Creature — Human DruidWhen Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
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Awakener Druid Discussion
2 weeks ago
Whoa, this looks fun. I had several stages of thoughts...
First thoughts: Ripple and Allies. Ripple is banned, but Allies are fair game. Kazandu Blademaster is obviously the best, although Hada Freeblade challenges that (personally, I'd say the Blademaster). Akoum Battlesinger could be an alternative. Umara Raptor has evasion, but is probably unplayable as a three drop.
Second thoughts: Control. Counterspells would be an interesting strategy, but unless you were on the play you would lose from decking out. Psychic Strike and to a lesser extent Broken Ambitions have a mill effect. Unfortunately, counters can lose easily if an opponent gets a creature on the board or casts multiple low mana spells. Grimoire Thief is an alternative, but fragile.
Third thoughts: Metagaming. I came across Prohibit while looking for counters, and realized it would be great... against the right deck. Conditional counters like Psychic Barrier could work... but if you're on the draw, then your opponent doesn't have to pay anything. However, Narcomoeba could work against a mill-heavy meta.
Fourth thoughts: Tribal. Lords are likely pretty strong, along with creature type based effects. A quick search turned up Chief of the Edge, Goblin Piledriver, Ragemonger, Joraga Warcaller, and the possibly too good Lord of Atlantis/Master of the Pearl Trident.
Fifth thoughts: Lands. Since all your cards have the same CMC, once you hit that number every other land is kind of a waste. Sure, you can cast two in a turn, but would you rather have drawn those two lands or two more copies of your card? 60x Manlands could be interesting: evasive manlands like Creeping Tar Pit, Faerie Conclave, or Treetop Village. Stirring Wildwood also provides a good defense. Other manlands could be better since they come in untapped: namely, Mishra's Factory, Mutavault, Blinkmoth Nexus, and Inkmoth Nexus.
Sixth thoughts: More lands. Well, kind of. The Zendikon cycle, especially Wind Zendikon or Corrupted Zendikon, make them creatures and can be reused. The Genju cycle requires mana, but Genju of the Fields and Genju of the Spires along with the others could be effective. Awakener Druid looks interesting, and Soilshaper does as well to a lesser extent.
I will gladly participate in untap.in playtesting, as again, this looks like a super fun format!
2 months ago
Have you guys even played with Elvish Mystic ?
Turn 2 Awakener Druid anyone?
I'll find the door....
7 months ago
This question has to do with Layers, which can sometimes be very complicated. Fortunately this one is simple. If you want to read all about them, you can do so here.
When applying continuous effects, generally the most recent ones will overwrite older ones. Since Life and Limb 's effect is the most recent, it will overwrite Awakener Druid 's. The forest will be a 1/1.
7 months ago
What happens if I have an Awakener Druid and Life and Limb in play? For instance, if I play Awakener Druid on turn 3 and then Life and Limb on turn 4, will that revert the 4/5 forest creature created by Awakener Druid into a 1/1 creature?
8 months ago
8 months ago
Example: Awakener Druid has entered the battlefield, and my opponent's forest is now a 4/5 green treefolk creature. He then enchants it with Rancor and ends his turn. I proceed to play putrify, and destroy his Awakener Druid . Would Rancor be destroyed and put back into his hand, or would it stay attached to the land?
9 months ago
I think you'll find that Awakener Druid , Blanchwood Treefolk , Bog-Strider Ash , Cloudcrown Oak , Crabapple Cohort , Heartwood Treefolk , Oaken Brawler , Old Ghastbark , Sentry Oak , Sheltering Ancient , Weed-Pruner Poplar , Edge of the Divinity , Seek the Horizon , and Carapace aren't going to work very well. (14 cards)
Consider the following list of cards: Nemata, Grove Guardian , Yew Spirit , Adaptive Automaton , Coat of Arms , Mirari's Wake , Steely Resolve , Descendants' Path , Elvish Soultiller , Creeping Renaissance , Primal Command , Demonic Tutor , Explosive Vegetation , Sensei's Divining Top , Cultivate , Rampant Growth , and Skyshroud Claim . (Note: this is 16 cards.) While this isn't as strictly creature oriented as the current deck, it maintains a concrete treefolk theme while cutting virtually useless cards and supporting the good treefolk creatures you're running.
|Power / Toughness||1/1|
|Avg. draft pick||3.64|
|Avg. cube pick||7.93|
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|