stax, but should be good for card advantage?),
Willow Satyr - Green Empress Galina!
Titania's Song - artifact hate
Arboria - a weeeird, janky card that could work in your favour. You could spend turns activating loyalty abilities.
Kudzu - land destruction but it comes back to bite you. Being green, you should have enough ramp to not care though.
Drop of Honey - green Porphyry Nodes
Power Conduit could help with your age counters, but that's entirely optional.
Thank you sir, you've inspired me for some Green Shenanigans.
3 weeks ago
I've found that Ezuri is fairly weak to board wipes, and you said you want more effects like Deadeye Navigator, so I'd suggest Temur Sabertooth. It lets you reuse etb effects, save creatures from board wipes, and can even enable some infinite mana combos along with a haste enabler.
Which brings me to my second suggestion: Swiftfoot Boots. Haste enablers are incredibly good in Ezuri, since often playing a creature, buffing it up, and having to wait a turn cycle to attack is too slow. The boots are great in that they also offer protection from targeted removal. Another option I like is Sword of Vengeance. While very mana-intensive to equip, it gives you everything you want: haste to attack the turn you play stuff, trample to make sure your beaters get through, and so much more.
Next, I would suggest adding a bit more ramp. Cultivate and Kodama's Reach are fantastic ramp cards that I try to fit into every green deck I build. Viridian Joiner is a great creature that can generate incredible amounts of mana with just a couple counters from Ezuri. Finally, I've really been enjoying Magus of the Library. It is a 2-cmc dork to get Ezuri down a turn early, and later in the game can double as a card draw engine. That's a lot of utility for a 2-drop creature.
Next, evasion is really important to get your buffed up guys through for damage. Whirler Rogue is one of the best options in my opinion. It generates 3 experience counters with Ezuri on the field, and can repeatably give unblockable to your creatures. Another great option is Herald of Secret Streams, which gives all your creatures with +1/+1 counters unblockable. Finally, this is kind of a weird suggestion, but I really like Tempting Licid. By putting it on something weak and expendable, you can basically give the rest of your team unblockable. In addition, you can detach it before damage to keep it around for future use. However, its utility doesn't end there. You can put it on big creatures to serve as a board wipe, and even attach to opposing creatures.
For more inspiration, check out my list (We're Gonna Need a LOT of Dice).
4 weeks ago
Hello there, First thing first, nice deck ! I love your Sasaya build. But I kind of wanted your advice on a certain card : what is your best use of Uncage the Menagerie ? Is it most of the time in early game for 3cmc or more for the 6cmc to finish off ? Also, I'm curently running Magus of the Library in my deck over Scroll of Origins for the early game mana accel and draw, even if its more restrictive than the scroll. Have you tried both and do you have any advices ?Thx and again and good job for you build
3 months ago
Boundless Realms - so gross w/landfall
Zendikar Resurgent - both sides great
Lifecrafter's Bestiary - ditto
Greater Good - definitely want a sac outlet w/ Omnath
Abundance - already a busted effect, super silly with you're thinking about landfallHeroic Intervention - keep your stuff if need to
4 months ago
Zendikar Resurgent seems like a no-brainer due to having both the free draws and mana doubling.
The problem I am having is not with what to suggest adding, but with what to suggest taking out. Things I would think of adding:Asceticism for creature protection, Zendikar Resurgent for the draw and mana, Mirari's Wake for anthem and mana, Soul of the Harvest for draw, Drumhunter for ramp and draw, Magus of the Library for ramp or draw (or both is Samut is on the field), Elesh Norn, Grand Cenobite for anthem and because he neuters opposing token decks
5 months ago
Some cards that come to mind:
Magus of the Library Can alternate between ramp and card draw.
Gyre Sage Escalating ramp.
Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.
Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.
Triumph of Ferocity More card draw.
Creeping Renaissance Recursion
Bow of Nylea For the utility.
Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.
Soul of the Harvest More card draw.
Archetype of Endurance More protection, and more importantly it is blanket protection.
Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.
Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.
Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.
Seasons Past Recursion
As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.
That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.
5 months ago
dbpunk Magus of the Vineyard, Magus of the Library, Magus of the Candelabra, Magus of the Disk, Magus of the Tabernacle, Magus of the Moat, Magus of the Bazaar, Magus of the Jar and Magus of the Future would like a word with you :)
That being said there was already Magus of the Moon, Magus of the Arena, Magus of the Scroll, Magus of the Coffers, Magus of the Abyss and Magus of the Mirror before they made Magus of the Will and Magus of the Wheel.
So the current magus breakdown is: White 3, Blue 3, Black 4, Red 4, Green 3. So You could be in luck with them evening out the total number of magus!
6 months ago
For my taste, you have too many cards that benefit your opponents just as much as they help you. Archangel of Strife could be Thunderfoot Baloth or Elesh Norn, Grand Cenobite. Borderland Explorer could be Sylvan Ranger or Borderland Ranger or Civic Wayfinder. Ghirapur Orrery and Rites of Flourishing could be virtually any card draw engines that helps only you: Drumhunter, Garruk's Packleader, Magus of the Library, Primordial Sage, Mind's Eye, Seer's Sundial, and Staff of Nin all come to mind. Collective Voyage could be Cultivate or Nissa's Pilgrimage.
The next problem is that you are light on land. I use less land than most people, and you are at least 2 lands short for me, probably more like 3-4. And two of your lands don't produce any mana, meaning you would need even more. You could replace Evolving Wilds with Naya Panorama or Krosan Verge, or just add them at the expense of a creature or enchantment. You have all sorts of conditional taplands and Grand Coliseum, so replacing one of them with (or just adding) Jungle Shrine doesn't seem like a bad idea.
You are also light on spot removal, a trap I have fallen into more than once. Terastodon would probably have a home in your creature mix, and Fade into Antiquity, Krosan Grip, or even just Naturalize would not be a waste of space.