Creature — Elephant
When Greenbelt Rampager enters the battlefield, pay . If you can't, return Greenbelt Rampager to its owner's hand and you get .
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Greenbelt Rampager Discussion
4 hours ago
goblinguiderevealpls just thought of switching out 4x Temple of Mystery for 4xAether Hub so I have an outlet for energy counters. That would make it so I can play Greenbelt Rampager more than 3 times. Swapping out 2 of each basic is also a possibility hmmm....
I'd miss the scry but what do you think?
7 hours ago
goblinguiderevealpls Gyre Sage is 1 part of the engine... it's kind of necessary in the current build. The mana it produces gets exponentially bigger each turn and its not a one off like Burning-Tree Emissary. Experiment One is good but he would not fill the void left by Gyre Sage
Without a powerful enough mana engine to get lots of servos out I don't see Avatar of the Resolute being super strong once he ETB.
And the Idea behind Greenbelt Rampager is not to keep him in play. His real worth is The ability to play him Multiple times. He enters that battlefield for G then his ETB sends him back to my hand because I can't pay the Energy to keep him out. Its a 3/4 body for G that will evolve any creature that hasn't evolved yet and even most that have a few times. Throw a Master Biomancer on the battlefield and its basically ---
"Pay G: Evolve all creatures with Evolve and Trigger Renegade Krasis"
9 hours ago
goblinguiderevealpls I agree that Experiment One has a place in here but what do you think I should remove? I'm leaning towards Thrummingbird. I'd also like to add Greenbelt Rampager, and maybe put Ooze Flux back in somewhere. What are your thoughts on that
12 hours ago
Hey man, big Karametra fan here! I have a list that is very different (here if you wanna look), and I was talking to another Karametra that tries to get an explosive land base like yours here, but I'll leave here just a few suggestions that should further enable your landfall shenanigans.
Knight of the Reliquary also can give you extra triggers while getting you any utility lands.
Have fun with Karametra!
1 day ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
1 week ago
If you are going to try and abuse Greenbelt Rampager with both Oketra's Monument and Rhonas's Monument, I would recommend finding room for Longtusk Cub. Right now you only have one energy sink in Aethersphere Harvester (which is still a nice energy sink) to prevent the Elephant from sticking on the battlefield, but adding the Cub gives you another chance to soak up the energy created by the Elephant by creating +1/+1 counters, as well as the benefit from the cast trigger on Rhonas's Monument. I like your inclusion of the revolt creatures as well, as you do have a large number of ways to turn revolt on.
1 week ago
The 2nd Energycounter is added when you take Greenbelt Rampager back to your hand. Then, before you play him again, the 2E have to be spend :)
1 week ago
Hate to be he bearer of bad news but this combo doesn't work. the wording on Greenbelt Rampager makes paying the energy cost a must (from gatherer):
"2/9/2017 - If you have , you have to pay it, even if you dont want to."
So you can't just choose not to pay the enery and keep bouncing him.