Magus of the Mind


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Magus of the Mind

Creature — Human Wizard

U, t, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.

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Magus of the Mind Discussion

mi11er on Eldrazi Stomp Party

1 month ago

Draining Whelk and Mystic Snake seem like notable exclusions from your list. Since they are cards that can up your creature count while still providing counterspell effects.

Typical Animar ramp effects are cards like Cloud of Faeries, Peregrine Drake, Great Whale. Since the land untap effects are always ridiculous.

Also Ancestral Statue is just nonsense since it goes to infinite casts with Animar as long as Animar has 4 or more counters on it. Then if you wanted to get spicy you could run Magus of the Mind to get some creature storm.

Temur Sabertooth is another uncommon that does similarly stupid things in Animar. It allows you to do so much nonsense by easily bouncing creatures back to hand to cast again.

Pieguy396 on *HELP* Maelstorm Wanderer

3 months ago

Hey there! Awesome deck you have here (and Maelstrom Wanderer is probably my favorite commander, so that doesn't hurt)!

I agree you need a little more mana fixing; fortunately, Green is very good at this. Kodama's Reach and Cultivate are both amazing at ramp and fixing, and Farseek, Explosive Vegetation, Skyshroud Claim, and Urban Evolution are as well (keep in mind that you can get any forest with the Claim, not just basics). Gilded Lotus is also an option.

Some other general suggestions I have for you:

Finally, I do think your mana base needs a little work. I find 37-38 lands is appropriate for a ramp-heavy deck like Wanderer, so you can certainly cut a few lands. I'd recommend the checklands (Rootbound Crag, Hinterland Harbor, and Sulfur Falls), the painlands (Karplusan Forest, Yavimaya Coast, and Shivan Reef), the shocklands (Stomping Ground, Breeding Pool, and Steam Vents), the temples (Temple of Mystery, Temple of Abandon, and Temple of Epiphany), and the fetchlands if you can afford them (Wooded Foothills, Misty Rainforest, and Scalding Tarn). Ash Barrens is also amazing due to the shuffle effect if you need it, and Frontier Bivouac is fine if you need the fixing.

Hope this helps!

Bastaba on Taigam, Serene Spellslinger

5 months ago

Neither of the two minds are great, but they are always fun to get off. They usually don't net me too many spells though. I think Magus of the Mind probably works a bit better, but if you have a lot of mana, Mind's Desire really bats! Rise from the tides usual nets me around 5-6 zombies which is okay for me, but I have tried getting 2x10 zombies once, which won me the game.

Sorry for the late answer, I haven't been to active the last couple of weeks.

Temur_Frontier on Taigam, Serene Spellslinger

5 months ago

lol it's Mind's Desire not Mind's Dilation, though they look, sound, and play similarly. How does Mind's Desire work for you? Don't get too many duds or anything with counterspells or irrelevant stuff? And which is better, Mind's Desire or Magus of the Mind? Desire is a spell itself that would be great to rebound with all the other stuff you cast with it that could be rebound, but Magus' ability costs only one, meaning you can stack a lot more spells with him. I'm thinking of throwing one or the other in my Taigam deck Ojutai's Mystification because it also kinda runs in a storm fashion. And in this build, how many tokens does Rise from the Tides net you? I took it out because it didn't give me enough :/

FrigidOfficial on Inalla value town!

5 months ago

Hey etapollo13. Thanks for the in depth response! I agree with a lot of what you said and may wind up trying out Magus of the Mind after reading yours and other people's comments. I have a decently fast combo oriented list and if you ever want to collaborate on some aspects of a build or need help with cuts / additions, I would be happy to help. Cheers.

FrigidOfficial on Inalla value town!

5 months ago

I've been working on an Inalla list for a long time and I've been making cuts constantly. If you wouldn't mind, could I ask about some specific cards you're using and why?

Lastly, 38 lands seems like quite a lot. Are you able to move through your deck quickly enough to avoid bricking?

I would love to hear your thoughts. Thanks for your time in advance!

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