Elemental Uprising


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Elemental Uprising


Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Elemental Uprising Discussion

Rhadamanthus on Animating Arixmethes, Slumbering Isle before ...

9 months ago

The P/T will be whatever the animating effect says it should be. If you use Elemental Uprising then Arixmethes will be a 4/4.

Anything that changes a card's characteristics will be applied on top of whatever its printed characteristics are. Sometimes the changes are additive ("becomes a Zombie in addition to its other types", etc.) and sometimes the changes just overwrite the base characteristics ("becomes a 4/4 Elemental creature", etc.). In this case the land animation effects overwrite Arixmethes' base P/T

randomthing on Animating Arixmethes, Slumbering Isle before ...

9 months ago

I have began brewing Arixmethes, Slumbering Isle and am trying to understand the interactions that involve animating him before the slumber counters are removed. I am unsure which P/T ends up beind used with spells like Sylvan Awakening, Awakener Druid, etc. So heres an example: What is the end result if I use Elemental Uprising on Arixmethes, Slumbering Isle.

lagotripha on Throne of Thorns

1 year ago

I tried this with Natural Affinity and Sylvan Advocate a while back. The haste on Sylvan Awakening makes it a lot better. A beatdown plan isn't off the table. You actually reminded me to look back over the decklists.

Earth Surge/Elemental Uprising/Genju of the Cedars/Early Harvest are all there, and can have an impact, depending on what else you are jamming and what the plan is.

Perilous Forays/Seed the Land can give you quite a lot of range.

xyr0s on Green Deck Wins Fast Aggro

1 year ago

Aggro isn't an anomaly for green - it's just normally called "green stompy", rather than "green deck wins".


Fog in aggro? Your plan is to win by dealing damage, right? So what would you rather draw: A damage-dealing creature, like Leatherback Baloth or a Fog? There might be a use for Fog in the sideboard, against decks like infect (where you can win by deflecting just one really heavy attack). Otherwise not a card you should play in aggressive decks.

Collected Company is a really strong card... but never stronger than what you can find with it. In this case, you have 12 creatures, equal to every 5th card in your deck. That means on average, Collected Company will find 1 creature for you to put into play. Besides that, using it in opponents turn could dig up a Groundbreaker for you, which isn't really all that great, unless you hold of playing company until the end step (meaning you'll get no surprise blockers from it). To make something from Collected Company you should play at least twice as many creatures as you do.

Hurricane and Squall Line are both x cost spells, which isn't really great in modern, but ok... if... you had some ramp, or something more than 20 lands. Assuming that you don't care about your own life total, you'll end up paying 5 mana for a Lava Spike (plus damage to fliers, if there are any) with Squall Line. It just doesn't seem all that great. And against opponents that aggro harder than you, you would not like to lose life, and then you have 8 useless pieces of blanked cardboard.

Giantbaiting is an interesting card. Potentially 8 damage for 3 mana... but at the cost of tapping an additional 2 creatures. And with the number of creatures you have, it's doubtful if you ever have 2 in play, and would rather tap them than attack (Groundbreaker dies at the end of turn, and attacks for more than the token it could pay half of by attacking). Sure, you could also use the Elemental Uprising-land for tapping, but then you'd need to have a bunch of land in play to play both uprising and Giantbaiting and having an extra land, and with 20 lands in your deck, that is unlikely.

Gattison on eyes2sky

1 year ago

Blue seems to animate lands most in pauper.

But there's also Elemental Uprising and Lifespark Spellbomb. Only 3 cards out of 99 that synergize with the Commander? is non-creature recursion in mono-green strong enough?

Moby_Copperfield on

2 years ago

Darksteel Citadel and Cascading Cataracts works with stuff like Elemental Uprising and the ultimate for Nissa, Sage Animist  Flip.Cascading Cataracts also provides colour fixing in a pinch.

HairyManBack on Bant land creatures

2 years ago

This is nostalgic from what I started a year ago. So much fun but so clunky from my experience.

Elemental Uprising was never really impressive. Never could could decide if Planar Outburst was MB or SB.

Always felt like manland decks was missing a spell or two to bind everything. Tamiyo, Field Researcher is still better than Nissa from what I've seen. Even though Nissa is suppose to be the hallmark for this build.

I've even considered going 4-color w/red for Aether Hub, Harnessed Lightning, Radiant Flames, and the manland access. Never did but perhaps I should before rotation. Just one more shot.

rwking082 on Green Is Not A Creative Color

2 years ago

I was not aware of Lifeforce. What a delightful little card.

I absolutely misread Elemental Uprising. Luckily, I had yet to play it. However, Whispersilk Cloak does what I want and more. I'll swap.

Scour from Existence is interesting. The catch, of course, is the 7 CMC. Even Omnath may have trouble with that when he needs it most. But come mid-game, 7 mana is a drop in the bucket. Maybe it's worth running. If I come across one I'll give it a go and see how it plays.

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