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You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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Lich's Tomb Discussion
3 months ago
Well honestly it plays out not too bad, the biggest problem is you really feel vulnerable for the first few turns, and you have way too much mana or not enough. With the addition of the Mind Stone it really helped the mana base, as once you get to the golden point of 4 mana you can just sac it for draw.
I feel the mana base could benefit by going to 22 and adding some fetch lands Bloodstained Mire however the deck is already over budget for what I would spend on what is a joke deck. And don't really want to put in the money to get then especially considering I don't have any other black decks I could move then to.
I feel the Lich's Tomb works well as a one of as it is just another option (and a really cool combo) and it is never really been a dead card. However I only have it as a 1 of because it is less of a wincon and more of a good stalling card. The Vandalblast more of a situational thing as I need to have at least one to be able to kill Lich's Tomb, however more than that, in my play group, artifact hate is a must have. And that is why it is both main and side boarded.
Essentially what I think would be good for the deck is, more draw, more early ramp, enchantment removal, and maybe artifact cost reduction? I will be completely honest despite the way it looks the deck is surprisingly unstructured, but still somehow works not to badly, it just feels a little too RNG to really be call a good deck though. And I feel that is mostly just cause I am new to black, and this was made to be interesting and troll over hyper competitive.
Yes I did look at your deck, but it seems to be more discard then anything. Mine is just trying to pull off stupid combos to make the opponent lose.
3 months ago
HOw does it play out? I'll think about other options keeping it at black and red.
How often have you ever used Lich's Tomb? it's only 1 spot. how about Manamorphose? I feel like there are better red draw cards. Vandalblast should be sideboard at best b/c what if no artifacts? WIth 11 4CC cards I think 21 lands is a little light. you have Mind Stone which also adds a card draw if needed but what about fetch lands? With a playset you would effectively be playing with a 56 card deck, less often drawing lands.
Did you look at my version? It plays fairly well by tapping their creatures each turn but it not competitive by any means.
4 months ago
Hey, ticked-off-squirrel. Woah, lots of suggestions. So I did test out some of your ideas on our game day a few days ago. Let me find my notes:
Goblin Warrens- Great card, and I was lucky to had a Dragon Fodder the next turn. However, when my Goblins were killed, I ended up with Elemental and Human tokens for the rest of the game and that made this card not as useful as in the beginning.
Lich's Tomb was really nice. I have to say, it held off some big creatures for a bit. I need to figure out the synergy, because once my opponent had an infinite combo with Mikaeus, the Unhallowed and Triskelion, I couldn't do much. Good card though!
Massive Raid- I have tried cards like that and Mob Justice and Burn at the Stake, and it worked against non-Blue, non-White, non-Black decks. The reason why it didn't work as well against those decks is because when I played this kind of card, my opponents would have a instant-speed boardwipe that nullified this card. Sad face. Maybe I should try it again, with better results.
Sylvok Lifestaff- It was an interesting thing to be gaining life in this deck. I do like the combo with this and Ashnod's Altar. Not sure if I would use it, because I like the beatdown aspect before helping myself, but it was a nice way to stay afloat! Just a heads up, I was definitely more of a target when my opponents all had 15 life and I was still at 40 because of life gain. :D
Insult / Injury- Still testing. Love it so far.
Cards that don't work well with this deck, Foundry Street Denizen. Hmm, more for active attacking players. He doesn't have trample or anything, so he's just a big blockable beatstick. Lightning Greaves and Swiftfoot Boots, the thing is, I never make Purphoros a creature, so I wouldn't be able to attach it to him. He has enough of a protection as an indestructible enchantment.
Thank you for your thoughts, bro. I definitely appreciate it and will continue to consider some of them!
5 months ago
would Goblin Warrens help you out? it can pop out miniblins like crazy. or what about Foundry Street Denizen? he gets bigger for each red creature that pops out. or Swiftfoot Boots/Lightning Greaves to protect Purphoros from any targetable spell. or to be really mean, use Lich's Tomb so that way if the opponent does manage to break through and kill you you wont die since you got loads of tokens to sack. Massive Raid can be a big finisher for when you happen to run out of steam (unlikely as it may be). I also suggest Insult / Injury to make it even more fun. finally I suggest Sylvok Lifestaff so you can bounce it around your creatures and gain life when you sack them.
6 months ago
Lich's Tomb, Illusions of Grandeur, and Thought Lash are some of the meanest things to donate. Useless things like Oblivion Ring are also good to give away. Donating tokens usually doesn't work as well because your opponents will just chump block with them, and then you lose your card draw.
6 months ago
ok lets look at your arsenal. looks it over. looks it over once more and nods quite the interesting goblin deck. here are a few I would suggest:
Goblin Warrens : for super extra goblin token fun.
Sylvok Lifestaff : to gain extra life from your sacked tokens or other creatures.
(maybe) Lich's Tomb : with so many tokens popping out you can stay in the game even at 0 life. but it is a bit sketchy though so that is why I said maybe.
Rustrazor Butcher : to get past those with indestructible.
Spikeshot Goblin : to do direct damage after pumping him up like nuts.
Goblin Bombardment: to throw things just for the hell of it.
landofMordor on Argy
7 months ago
Collateral for renting decks would be driver's license and your left shoe, haha. You couldn't walk away and forget that way (pun intended).
Yeah! Theme nights could be tribal, certain archetypes or colors, or even "terrible" (read: fun) build-arounds like Midnight Oil, Seance, or Lich's Tomb (you'd have to have a 4-of at least one from the list). And then you could have a yearly build-a-rental tournament where the top 2-8 decks are rotated into the rental selection, and last year's rotate out to go back to their creators (that way, you could keep the power level similar because players know their cards might get abused over the next year, so there will be no foil Affinity decks running around).
I'm still thinking decor and design, too...typical MtG posters and accoutrements would really ruin a clean modern coffeeshop vibe. So, what if you hired a local artist to do a minimalist wall mural of Jace and Chandra sipping coffee (like, silhouettes that any MtG player would recognize, but wouldn't be off-putting to newcomers)? Or maybe offer Black/Blue/Red/etc flavors of lattes with little mana symbols drawn in the foam? "Chalice of the Void" espresso shots? When you order one, roll a D20 and if it lands on 20 your next drink is free? (That way, you could meaningfully integrate coffee with gaming, and neither would appear foreign.) Now we need a catchy name, I guess.
At the rate we're going, we'll probably have a full-fledged business plan by next week and be fully funded in a month...now I'll just have to move to Australia to make it happen...
7 months ago
Snowmen1 the problem is I actually do kinda need life...if I have 0 life when I sacrifice Lich's Tomb, I'll lose before Barren Glory triggers. Awkward, I know. That draws me away from Thoughtseize and Spoils of the Vault. But if you have any good ideas how to stay alive for roughly 6 turns with more than 10 life (so you can pay 9 to sacrifice lands and up to 3 other things), I'd love to know!