Awakener Druid

Awakener Druid

Creature — Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
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Awakener Druid Discussion

Boza on Thoughts on Awaken (New Mechanic ...

1 month ago

There are numerous great things available in just one mechanic:

  • It does not untap the land. I assume it is specifically to make Awaken techinically cost one less, but that means the haste is kind of wasted.
  • You can have any spell with awaken, even creatures like Awakener Druid. Very versatile.
  • Works incredibly well with manlands like Treetop Village.
  • 110% flavor.
  • Provides cool decision points in all parts of the game. Acts less like kicker and more like a split card with fuse.

teamawesome1 on Animar, Tiny Leader

5 months ago

Personally I would change the following things:

Awakener Druid-> Savage Knuckleblade

Remand-> Arcane Denial

Overall you really want to get your value out of using animar's ability, so unless the one drop creature is either amazing or colorless, I would suggest cutting it. If you're going with an artifact sub-theme, then you'll want to entirely overhaul the deck to specifically facilitate that (which I wouldn't suggest doing, but if you've got the cash then go for it). Instead, what you could put in those spots would be great value creatures and creatures that interact with your commander.

General additions I would make:

-MOAR HYDRAS CUZ Y NOT:Apocalypse Hydra/ Savageborn Hydra

-Up creature count and lower non-creature count

-Signal Pest

-Shardless Agent

-Scavenging Ooze

-Kira, the Great Glass-Spinner

-True-Name Nemesis

-Brainstorm and friends

Most of these suggestions as you'll see are relatively budget aside from like three non-essentials.

KalvinHobbez on Commander: Latessa, Master of Shifting ...

6 months ago

I felt like I've made too many commander concepts where they had a passive then a tap ability, I wanted to try a simple "states this, does this" commander for once. Also aren't there a lot of commanders that don't directly help themselves out and the deck they have usually is what makes them who they are? Vorel of the Hull Clade and Kemba, Kha Regent and Mayael the Anima. I feel like there is a decent amount of land animation, too. Like I'll make a list of the ones I can find here for reference (In colors):

Ambush Commander,Animate Land,Anthousa, Setessan Hero,Awaken the Ancient,Awakener Druid,Crusher Zendikon,Earth Surge (Not animation but buffing),Genju of the Cedars,Genju of the Fields,Genju of the Spires,Guardian Zendikon,Hunting Wilds,Kamahl, Fist of Krosa,Koth of the Hammer,Liege of the Tangle,Life and Limb,Living Lands,Living Plane,Living Terrain,Mirari's Wake (Not animation but I forgot that it's a bit like Latessa herself),Natural Affinity,Natural Emergence (Probably one of the best ones for her),Nature's Revolt,Nissa, Worldwaker,Quirion Druid,Rude Awakening,Siege of Towers,Skarrg Guildmage,Soilshaper (Requires arcanes and spirits, but still counts),Spike Tiller,Thelonite Druid,Titania, Protector of Argoth (Not animation but very useful in theme),Vastwood Animist (Requires allies, but at least makes a 1/1),Vastwood Zendikon,Verdant Touch,Vivify,Elvish Branchbender,Equinox (Nice themed control),Jolrael, Empress of Beasts,Skyshroud Blessing (Good control more so),Trace of Abundance (Shroud and mana tapping again.),Timber Protector (More protection and sometimes buffing),Blinkmoth Nexus,Darksteel Garrison (More protection),Dread Statuary,Forbidding Watchtower,Ghitu Encampment,Inkmoth Nexus,Lifespark Spellbomb,Mishra's Factory,Mishra's Groundbreaker,Mutavault,Nantuko Monastery,Raging Ravine,Stirring Wildwood,Stalking Stones,Treetop Village

...thats....thats actually quite a lot of cards available, I'm surprised. Before searching this up I only really remembered maybe 10 cards, but man there is some viability for land creatures. I'm not entirely sure if those last few lands that become a land are labeled as "Land creatures" in rules, but I assume they are.

nighthawk101 on New Format: One-Man Show

10 months ago

Whoa, this looks fun. I had several stages of thoughts...

First thoughts: Ripple and Allies. Ripple is banned, but Allies are fair game. Kazandu Blademaster is obviously the best, although Hada Freeblade challenges that (personally, I'd say the Blademaster). Akoum Battlesinger could be an alternative. Umara Raptor has evasion, but is probably unplayable as a three drop.

Second thoughts: Control. Counterspells would be an interesting strategy, but unless you were on the play you would lose from decking out. Psychic Strike and to a lesser extent Broken Ambitions have a mill effect. Unfortunately, counters can lose easily if an opponent gets a creature on the board or casts multiple low mana spells. Grimoire Thief is an alternative, but fragile.

Third thoughts: Metagaming. I came across Prohibit while looking for counters, and realized it would be great... against the right deck. Conditional counters like Psychic Barrier could work... but if you're on the draw, then your opponent doesn't have to pay anything. However, Narcomoeba could work against a mill-heavy meta.

Fourth thoughts: Tribal. Lords are likely pretty strong, along with creature type based effects. A quick search turned up Chief of the Edge, Goblin Piledriver, Ragemonger, Joraga Warcaller, and the possibly too good Lord of Atlantis/Master of the Pearl Trident.

Fifth thoughts: Lands. Since all your cards have the same CMC, once you hit that number every other land is kind of a waste. Sure, you can cast two in a turn, but would you rather have drawn those two lands or two more copies of your card? 60x Manlands could be interesting: evasive manlands like Creeping Tar Pit, Faerie Conclave, or Treetop Village. Stirring Wildwood also provides a good defense. Other manlands could be better since they come in untapped: namely, Mishra's Factory, Mutavault, Blinkmoth Nexus, and Inkmoth Nexus.

Sixth thoughts: More lands. Well, kind of. The Zendikon cycle, especially Wind Zendikon or Corrupted Zendikon, make them creatures and can be reused. The Genju cycle requires mana, but Genju of the Fields and Genju of the Spires along with the others could be effective. Awakener Druid looks interesting, and Soilshaper does as well to a lesser extent.

I will gladly participate in playtesting, as again, this looks like a super fun format!

Also, the Quash cycle (technically you don't name a card...) and Flame Burst should probably be banned. How has Sound the Call done?

tooTimid on Black is the Best Color

11 months ago

Have you guys even played with Elvish Mystic ?

Turn 2 Awakener Druid anyone?


I'll find the door....

GreatSword on Awakener Druid + Life and ...

1 year ago

This question has to do with Layers, which can sometimes be very complicated. Fortunately this one is simple. If you want to read all about them, you can do so here.

When applying continuous effects, generally the most recent ones will overwrite older ones. Since Life and Limb 's effect is the most recent, it will overwrite Awakener Druid 's. The forest will be a 1/1.

bjb119 on Awakener Druid + Life and ...

1 year ago

What happens if I have an Awakener Druid and Life and Limb in play? For instance, if I play Awakener Druid on turn 3 and then Life and Limb on turn 4, will that revert the 4/5 forest creature created by Awakener Druid into a 1/1 creature?

Power / Toughness 1/1
Color(s) Green
Cost 2G
Converted cost 3


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
2011 Core Set Uncommon
2010 Core Set Uncommon

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