Arcbound Lancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Arcbound Lancer

Artifact Creature — Beast

First strike

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

shagreel on I will kill myself till you die

5 years ago

Section 1 Get +1/+1 counters other than attacking

Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer

Creature type based: Metallic Mimic

Just because it is an artifact: Steel Overseer

Creatures that already have counters:

Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon

Sacrifice outlets to consider:

  1. Culling Dais
  2. Demonmail Hauberk
  3. Blasting Station
  4. Metalwork Colossus
  5. Phyrexian Vault
  6. Spawning Pit
  7. Shivan Harvest
  8. Arcbound Ravager

Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone

+1/+1 Ramp: Crystalline Crawler, Workhorse

Other cool Ramp Oblivion Sower, Pilgrim's Eye

Token time: Pentavus, Tetravus, Triskelavus

Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar

Other: Control: Wizard Replica

Damage: Flayer Drone, Vulshok Replica, Pierce Strider

Gain Life: Peace Strider

Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer

Cheating: Summoner's Egg

Other cards I like

Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact

Scarecrone Recursion

Storm the Vault Mana ramp

Liquimetal Coating some of those creature that are not a artifact... now it is

Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter

Draakeragon on

6 years ago

I have some ideas for what cards to remove

Workhorse

Really expensive mana fixing

Mindless Automaton

Discarding is really bad for those tokens.

Arcbound Bruiser

A 3/3 for 5 is just to expensive. even with modular

Arcbound Wanderer

Most likely it's going to be a 2 or a 3 for 6 mana

Arcbound Lancer

7 mana is really expensive. even for a 4/4 first strike with modular.

Executioner's Capsule

About as expensive in mana cost as murder but less good.

Morbid Curiosity

Have to sacrifice a creature. It's better for decks that take creatures from your opponents. Besides, you have a lot of draw

wisegreenbean on

7 years ago

Howdy from /edh/.

Budget recommendations I'll take to mean cards that aren't more than few dollars each. With that in mind, and looking towards your statement that you want a strong card advantage ability, I'll suggest some trades you might make.

Starting with cards that I think aren't very good: I dislike Retreat to Valakut. I know that "can't be blocked" is important to you, but usually you only get 1 trigger for it per turn(at best, some turns you won't land drop), and even then, there's a fair chance that they'll have another blocker that can still kill Alesha.

I get that contagion clasp is supposed to support your arcbound dudes, but frankly, you don't have that many, and beyond that, your counter support isn't very interesting. The -1/-1 counter might kill something, and it will eventually if you keep proliferating, but 4 mana per turn for a slight buff and maybe removal seems like a weak option. I would suggest that you avoid committing excessively to the counter strategy.

Ghirapur Gearcrafter is so low value that it isn't worth reanimating. Same for Mogg War Marshal. There are simply much better targets.

On to suggestions!

Vampiric Rites is decent sac outlet, very respectable, and it will help you out with dem card draw probs.

Trading Post is the swiss army knife of sac outlets, and particularly nice in that you have so many artifact creatures, so you can use two of the sac modes. The discard option is also excellent, as you don't actually want to hard cast a lot of these creatures(actually spending 7 mana for the 4/4 first striker that is Arcbound Lancer is pretty shitty). Try it, it does work.

Duplicant had a recent printing in eternal masters that you can find for $3. It is unholy good Alesha tech.

Easily the most hilarious Alesha card, however, is Ignition Team. I have seen it come down as a 27/27.

sulcatatortoise on Casual Series Mono Blue

8 years ago

I like the overall idea, but maybe instead of cards like Skywinder Drake, maybe try something like a Hedron Crab for improved mill effect. Also, I would recommend changing up the strategy. If You have something like a Dictate of Kruphix, you can take out 2 or 3 islands, Harbor Serpent, Scrapdiver Serpent, and Arcbound Lancer to lower the converted mana costs. It would be effective throughout the entire game and probably force your opponents to discard. Counterspells and Cancels are always a good idea in casual blue control. (Counterspells are much less expensive in the older sets like revised edition).