Magus of the Mind

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Magus of the Mind

Creature — Human Wizard

U, t, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.

Magus of the Mind Discussion

CyborgAeon on Vannifar Evolution 101 *Competitive*

8 months ago

CONVERSELY! If you want to be fancy - you can always pod your way into Magus of the Mind & just meme the whole table by flipping your deck and sliding it across your playmat like a true simic player.

Wredny_Dziad on THE Maelstrom Wanderer EDH

8 months ago

Hi, first thing I noiticed is that you have only one point removal on instant. My meta shifted to more competetive recently and I had to disrupt very fast voltron commanders like Rafiq of the Many . Try these: Rapid Hybridization , Pongify , Reality Shift , Krosan Grip and Cyclonic Rift <- this card is great, because in early game you can buy some time, cascading into it isn't bad, but casting it from hand with overload will hurt your opponents so much (casting it at end of opponent's turn means no blockers). Try out Thunderfoot Baloth - trample and +2/+2 to all creatures is sweet, and Selvala's Stampede - after first commander cast you won't have mana to play cards from hand, this card allows to put permanents (not only creatures) and one is guaranteed. Putting creatures from library is also very good. Magus of the Mind if you have one blue mana left after cascades you can sacrifice him (Wanderer gives him haste) and exile 4 cards from top and play them for free (try it out with Strionic Resonator or clones if more mana is avaible)! Look at Kessig Wolf Run - with commander on battlefield and no cards at hand still you can be dangerous. I don't know why you use: Domri Rade - his first ability is some kind of draw but it won't work in every case, second ability is on sorcery speed and that could be too late, Blood Sun distuption isn't very harming and cascading into it would give nothing.

Kogarashi on I need some help with ...

1 year ago

Basically, whenever a card's ability references itself by name, such as with Pack Rat or Magus of the Mind, you treat that reference as if it said, instead, "This object." So "create a copy of this object" or "sacrifice this object" instead of the card names.

Caerwyn on I need some help with ...

1 year ago

DrkNinja - you are incorrect. From Mairsil, the Pretender's Rulings:

"If an activated ability of a card in exile with a cage counter on it references the card it’s printed on by name, treat Mairsil’s instance of that ability as though it referenced Mairsil by name instead. For instance, if Mairsil exiles Magus of the Mind, the cost to activate the ability includes sacrificing Mairsil, not sacrificing Magus of the Mind."

DemonDragonJ on Guess the Green Magus!

1 year ago

In the Time Spiral block, three cycles of magi were printed: one cycle inspired by iconic lands (i.e., Magus of the Tabernacle), one cycle inspired by famous enchantments (i.e., Magus of the Moat), and one cycle inspired by famous artifacts (i.e., Magus of the Disk).

In the past several Commander sets, there have been magi inspired by iconic instants and sorceries: Magus of the Will, Magus of the Wheel, Magus of the Mind, and, most recently, Magus of the Balance.

That leaves only a green magus left, so I now wish to speculate on what that magus shall be, and, more specifically, after what green instant or sorcery it shall be modeled.

As with the first four, such a magus will likely be modeled after a card that is on the reserved list or otherwise has not been reprinted in a long time, and also one that is both iconic and powerful; therefore, both Desert Twister and Tooth and Nail, for example, are not likely candidates.

What does everyone else say about this? What green instant or sorcery shall be used as the model for the final magus of this cycle? I eagerly await your responses.

Majorparker on Maelstrom wanderer

1 year ago

Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]

Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly

This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.

I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.

BMHKain on BMH's Biggest Hot Take: Magus' ...

1 year ago

Had to revise Point 3 & some minor things. I was trying to mention 3 ways for all 6 colors to protect such things each. Jeez not all of them seem consistent enough... & I still dunno if Magus of the Mind is supposed to be based on Mind's Desire or not... Any suggestions for better ways for all 6 colors? Even Boardwipes seem like overkill...

Boza on BMH's Biggest Hot Take: Magus' ...

1 year ago

I do not know much about CEDH, I play primarily normal commander. I would agree, some of these magi are good alternatives to the OG card. Particularly:

The magus representing Abyss, Blood Moon, Yawgmoth's Will are the only ones currently worth it, maybe the new Balance guy too, but I have not seen him much. The rest are meh to too expensive or slow.

Magus of the Tabernacle is 4 mana and can only be played in white decks, and is vulnerable to its own effect, compared to the colorless land which can come down turn 1. The only downside of the actual Tabernacle is the 4 digit price tag. Magus of the Mind is a good replacement or redundant copy to Mind's Desire but it has summoning sickness, so it cannot fire right away.

I agree the OG cards are too expensive. I for one do not like that Yawgmoth's Will is nearly triple digits. But they are also very specific, tailored to exactly one deck, so 99% of decks do not need these OG cards.

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