Magus of the Will

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Magus of the Will

Creature — Human Wizard

, , Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

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Magus of the Will Discussion

Squirrel_of_War on Malfegor Prison Deck help!!!

1 month ago

I would, they don't do anything without a creature and even off they both came out and attached to a dude it's really a minimal impact on the overall game. I'd add in Recoup and Past in Flames maybe even Yawgmoth's Will or Magus of the Will to take advantage of your graveyard a little more and Winds of Change is a great wheel to add in. Rise of the Dark Realms works especially good with wheels and Malfegor since you are constantly clearing the board.

Squirrel_of_War on Malfegor Prison Deck help!!!

1 month ago

Magus of the Will since you'll be tossing everything in the yard. Rakdos Signet, Talisman of Indulgence, and Commander's Sphere since Malfy is so demanding on colored mana. Blood Scrivener to help fill your hand fast after you discard to Malfy.

LVL_666 on The Queen's Egg

2 months ago

enpc, regarding Demonic Tutor being swapped in for Unnatural Selection all I can say is that you were absolutely right. Tutoring vs. Control Magic is no contest. Tutoring wins out every time.

Now, onward to DiabeticFire's questions about their deck and card choices -

The incorporation of filterlands are an excellent start, incredible lands for the price. However, I think you're missing out on the Shocklands, Dual colored cycling lands and Battle Lands. They're all far more affordable than original duals and on top of that they are all typed. That means you can get the most out of your Skyshroud Claim or Nature's Lore.

As for your individual card suggestions, i'll address them all one by one:

  • Mana Drain => Arcane Denial: I'd consider Forbid over Arcane Denial, the one thing i'm always weary of is giving my opponent cards. Sure, they'll be less salty towards you when you counter one of their wincons, but giving them options isn't always a good thing.

  • Pact of Negation => Swan Song: Perfect choice here. I can't think of anything better.

  • Vampiric Tutor => Demonic Tutor: Aw come on. $10 more and you'd have the vampiric. Honestly, in this case...why not both? But I can understand that it's painful to pay so much for just two cards. Another less costly option would be Wargate, Infernal Tutor or Worldly Tutor.

  • Patriarch's Bidding => Living Death: Perfect swap.

  • Wheel of Fortune => Windfall: A shame WoF became so expensive, but Windfall is a solid substitution.

  • Yawgmoth's Will => Magus of the Will: I'm having a hard time thinking about what to suggest for this one, perhaps Past in Flames?

  • Engineered Explosives => Blasphemous Act: so the idea here is to have some surgical mass removal. Originally, Harsh Mercy took this slot but it was not very effective. Now given the surging popularity of tribal decks, that card is even less useful. I'd suggest In Garruk's Wake. Also you have the bonus of picking up a sweet promo art version of it.

  • Mana Crypt => Fellwar Stone: Fellwar was originally in this deck as well. Honestly, I'd suggest you try and acquire a mana crypt anyway due to it's relatively recent printing in eternal masters. I know it's expensive, but the recent re-printing brought the price down to the cheapest i've ever seen. I honestly think that Prismatic Geoscope should take the slot here though.

  • Oblivion Stone => Nevinyrral's Disk: Oblivion stone is only $5 or less right now. I'd say go with the Stone.

  • Scroll Rack => Prismatic Geoscope: So the point to Scroll rack is to have top deck manipulation. Something to get you to the right card at the right time. Geoscope isn't going to do that. Some suggestions would be Crystal Ball, Darksteel Pendant or even Future Sight. That last one was a bit out there, maybe go with the ball.

  • Sensei's Divining Top => Distant Melody: So, Sensei's is strictly top deck manipulation while Distant melody is all about card draw. Melody is the strictly worse option here due to it being dependent on creatures being in play. A well timed mass removal event can make Melody utterly worthless to you. I'd go for something like Kindred Discovery if you want to go in on draw.

  • Mirri's Guile => Phyrexian Arena:A solid choice here. Instead of choosing the card you want, you just draw an extra card. I'd say that's a solid choice.

Hope my suggestions were useful to you. If you think any of my thoughts were bad or good, let me know! I always enjoy talking about about Slivers and magic. But mostly Slivers :P

DiabeticFire on The Queen's Egg

2 months ago

So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.

  • First, new from Ixalan is Unclaimed Territory. It enters untapped and makes any color of mana, as long as that mana is spent on a sliver. It seems to me to be a upgrade to Gemstone Mine.

  • Second is Steely Resolve. I haven't yet piloted the deck so I don't know how difficult it is to obtain and protect Crystalline Sliver, but this seems like a good second version of the card.

  • Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.

  • Shared Animosity follows a similar vein of logic as Cover of Darkness, helps you get more damage through when you need to.

  • Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.

Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)

Any thoughts would be greatly appreciated thanks!

Yesterday on Looking for creatures tha benefit ...

4 months ago

So I'm building a deck ATM which is likely to at least have a sub-theme of creatures with activated abilities. The Commander is Tasigur, the Golden Fang and I'm looking for some advice on creatures with good activated abilities which ideally both interact with the graveyard and get some value out of running Training Grounds and Heartstone.

If anybody can help with things that fit this description perfectly or even partially, I'd be very thankful. Creatures like Tasigur, Magus of the Will, Necropolis Fiend are ideal, and creatures like Taigam, Sidisi's Hand, Deathrite Shaman and Jace, Vryn's Prodigy  Flip are still appreciated.

Thanks in advance!

slim_chanc3 on Esper Storm

4 months ago

I like it. Just some thoughts:Flusterstorm? If you're casting a bunch anyways, then it could help you Laboratory Maniac or deck an opponent. Or, pop Yawgmoth's Will and pull the self mill onto the field. Magus of the Will could let you have Yawgmoth's Will on a stick even.

festerfizzle on Arcane Wizardry - UBR Wizard Tribal

4 months ago

Magus of the Will you should have this from 2016 pre con deck

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