Silent Submersible

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Silent Submersible

Artifact — Vehicle

When Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until the end of turn.)

Silent Submersible Discussion

multimedia on Fuck You Blues

1 month ago

Hey, saw your forum topic asking for help. If one of your first Commander decks well done.

Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:

If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.

VarietyBlack on Official missing/incorrect card/token thread

1 month ago

Hey there! I just wanted to point out the Vehicle Silent Submersible is treated as a "creature" rather than an "artifact" when looking at a decklist.

hchileman on Hop in. We're going for a ride!

1 month ago

Awesome concept for a deck! First thing I'd suggest is to add in a couple artifacts that help you ramp. Whether they be mana rocks like Mind Stone and Prismatic Lens , or cards that that gets lands out of your deck like Solemn Simulacrum or Armillary Sphere . That should help the deck run smoother and help you cast things quicker.

I've got quite a few suggestions for cards if you're interested;

Karn, the Great Creator would be perfect for this deck! It helps you by slowing down your opponent's artifacts and absorbing some damage when you get a decent board. Yes his +1 will make quite a few of your vehicles smaller, but at least you don't have to worry about setting up a board when you have him in your hand early on.

Mizzium Tank , Silent Submersible and Parhelion II should be great includes to the deck if you aren't having mana problems.

Divine Visitation could be a good include in the deck. You'll lose some of your Servo/Thopter synergy, but it makes it easier for you to crew your vehicles while having a separate win condition where you just use the Angels to kill your opponents.

Ugin, the Ineffable seems like an awesome toolkit card in the deck. He helps you ramp by reducing the cost of all your artifacts. He creates tokens that both help you crew your vehicles and give you card advantage when they die! He's also got removal on him to boot.

I'm brainstorming a bunch of other suggestions but I'll leave it there for now. I love this deck! I may try it out myself here soon. I hope the suggestions help.

Struyk on Moving Pictures [Artifact]

1 month ago

Almost the same as my deck but I use:

Karn's Bastion -> Evolving Wilds
Evolving mills your deck and helps cast the enchantments

Ugin, the Ineffable -> Tezzeret, Master of the Bridge
Tezzeret is just way better

Meteor Golem -> Karn, Scion of Urza
Meteor Golem is too expensive mana wise

Iron Bully -> Silent Submersible
Don't know why you would use Iron Bully, he's so useless

Added a 2nd Traxos, Scourge of Kroog
I use Karn as well so more hystorics, he's just op

Added 3x Zahid, Djinn of the Lamp
5/6 flying for 4 cost, what's not to like?

Dropped Kaya's Ghostform
In my experience each time I try to cast this my creature / planeswalker dies before it applies or it just never dies...

Experimenting with Spark Double and Yawgmoth's Vile Offering and trying to main deck 4x Thought Erasure

Sideboard:

Ugin, the Ineffable -> Phyrexian Scriptures
Helps a lot vs rush decks and creature spam decks

Experimenting with Chaos Wand
Extreme card advantage vs slow decks / control decks

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