Artifact Creature — Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
Tap: Put a +1/+1 counter on Clockwork Hydra.
Printings View all
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Clockwork Hydra Discussion
1 year ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Other: Control: Wizard Replica
Gain Life: Peace Strider
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
3 years ago
Every so often we come across a card who's wording is a bit ambiguous. This is where rules and errata come into play. However, sometimes in rare occasions these rules are not officially stated, and we are left with interpretations.
This is one of those instances.
Clockwork Hydra is simple; Enters with 4x +1/+1 counters and whenever he attacks or blocks you make him weaker by removing one of them. It's the second part of this trigger which I take problem with;
"If you do, Clockwork Hydra deals 1 damage to target creature or player."
Normally, when a card gives you the option to do something it says "you may". Clockwork Hydra does not say this, therefore it implies you MUST remove a counter. But the wording "If you do (...)" implies the opposite; You have the CHOICE to do so.
So my question is this: When he attacks or blocks, do we absolutely need to remove a +1/+1 counter, which makes the "If you do (...)" part a grammatical oversight, or do we have the option to do so, and if we do not than no damage is dealt by the trigger?
(This is what years of D&D does to you, by the way. Rules as Written [ROW] vs Rules as Implied [ROI].)
3 years ago
Let me start by adding to your problem by saying that with Umbral Mantle or Staff of Domination you can go infinite pretty easily. Your deck looks like it functions significantly better with yeva or omnath in play. Without them you get to untap your lands on other people's turns but you might not be able to take advantage of that. Just something to be mindful of. Anyways here are some cuts hope this helps:
Nature's Will: My selvala list (i can send you a link if you want but the focus is less on value and more on just achieving an infinite combo quickly) empties its hands pretty quickly and i think you might do the same. After the first trigger or too all this will do is tap down their lands and unless you are playing in a counterspell heavy meta, they can just cast their spells in response to the trigger.
Bow of Nylea: has lot's of abilities but overall not sure if it pulls enough weight.
Stream of Life unless you have lifegain synergies or are in a very VERY aggressive meta straight up life gain spells usually arent great. If the reason you need to cast this is due to your opponents creatures, you would rather draw a card to deal with them rather than a card that buys a turn for you to draw that card.
Predator's Rapport: it's a lot more efficient but the same holds true for this one.
Clockwork Hydra as much as i love this card ((and believe me i do) it's honestly not the best hydra out there. It's pretty slow and inefficient.
Phyrexian Hydra if you get in one hit with him then it dies it will be pretty hard to deal anymore poison damage and did not lower his life total, your main path to victory.
Hooded Hydra you'd much rather have other hydras here. he's better in a token deck rather than one who wants the big body.
Kusari-Gama cool effect but you need to make cuts somewhere and i think you can do without this one.
Bristling Hydra with no other ways to make energy, this isnt worth it
Nissa, Nature's Artisan a lot slower than the other nissas in the deck and doesnt do as much.
Seedtime Only good if your opponents are playing a lot of blue instants. Not all blue decks play counters so this could be a dead card you can't cast. If your meta is heavy blue i'd consider it, otherwise i'd pass.
Sprouting Phytohydra Other than being a hydra, this doesnt do much here. 0 power for five mana does not help selvala make mana
4 years ago
Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:
Shizo, Death's Storehouse. Produces . With Horibo, to kill target commander.
Urborg. Produces . With Horibo to kill.
Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.
Tower of the Magistrate. Useful protection into a kill.
Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.
Helm of Chatzuk. With Horibo to kill target creature. No real utility without.
Thran Forge. Higher cost, better utility.
Soldevi Golem. 5/3 that kills a creature when it untaps
Serrated Arrows. for 3 x murders.
Sentinel. Kills pretty much anything it can block with Horobi out.
Crenellated Wall. Blocker. to kill a creature with Horobi.
Contagion Engine. Potential wrath and Planeswalker boost.
Clockwork Hydra. 4/4 for . With Horobi takes a creature with it when it attacks or blocks.
Belbe's Armor. With Horobi, kill. Without, boost a creature on defense.
Barl's Cage. cmc cost, but a useful effect in Horobi's absence.