Creature — Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
Printings View all
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Awakener Druid Discussion
1 year ago
I have began brewing Arixmethes, Slumbering Isle and am trying to understand the interactions that involve animating him before the slumber counters are removed. I am unsure which P/T ends up beind used with spells like Sylvan Awakening, Awakener Druid, etc. So heres an example: What is the end result if I use Elemental Uprising on Arixmethes, Slumbering Isle.
2 years ago
Darksteel Garrison. Land equipment that grants indestructible. Plus, I'm pretty sure the buff when the land is tapped can apply to itself if it happens to be a creature which is tapped because it's currently attacking. Approximately $0.50. I also feel like Darksteel Citadel ($0.50) and Cascading Cataracts ($1.00) should be included for the same reason, indestructible, even though they aren't green. I'm on mobile so I'm not sure how much of your deck depends on the awakened lands being basic forests though.
Regarding Sylvan Awakening, I'd replace Natural Affinity personally. The ability to entwine Rude Awakening is valuable and the instant speed aspect of Natural Affinity seems meh.
Also, you might have it already but Life and Limb ($1.40) seems really amusing.
2 years ago
Lost in the Woods
Howl of the Night Pack
Beacon of Creation
Life and Limb
Staff of the Wild Magus
Rofellos, Llanowar Emissary
Dark Heart of the Wood+Overgrown Tomb or Utopia Sprawl
Patron of the Orochi
Reach of Branches
2 years ago
Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.
These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!
2 years ago
Deadly Recluse. Anafenza, Kin-Tree Spirit. Awakener Druid. Caller of the Claw. Fleecemane Lion. Greenbelt Rampager. Jeskai Barricade. Wall of Omens. Wall of Blossoms. Lotus Cobra. Mentor of the Meek. Plant Elemental. Auriok Champion.
Just some cards I looked around for and thought may be useful
3 years ago
This is a pretty solid list, but can be optimized even further!
Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.
The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).
You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.
You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.
Elvish Spirit Guide should be another super fast mana accelerant.
You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.
Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter Flip
3 years ago
also why do you run Awakener Druid? it seems kinda slow in terms of combo. and is your turn 4 combo what exactly are youdoing?? like just hoof? what if someone klills it from a couunterspell or what are your back ups if u dont draw a tutor for the win con?