Greenbelt Rampager

Greenbelt Rampager

Creature — Elephant

When Greenbelt Rampager enters the battlefield, pay . If you can't, return Greenbelt Rampager to its owner's hand and you get .

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Set Rarity
Aether Revolt (AER) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Greenbelt Rampager Discussion

JostinFrutz on $100 Jund

4 months ago

Hey Chasmolinker, thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek

We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).

As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!

Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!

Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?

Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.

Other cards I've been thinking about: Domri, Chaos Bringer , Domri Rade , Chandra, Pyromaster , Arlinn Kord  Flip, Vampire Nighthawk

Brutal_B on Atraxa, But Its Energy

9 months ago

So i built my own!

Not an exact replica as that's not my style.

I found Greenbelt Rampager and Empyreal Voyager to be pretty fun. I'm surprised you're not running Aethertide Whale .

As I was combing through my collection to build my deck I noticed there was a good bit of red cards that supported energy: Voltaic Brawler and Lightning Runner for example. Did you give red any thought when building yours?

Juha on Gruulyard

1 year ago

I like this deck! What I'm concerned about is having something for the one that Burning-Tree Emissary generates. Maybbe something like: Mutagenic Growth , Prey Upon , Rancor or Greenbelt Rampager .

Atarka's Command is usually a sideboard card.

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

1 year ago

Thanks for the comment Mr_Versatile123!
When I first built the deck, I was unsure of which 1-drop would work best for the deck. Bloodhall Ooze and Greenbelt Rampager were the two contenders. I started off with 2 of each, but once I started playing with the deck, generating didn't seem to be an issue in games where I didn't draw Greenbelt Rampager. Whereas, Ooze synergized so much with Winding Constrictor that I decided to abandon Rampager.

If you wanted to focus more on production, say a build focused around Aetherworks Marvel, then Greenbelt Rampager is a better fit for that sort of deck. That usually takes you out of Jund colors however and probably isn't worth the effort. Not sure though as I've never tried it.


TL;DR: If you want to focus on production, play Greenbelt Rampager
If you like +1/+1 counters, play Bloodhall Ooze

Mr_Versatile123 on So, You Wanna Play Jund Yea? (Budget)

1 year ago

You have a maybeboard. I'm very interested in the deck, and have gotten a lot of the pieces. I want to know your thoughts on what you would cut for Greenbelt Rampager as i own a playset and want to know why you included it. Thanks!

xyr0s on $50 simic menagerie

1 year ago

Got a couple of suggestions:

Less lands - just about 20. You want to win by early damage, you shouldn't draw more than 3 lands, and should be able to run with just a couple of them in play. You should also watch for having too many cards at 2+ cmc, since it's not just your first turn that's slowed down, but it takes a while longer, before you can play 2 cards on the same turn.

Exchange Endless One for Champion of Lambholt. You don't really have enough mana for making a really impressive Endless One anyway, and champion gives a bit of evasion to your whole team.

Wans't there a Pelt Collector in this deck earlier on? It should come back. And then, you could add the sometimes-elephant Greenbelt Rampager. That should trigger all the evolvers just fine.

StrateN on Elephant Tribal EDH

1 year ago

1.: Ich würd diverse Elefanten rausnehmen - es gibt zu viele die nicht wirklich was können War Mammoth War Elephant Wild Elephant Trained Armodon Noble Elephant Frontier Mastodon Ghalma's Warden Iron Tusk Elephant Greenbelt Rampager, es müssen nicht alle raus, aber das sind Karten, die selbst im Pauper eher medium wären.

2.: Ein bischen mehr Ramp schadet nicht - mehr Mana zur Verfügung und weniger Länder im Deck. Dann würd ich aber vermutlich Land Tax rausnehmen.

3.: Swords to Plowshares, Path to Exile und Return to Dust würd ich ins Maindeck aufnehmen. Path to Exile ist nicht günstig - könnte man auch durch Condemn ersetzen.

3.1.: Sylvan Reclamation ist nicht ganz so gut wie Return to Dust, aber Artefakt und Enchantment removal ist fast immer hilfreich

4.: Grave Sifter kann ich für Tribals empfehlen, den müsst ich auch noch irgendwo rumliegen haben ;)

5.: Adaptive Automaton und Beastmaster Ascension würd ich auch ins Maindeck packen. Urza's Incubator ist zwar ziemlich stark, aber eigentlich auch zu teuer - außer du nutzt ihn gleich bei Ialla und Edgar mit ^^

6.: Über den Commander haben wir ja eigentlich schon gesprochen, aber nochmal zur Erinnerung: Mir persönlich gefallen Gaddock Teeg, Karametra, God of Harvests und Mirri, Weatherlight Duelist besser als Selvala, Explorer Returned

Goretast on [Primer] Karametra's Bounce House

1 year ago

Thanks for the comment SynergyBuild! I've seen a few of your decks around here. Do you have any suggestions on what I should remove to add Greenbelt Rampager or any other suggestions?

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