Greenbelt Rampager


Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Greenbelt Rampager

Creature — Elephant

When Greenbelt Rampager enters the battlefield, pay . If you can't, return Greenbelt Rampager to its owner's hand and you get .

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Cardhoarder (MTGO)

0.26 TIX $1.26 Foil


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Greenbelt Rampager Discussion

Grunyarth on JUND Constrictor

4 days ago

I would recommend Voltaic Brawler, Greenbelt Rampager, and 2x Rishkar, Peema Renegade, as the first 2 are good creatures, and winding constrictor into rishkar is possibly the strongest curve in standard. Also, if you have a constrictor and a Longtusk Cub on the board, Greenbelt Rampager Is basically just 1 green mana to give 2 +1/+1 counters to longtusk cub. Whether or not to mainboard Verdurous Gearhulk vs Ridgescale Tusker depends mainly on how much removal is in your meta (if you have no creatures the gearhulk is better). I personally don't find Scrapper Champion too powerful, as he can be underwhelming when you don't have a constrictor, although I could see him doing well in some match-ups, so it's up to you. Also btw you have 3 bristling hydras in the main and 2 in the sideboard. And Glint-Sleeve Siphoner is also awesome

noodr on UG Simic Evolve

1 week ago

Nice deck! I love the Greenbelt Rampager synergy as you can keep evolving your dudes if you don't pay the enter the battlefield effect. +1 from me! :)

joshua611 on Energy Decimator

2 weeks ago

Update, replaced a single Greenbelt Rampager and Minister of Inquiries with two copies of Nissa, Steward of Elements.

Grunyarth on Bang for Buck Bushwhacker! (Budget Red AER Aggro)

2 weeks ago

Magmatic Chasm is often a better version of Destructive Tampering. I would also recommend cutting down to only 3 Kari Zev, Skyship Raiders, as she is legendary. I don't think your deck benefits enough from the artifact subtheme to be worth your time, so I would recommend swapping the Hope of Ghirapur and Inventor's Apprentice for other 1 and/or 2 drops (Village Messenger  Flip is amazing). Pia Nalaar is also somewhat weak in aggro, so you could swap her out for more 2 drops. I would also recommend swapping Aether Chaser out in favor of Thriving Grubs, as it is much better to have the 3/2 than the 2/1 and 1/1 in my opinion.

I have a very similar deck, but mine is GR, and I have to recommend that upgrade path if you want to upgrade your deck, as it gives access to Voltaic Brawler and Greenbelt Rampager

landofMordor on Mono Green Standard STOMP

2 weeks ago

Hey friend. Love the idea -- very original and cleanly executed. I would make a couple changes, however:

Cut a few copies of the Last Stand, since you probably won't want to cast it every game.

Add Greenbelt Rampager and/or Rishkar, Peema Renegade.

Add a few more Deserts over Forests to fuel the "sacrifice" clause of the Oasis. Maybe the manland Desert?

For sideboard, I'd put in artifact hate, Heroic Intervention, Sixth Sense if you find yourself in a card-advantage war often. And probably stuff like Clip Wings to hate on flying creatures like Archangel Avacyn  Flip.

abby315 on Paradox Engine Combo

3 weeks ago

Ooh. You should look into the actual infinite combo Paradox Engine + Greenbelt Rampager + Servant of the Conduit deck. It's a lot like this one, but with a pretty complex 3-4 card interaction that gets infinite mana by having Engine, casting Greenbelt Rampager with a mana dork, tapping a Servant of the Conduit for a mana & spending the energy so Greenbelt bounces, untapping your dudes with Engine, et voila. It can also run Minister of Inquiries for infinite mill, plus you get some sweet card draw out of Shielded Aether Thief if you need it.

I recommend it because it seems up your alley, based on this deck. If you can't get the combo it functions similarly to this. A guy was working on it on Reddit for awhile :)

BeanieJ on Death's Row

3 weeks ago

Love the description! However, the ramp pieces seem to lack a real focus on the mana curve. I believe that you would have an easier time reaching your ramp goals like Ulamog, the Ceaseless Hunger and a large Torment of Hailfire if your ramp pieces where as follows. Turn two ramp Ulvenwald Captive  Flip into Hedron Archive into Nissa's Renewal. This sets you up at ten mana by turn five, assuming you've made every land drop.

With a focused ramp sequence, we can trim the uneeded cards like Greenbelt Rampager and Attune with Aether. These cards don't provide the much needed ramp or stabilization the deck requires to reach its goal. Perhaps there is an argument for the Rampager, but I believe that the fixing from attune could be cards that helps stabilize the board to get you into the late game.

Some closing thoughts, 20 lands is a very, very, very low land count for any deck that runs a ten mana spell. While the deck currently has 19 cards dedicated to either producing mana or finding land, If for any reason one of these dorks should be removed, which will happen from time to time in a game of magic, you would suffer a massive tempo swing in your opponents favor. I'd consider running at least 24 lands

Darkwolf1601 on Elephants Never Forget (Elephant Tribal)

4 weeks ago

Oloro_Magic the earliest Greenbelt Rampager can be played is on turn two, even with Aether Hub. I can play a forest turn one and turn two to achieve the same effect, either playing Greenbelt Rampager once on turn one and twice on turn two, or by playing Arbor Elf on turn one and then playing Greenbelt Rampager three times on turn two. Aether Hub means paying more money for something I can achieve with two forests.

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