Magus of the Balance

Magus of the Balance

Creature — Human Wizard

, , Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

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Set Rarity
Commander 2018 (C18) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Magus of the Balance occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Magus of the Balance Discussion

lonesentinel on Elesh Norn's Weenies

1 month ago

Jumped over from reddit. Here are some suggestions

out

in

you're lacking draw in general. stuff like

also, up your ramp and land count. 34 is too low for mono-W

griffstick on How to design white card ...

1 month ago

I think Sandstone Oracle and Magus of the Balance is a template for white card draw. .

So it could be written.

"White card draw"

Enchantment

At the beginning of your upkeep, Each player draws cards equal to the player who controls the most cards in hand. Sacrifice "white card draw"

TurtleLordMTG on Aminatou's Time Friends - Temporary

7 months ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

thom-le on The Sea is Woke - Noyan Dar Control

1 year ago

You're welcome. At the moment I'm also trying to work on this button, would you be so kind and check, if my upvote-button in the description section of my Saheeli's Ironworks (KCI) does work?

But I'm not only here for your coding, I've also tested your deck. I think it does work well in a multiplayer-game. You're never the main threat on the board (for your opponents) until you get in the position of dealing high damage. I'd recommend Settle the Wreckage , it works well with your Land Equilibrium , maybe Magus of the Balance or an early Restore Balance . Shimmer would definitely create some hate against you, but could be useful. Standstill is very effective for control decks, because in normal case you'll get some card draw for cheap and also hinder some opponents in their board development. In the Maybeboard put something in against Graveyard-decks like Remorseful Cleric , but this depends on your play group.

For another instants or sorceries maybe consider AEtherize against attacking creatures. Flood of Recollection gets you any spell back to your hand.

Lhurgyof on you don't need mana to play magic!!!!

1 year ago

Magus of the Balance also works well with Teferi's Protection .

+1, my stax deck might give you some ideas: Mishra's Awkward Group Hug

triproberts12 on With this Ideal we Endure

1 year ago

The first thing I would recommend is finding a way to copy your namesake card the turn it's cast. Copies aren't cast, so both will resolve! It's pretty expensive, so having onboard ways are the best. Primal Amulet  Flip is probably the best. If you utilize spell based ramp and tutors, you should be able to flip it. Swarm Intelligence , The Mirari Conjecture could also work.

Since you're not planning on using your hand or lands into the late game, you might as well have onboard tricks that use those resources.

To use your hand, you could play Rix Maadi, Dungeon Palace , Words of Waste , Null Brooch , Restore Balance , Jolrael, Empress of Beasts , Mageta the Lion , Stronghold Machinist , Stronghold Biologist , Greel, Mind Raker , Alexi, Zephyr Mage , Notorious Assassin , Knollspine Invocation , Pyromancy , and Magus of the Balance .

To wreck everyone else's hand Mindslicer , Bottomless Pit , Creeping Dread , Necrogen Mists , and Oppression work.

To destroy lands, you could use Desolation , Destructive Flow , and Mana Vortex .

SchlongDong77 on Sen Triplets - EDH

1 year ago

I like what you're trying to do with this. My friend have a ST deck too. A few improvements you could make is to take out some of the less useful creatures like Magus of the Balance and Silent-Blade Oni and replace them with Wrath of God and Day of Judgment because otherwise your deck will struggle with creature heavy decks. Adding in Descend upon the Sinful for an Exile effect is probably also a good idea. Swords to Plowshares is a cheap removal you're missing. It's the best removal spell ever printed. Personally I'd swap it for Condemn as that requires something to attack first. Hero's Downfall is another good one to add because it's just a better version of Murder and it pretty much a dollar rare.

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