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Artifact Creature — Beast
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Lancer Discussion
5 months ago
11 months ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Other: Control: Wizard Replica
Gain Life: Peace Strider
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
2 years ago
I have some ideas for what cards to remove
Really expensive mana fixing
Discarding is really bad for those tokens.
A 3/3 for 5 is just to expensive. even with modular
Most likely it's going to be a 2 or a 3 for 6 mana
7 mana is really expensive. even for a 4/4 first strike with modular.
About as expensive in mana cost as murder but less good.
Have to sacrifice a creature. It's better for decks that take creatures from your opponents. Besides, you have a lot of draw
3 years ago
Howdy from /edh/.
Budget recommendations I'll take to mean cards that aren't more than few dollars each. With that in mind, and looking towards your statement that you want a strong card advantage ability, I'll suggest some trades you might make.
Starting with cards that I think aren't very good: I dislike Retreat to Valakut. I know that "can't be blocked" is important to you, but usually you only get 1 trigger for it per turn(at best, some turns you won't land drop), and even then, there's a fair chance that they'll have another blocker that can still kill Alesha.
I get that contagion clasp is supposed to support your arcbound dudes, but frankly, you don't have that many, and beyond that, your counter support isn't very interesting. The -1/-1 counter might kill something, and it will eventually if you keep proliferating, but 4 mana per turn for a slight buff and maybe removal seems like a weak option. I would suggest that you avoid committing excessively to the counter strategy.
On to suggestions!
Vampiric Rites is decent sac outlet, very respectable, and it will help you out with dem card draw probs.
Trading Post is the swiss army knife of sac outlets, and particularly nice in that you have so many artifact creatures, so you can use two of the sac modes. The discard option is also excellent, as you don't actually want to hard cast a lot of these creatures(actually spending 7 mana for the 4/4 first striker that is Arcbound Lancer is pretty shitty). Try it, it does work.
Duplicant had a recent printing in eternal masters that you can find for $3. It is unholy good Alesha tech.
Easily the most hilarious Alesha card, however, is Ignition Team. I have seen it come down as a 27/27.
3 years ago
I like the overall idea, but maybe instead of cards like Skywinder Drake, maybe try something like a Hedron Crab for improved mill effect. Also, I would recommend changing up the strategy. If You have something like a Dictate of Kruphix, you can take out 2 or 3 islands, Harbor Serpent, Scrapdiver Serpent, and Arcbound Lancer to lower the converted mana costs. It would be effective throughout the entire game and probably force your opponents to discard. Counterspells and Cancels are always a good idea in casual blue control. (Counterspells are much less expensive in the older sets like revised edition).
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