Awakener Druid

Awakener Druid

Creature — Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.07 $0.16 $0.8 $0.35
Cardhoarder (MTGO) Price Normal Foil
  0.03 TIX 0.04 TIX

Awakener Druid Discussion

nighthawk101 on New Format: One-Man Show

2 months ago

Whoa, this looks fun. I had several stages of thoughts...

First thoughts: Ripple and Allies. Ripple is banned, but Allies are fair game. Kazandu Blademaster is obviously the best, although Hada Freeblade challenges that (personally, I'd say the Blademaster). Akoum Battlesinger could be an alternative. Umara Raptor has evasion, but is probably unplayable as a three drop.

Second thoughts: Control. Counterspells would be an interesting strategy, but unless you were on the play you would lose from decking out. Psychic Strike and to a lesser extent Broken Ambitions have a mill effect. Unfortunately, counters can lose easily if an opponent gets a creature on the board or casts multiple low mana spells. Grimoire Thief is an alternative, but fragile.

Third thoughts: Metagaming. I came across Prohibit while looking for counters, and realized it would be great... against the right deck. Conditional counters like Psychic Barrier could work... but if you're on the draw, then your opponent doesn't have to pay anything. However, Narcomoeba could work against a mill-heavy meta.

Fourth thoughts: Tribal. Lords are likely pretty strong, along with creature type based effects. A quick search turned up Chief of the Edge, Goblin Piledriver, Ragemonger, Joraga Warcaller, and the possibly too good Lord of Atlantis/Master of the Pearl Trident.

Fifth thoughts: Lands. Since all your cards have the same CMC, once you hit that number every other land is kind of a waste. Sure, you can cast two in a turn, but would you rather have drawn those two lands or two more copies of your card? 60x Manlands could be interesting: evasive manlands like Creeping Tar Pit, Faerie Conclave, or Treetop Village. Stirring Wildwood also provides a good defense. Other manlands could be better since they come in untapped: namely, Mishra's Factory, Mutavault, Blinkmoth Nexus, and Inkmoth Nexus.

Sixth thoughts: More lands. Well, kind of. The Zendikon cycle, especially Wind Zendikon or Corrupted Zendikon, make them creatures and can be reused. The Genju cycle requires mana, but Genju of the Fields and Genju of the Spires along with the others could be effective. Awakener Druid looks interesting, and Soilshaper does as well to a lesser extent.

I will gladly participate in playtesting, as again, this looks like a super fun format!

Also, the Quash cycle (technically you don't name a card...) and Flame Burst should probably be banned. How has Sound the Call done?

tooTimid on Black is the Best Color

4 months ago

Have you guys even played with Elvish Mystic ?

Turn 2 Awakener Druid anyone?


I'll find the door....

GreatSword on Awakener Druid + Life and ...

10 months ago

This question has to do with Layers, which can sometimes be very complicated. Fortunately this one is simple. If you want to read all about them, you can do so here.

When applying continuous effects, generally the most recent ones will overwrite older ones. Since Life and Limb 's effect is the most recent, it will overwrite Awakener Druid 's. The forest will be a 1/1.

bjb119 on Awakener Druid + Life and ...

10 months ago

What happens if I have an Awakener Druid and Life and Limb in play? For instance, if I play Awakener Druid on turn 3 and then Life and Limb on turn 4, will that revert the 4/5 forest creature created by Awakener Druid into a 1/1 creature?

zombiebrains2535 on Forest Swarm

11 months ago

I would remove the Awakener Druid and Gigantomancer . You don't need to make you're lands into creatures and the gigan is too expensive.

Instead you should add Fresh Meat (creates tokens for every creature lost), and Thundering Tanadon .

Power / Toughness 1/1
Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 3.64
Avg. cube pick 7.93


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
2011 Core Set Uncommon
2010 Core Set Uncommon

Latest Decks View more