Howl of the Night Pack

Howl of the Night Pack


Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

Browse Alters View at Gatherer


Have (1) gildan_bladeborn
Want (1) Benign

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all



Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Howl of the Night Pack occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Howl of the Night Pack Discussion

Stalin_mtg on Budget Red/Green Wolf Deck

3 months ago

Try adding Howl of the Night Pack it's a good sorcery but has a kinda high mana cost but is really good for getting a lot of wolves

Spell_Slam on The Pack Approaches

3 months ago

Howl of the Night Pack is definitely a card you should have. This is one of the best ways to end games with your wolf deck. Most of your spells and creatures are green, so I would definitely run less white sources and run more basic forests. You have so much fixing already with your ramp and duals that plains could be easily cut to 1-2 copies.

Arlinn, Voice of the Pack is an excellent way to grow your wolves as they enter play and works very well with your commander. In the same vein, running lots of anthem effects will also allow you to control the board by being able to fight creatures while still having your creature survive. Green and White have tons of anthem effects; take your pick.

Wicked Wolf is great, even if you don't have a food token. I would definitely run it, Gilded Goose, Fierce Witchstalker and Gingerbread Cabin over Tundra Wolves, a land, Tel-Jilad Wolf and Mana Geode.

raspberryfish25 on Army of the Selesnya

5 months ago

Eldrazi_lord One last thing regarding your question on using Howl of the Night Pack or Scourge of Skola Vale . Personally I would not use either because, I don't think their effects are going to be that impactful but, if i had to pick one it would be Howl of the Night Pack . If you want to run an effect like Howl of the Night Pack why not consider Storm Herd ? It will have better synergies with your deck since you will already be gaining a lot of life plus the built in evasion of the Pegasus tokens could win you the game if you end up untapping with them next turn.

Either way I think you have a really strong deck here!

Eldrazi_lord on Army of the Selesnya

7 months ago

Question would Howl of the Night Pack or Scourge of Skola Vale be good additions to this deck or no. Scourge is a less likely choice but just wanted to ask.

Funkydiscogod on Howl of the night pack Deck

8 months ago

Since all your land search effects put at least one land into your hand, use Skyshroud Ranger , Sakura-Tribe Scout or Walking Atlas instead of Llanowar Elves .

Boundless Realms or Nissa's Renewal could be pretty good as the final search spell.

You might consider Key to the City as a way to throw away dead sorcery spells to find more action. And if you can make unblockable creatures, Primal Bellow , Timbermaw Larva and Blanchwood Armor would close out a game quickly.

This would take some of the focus away from wolves, and more on to the "number of forests" part of Howl of the Night Pack . I'm not sure that's any better.

luaswolf on Howl of the night pack Deck

10 months ago

kamarupa thank you for the advice!

I agree, during my playtesting of the deck it always seems like Howl of the Night Pack is just too slow and doesnt auto win when played so I am thinking of maybe focusing on getting a 4 or 5 mana threat on turn 3 through mana ramp (ex Llanowar Elves and Nissa's Pilgrimage ) and including some spells to protect them like Blossoming Defense or Ranger's Guile . Do you think it is better to have those protection spells or include more Beast Within or include card draw in Harmonize ?

Also, I was thinking of playing around with 3 Oran-Rief, the Vastwood since we are playing mono green but I dont know if it would slow us down since we only play 19 lands and having an Oran-Rief the vastwood in the first 2 turns would put us behind. Do you guys agree or disagree?

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