|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Creature — Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
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Awakener Druid Discussion
2 days ago
Deadly Recluse. Anafenza, Kin-Tree Spirit. Awakener Druid. Caller of the Claw. Fleecemane Lion. Greenbelt Rampager. Jeskai Barricade. Wall of Omens. Wall of Blossoms. Lotus Cobra. Mentor of the Meek. Plant Elemental. Auriok Champion.
Just some cards I looked around for and thought may be useful
3 months ago
This is a pretty solid list, but can be optimized even further!
Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.
The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).
You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.
You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.
Elvish Spirit Guide should be another super fast mana accelerant.
You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.
Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter Flip
4 months ago
also why do you run Awakener Druid? it seems kinda slow in terms of combo. and is your turn 4 combo what exactly are youdoing?? like just hoof? what if someone klills it from a couunterspell or what are your back ups if u dont draw a tutor for the win con?
6 months ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
1 year ago
It's tough to make suggestions on this one, but I think Roil Spout would work wonders considering you have Reflector Mage and Clutch of Currents, just to go with the "return to sender" theme haha. If this were a little more ramp and not standard, I'd suggest a Liege of the Tangle,Awakener Druid, and of course Arbor Elf. Great deck!!!
1 year ago
I originally had Vines of Vastwood on my mainboard. I removed it in favor of more 1 mana Instants. I keep toying with the idea of putting it back, but I have plenty of power boosters and I like Spider Umbra because it protects from more than just targeted spells. Not sure yet on those.
I love the idea of Khalni Hydra with this deck! Unfortunately though I don't have any, and the addition of even one would almost double the cost of this deck. Maybe I will make a non-budget version of this deck and throw it in there.