Howl of the Night Pack

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Tokens

Howl of the Night Pack

Sorcery

Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

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Howl of the Night Pack Discussion

BringerOfStorms on Mono Green Omnath Ramp

1 month ago

Traverse the Outlands is a super powerful card if you are interested in another ramper I would certainly move it from maybe to main deck. You also might consider Howl of the Night Pack with all those forests and token synergy. Cool looking deck man.

~BoS

Candyman949 on Lost in the Woods with Azusa

2 months ago

that is very true, but she does make defenders for herself. and yes, i did not notice the fact that you can get an emblem the turn after you play her. I'd recommend cutting five lands to put in some more bombs. while you may get plenty of draw effects, you are very likely to draw lands non-stop. If Primeval Titan wasn't banned, I'd recommend him. but I'll put a few suggestions out there. Beacon of Creation, Howl of the Night Pack, (a personal favorite as I'm a wolves player) Sasaya, Orochi Ascendant, (Very easy to flip in a deck like this one, and then you have infinite mana) Kalonian Twingrove, and of course you cant have a deck named lost in the woods without Lost in the Woodsalso, with all those lands, put a few x drops in there, such as Endless One, Wurmcalling, Genesis Wave, or Lifeblood Hydra

QuantumMechanic on Mono-Green Elf Combo Deck

5 months ago

So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?

2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.

3 Druid's Deliverance has saved my butt many times when things get rough, AND it gives another token anyways. Basically an improved variation of Fog fit for this deck.

2 Revive can bring back a fallen creature OR other card; meaning, I could use it to bring a creature back OR just to recast another good spell such as Howl of the Night Pack or Elvish Promenade.

2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.

2 Immaculate Magistrate can be almost broken with 4 Joraga Warcaller, and is just a great card to have on the field nonetheless.

2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.

4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!

2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.

2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.

2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.

2 Ivy Lane Denizen pairs nicely with Joraga Warcaller, as well as cards such as Howl of the Night Pack, Ambush Commander, and Elvish Promenade, allowing for some decent buffs.

3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.

3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.

2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.

2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.

3 Elvish Visionary helps me with card draw, giving me a little more to work with.

2 Elvish Champion gives creatures a decent buff and Forestwalk. Great when paired with 2 Nylea's Presence, which could also help me with card draw if needed.

Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.

So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?

Kattata91 on Suddenly Wolves

6 months ago

Your deck has 2 of my absolute favourite cards in, Master of the Wild Hunt and Howl of the Night Pack, I think it's awesome so you get a +1 from me! My deck uses both of those cards but is way more passive, Howl of the Wild Hunt

Cat_With_Headphones on WOOF

6 months ago

Personally this gets a +1 from me, a fellow fan of mono-green! Howl of the Night Pack has to do with the number of Forests you have, so how I would do it is an emphasis on ramp and things based on number of Forests/Lands, with Wolf tribal to hold them back until you can set it up.But I'm not the most knowledgeable expert, wait to see what other people tell you. Great deck so far, I'm sure you'll make many more! :)

zephramtripp on one for all and all for mycloth

7 months ago

As the previous poster suggests, it might be worthwhile to use token creatures to power up Ezuri very quickly. There are a couple options that seem most applicable to your deck, including:- Avenger of Zendikar- Chasm Skulker- Hangarback Walker- Hooded Hydra

Other options might include, to name a few: Acorn Harvest, AEther Mutation, Animation Module, Awakening Zone, Beacon of Creation, Caller of the Claw, Howl of the Night Pack, Homarid Spawning Bed, Genesis Chamber, Grizzly Fate, Kessig Cagebreakers, Master of Waves, Rise from the Tides, Sprout Swarm, Wolfbriar Elemental, Snake Basket, Sekki, Seasons' Guide.

These are mostly was to dump tokens into play en masse to most quickly generate experience from Ezuri, as well as establishing board presence more quickly.

Cool deck, though!

Voxelfox20 on Of Wolves and Elves

8 months ago

I have a few suggestions but a lot of them are high mc cards, they might be worth a thought though :D.

Raised by Wolves for some more tokens. Feed the Pack Combos well with anything that can increase a creatures power. Howl of the Night Pack for a lotta wolves if you ever get late game, probably wont need to consider this one but its just a pointer. Predator's Howl is good for more tokens and a lot cheaper than the others, ( Also combo's with Feed the Pack )

MrKrabs on Inch by Inch, Row by Row

8 months ago

Over time I've shifted the deck towards a strong enchantress theme. I used to focus on things that made my lands creatures or that put a bunch of creatures into play based on my lands, but I often found it wasn't as potent as just drawing as many cards as possible. Ultimately Howl of the Night Pack is probably coming out as well, since it doesn't keep me from milling out like Beacon.

I think if I were to add a land animation spell back in, it would likely be Jolrael, Empress of Beasts.

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