|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Goblins (EVG)||Rare|
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Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ambush Commander Discussion
2 months ago
Add more elves that give and get counters like Allosaurus Rider, Ambush Commander, Deranged Hermit could be good, Drove of Elves would just be good for a green deck and Elvish House Party would just be fun. There are some more and I haven't looked at any spell besides creatures so keep looking and improving your deck LykosMTG
2 months ago
Lost in the Woods
Howl of the Night Pack
Beacon of Creation
Life and Limb
Staff of the Wild Magus
Rofellos, Llanowar Emissary
Dark Heart of the Wood+Overgrown Tomb or Utopia Sprawl
Patron of the Orochi
Reach of Branches
7 months ago
8 months ago
Lands don't die from lethal damage? Sweet, time to build a deck around Ambush Commander!
9 months ago
Thanks for the suggestions dbpunk. I originally had Meren of Clan Nel Toth in here but she is surprisingly difficult to find so I gave up haha. Adun Oakenshield actually plays a very good impersonation of her, though not quite as good.
Mazirek, Kraul Death Priest doesn't really fit the what the deck is trying to do though. Yes I plan to be sac'ing numerous creatures, but in most cases when I start sac'ing creatures it is to combo out or in response to a board wipe so his ability doesn't really do much in this deck.
Ambush Commander is an interesting idea, though I would probably use something like Rude Awakening in stead. I have found at times that I have a TON of lands with not too much action in my hand, so a card like that might be helpful. I'll see how it plays in the deck.
9 months ago
10 months ago
So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?
2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.
2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.
2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.
4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!
2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.
2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.
2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.
3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.
3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.
2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.
2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.
3 Elvish Visionary helps me with card draw, giving me a little more to work with.
Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.
So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?
10 months ago
Sorry I forgot to add explanations,
Elvish Mystic and Llanowar Elves are important as they are the best 1 drops you could place on turn 1 (in an elf deck). They help power everything in later turns. Also, you are kind of lacking on 1 drops.
Elvish Archdruid - a great lord, is probably the only one you will run if you play modern. Taps for a heck ton of mana.
Elvish Visionary - green can often lack card draw, and this guy provides it.
Ambush Commander - very great with elvish archdruid, you can tap the archdruid for even more mana, or just have 2/2 elf lands.
Elvish Promenade makes a ton of tokens with ambush commander.
Wellwisher makes a ton of life.
Heritage Druid allows for some awesomely broken turns, as you ignore summoning sickness if you tap creatures to her ability.
Dwynen's Elite: a 2 for 1 with 3 power split between 2 creatures is great.
Ezuri, Renegade Leader allows for a turn 3 win. turn 1 Llanowar Elves, turn 2 Heritage Druid + Dwynen's Elite, tap all 3 into an Elvish Archdruid. turn 3 cast Ezuri, Renegade Leader, tap archdruid for 6 mana, activate ezuri, swing with your 4 untapped creatures for 21 damage.