Ambush Commander

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Rare
Scourge (SCG) Rare

Combos Browse all

Ambush Commander

Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Latest as Commander

Ambush Commander Discussion

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

1 month ago

Thanks, I appreciate it!

And yeah -- Throne of the God-Pharaoh was a game-changer when it found a home in this deck. It frequently wins me the game. I also think that with any high-mana generation deck that you need not only outlets for all that mana, but also card-draw.

The Vanquisher's Banner s are nice, and producing the mana to play them even on turn 2 or 3 isn't out of the question with this build, but I'm a big fan of older cards just for the nostalgia. Even so Sylvan Messenger stands up to even modern cards in this respect. He's even better with innate Trample once in play (making him a nasty target for Wirewood Pride or Alpha Status ). I didn't mess too much with trample; he and Ezuri are the only two options for it. Instead this deck is all about that ever-important 'elf count', and then just uses spells which complement that.

A horde of elves (including lands with Ambush Commander ) and a high-mana dump on Tribal Unity generally does just fine even without trample in my experience, but it's nice to have an additional deterrent.

TheMadRocketeer on Elves

2 months ago

DreadKhan, this is a great idea as well. I don't currently have any Ambush Commander , but it would also combo nicely with Immaculate Magistrate . As for the extra mana I don't really have many good mana sinks in the deck besides Genesis Wave . Some include a Craterhoof Behemoth or two as a big finisher, but I don't own any of those either.

DreadKhan on Elves

2 months ago

I don't know if it would help your deck, but I also run x1 Ambush Commander , and he regularly does some hilarious stuff with Elvish Archdruid, allowing excessive ramp and giving me a small army instantly. I don't think I'd go past x1 of him lightly, since he's 5 mana, and just a 2/2, but his 2nd ability can be a sneaky surprise too.

Fallerup on Elves

6 months ago

If you are gonna be attacking every turn with your elves, you might want Aetherflux Reservoir . you gain a bunch of life, then nuke your opponents down 1 by 1. also Ambush Commander + Nissa, Who Shakes the World is an hilarious combo. in your deck, you would get 26 indestructible 1/1 elves, then you can pump them up to 4/4's with ezuri. assuming you can protect nissa to get her ultimate off of course.

Fallerup on Baby’s First Elfball

6 months ago

if you switch out Freyalise, Llanowar's Fury with Nissa, Who Shakes the World you will have an unstoppable army of 4/4 elves if you can ultimate her. her ultimate pulls all your basic forests out of the deck and makes them indestructible, then Ambush Commander turns them all into 1/1 elves, you then use 5 of them to pump them up to 4/4's and you have 25 4/4 indestructible elves, sounds like a plan right? But if your playgroup is aware of this combo, you need to protect nissa so she gets to her ultimate. If you don't care about money, Doubling Season would help with that. Kamahl, Fist of Krosa , Heroic Intervention and Wrap in Vigor are also great board wipe protection. If someone boardwipes and you have Kamahl on the board, turn all their lands into creatures, that way they lose everything for their aggressive move. you lose your creatures, but they lose everything.

Inkmoth on Yeva Draw-Grow (Budget)

7 months ago

Once the deck started turning into what it is now, I myself would stutter and it was an absolute drag for my pod as I would sit there thinking for about 10-15mins at the end of someone's turn mindboggled with the amount of things you could possibly do to close efficiently. So I totally sympathize with your "soft serve" comment.

You are very welcome, btw, I just wanted to people to enjoy the craziness that is this deck. So thank you so much for trying it out! :)

The Cloudstone Curio was removed because relying on it was as dependable as Staff of Domination and staff does everything curio hopes to achieve with less pieces. As of right now, Cloudstone Curio might need to stay, since it's a cheaper than Staff of Domination and you still need the contingency plan.

The budget version has had some neglect I'll be honest and upon looking at it there are a few changes that need to be made, and for you sir, I'll get right on them. Give me a week, since I want to play test the changes made as well and hopefully get rid of Cloudstone Curio .

As for your Paradox Engine , Ambush Commander would be your best bet, they clash in terms of synergy. Sorry for taking long on my response, my weekend has been super busy.

Fallerup on Yeva Draw-Grow (Budget)

7 months ago

the new Nissa from War of the Spark might be great in this deck, since she makes all your lands indestructible with her ultimate. pair that with Ambush Commander and you have an army of indestructible 1/1's and if you run Ezuri, you can make them 4/4's. I do understand that this is budget and Nissa might cost a lot, we don't really know yet, Ezuri might be out of reach since he's 4 $, but it is something to consider for those that can afford it.

Inkmoth on Yeva Draw-Grow

9 months ago

It has saved me 3 times already, once against an Aetherflux Reservoir hitting me for 50 and another was a Song of the Dryads on a Staff of Domination . Which was crazy. I play around rod easily since the loops established can already kill it before Thousand-Year Elixir makes it into the scene. Once I'm going for that line, there's not much that can stop it cause it means I've acquired infinite mana. It also lets me pivot to the mill loop efficiently in the situation where Geier Reach Sanitarium gets stuck in the hand. It has also gotten me Cloudstone Curio when Temur Sabertooth got exiled.

Last but not least, getting rid of it removes my ability to instant kill, making me solely rely on the mill combo which might help my opponent. I honestly thought this was a pet card, but it's the one card that allows me to play anything out of my deck and my most precision-based outlet.

Myriad Landscape : I totally agree, especially since Ambush Commander might be coming out soon, but I still need more testing, so I need about another week, since I won't be playing much this weekend, but it seems definite.

Ravenous Slime : It's actually in my SB to stop Flash + Hulk , but I've been dealing with a lot noncreature recursion lately, so Scooze is in the main board.

Mana Vault : Has been in and out, but I'm honestly happy where I am at in the artifact ramp, if I feel like that becomes its shortcoming, I'll revisit this.

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