Ambush Commander

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Rare
Scourge (SCG) Rare

Combos Browse all

Ambush Commander

Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Latest as Commander

Ambush Commander Discussion

sholva on Green deck wins

2 weeks ago

Thanks for comments Apollo_Paladin , appreciate it.

  1. I'm not big fan of Ambush Commander , as you said he is kinda mana heavy. He might be ok for sideboard to get with Living Wish but i cant think of case when i would want to search him.

  2. Jagged-Scar Archers sure should be in sideboard to deal with flying creatures. About Wirewood Pride , maybe. I personally rather have more elf's and faster ramp.

  3. Totally agree with Throne of the God-Pharaoh , i will add one to my deck.

  4. I think i have card draw handled, you suggested Sylvan Messenger , i have similar effect Lead the Stampede i was considering messengers but chose stampede instead because i have some non-elf creatures. And about Vanquisher's Banner instead i have Beast Whisperer , i think either will work but i prefer elf instead of artifact.

Apollo_Paladin on Green deck wins

2 weeks ago
  1. Ambush Commander isn't terribly expensive dollar-wise (just over a buck last I knew), but he's a little heavy on mana cost. That's generally not an issue for an elf deck, particularly because I see you're running Priest of Titania and a bunch of other mana producers along with Vitalize which is one of my favorite cards ever in my elf deck.

  2. Jagged-Scar Archers is a good way to deal with flying, even if you just sideboard a couple ultimately, and Wirewood Pride is a very mana-efficient way to ramp up your damage early, or provide a surprise blocker for a big creature out of one of your 1/1's.

  3. Throne of the God-Pharaoh is an excellent and cheap way to add an alternate win condition to an elf deck; it's done stellar in mine since you can just tap your 1/1's for mana to deal damage rather than have them attack (even if you don't need to spend it).

  4. The only other thing I can suggest is some card-draw. Elf decks of this nature tend to speed through their hand fairly quickly. I use Sylvan Messenger and Vanquisher's Banner personally.

  5. You can check out my Legacy Elf deck entitled "Tae'rin Terror (Elf Zerg)" if you want some other neat options for elf synergy. It's not a "budget" deck, but there's no card in there over 6 or 7 dollars. Also, there are so many good elf cards that it's impossible to make determinations on the "best" for many cases, but I've had mine going for quite a few years now and it's continued to speed up. All about that Elf Count for the real craziness, imo. Hope this helps, giving a +1 on this deck either way just for using Vitalize ; that's one of the more overlooked ones it seems and I've been able to recommend that to quite a few elf decks in the past. Way to be on top of it!

Apollo_Paladin on 1 elf, 2 elf, 3 elf, 4 elf, 5 elf, 6 elf, 7 elf

1 month ago

Throne of the God-Pharaoh is one of the most consistent win conditions in my elf deck (Tae'rin Terror is the name of the deck). As for Ambush Commander , I've never had a problem with mana generation, but my build is slightly different as well, utilizing Llanowar Elves , Priest of Titania , and Elvish Archdruid . I also rely heavily on Vitalize which is a super-easy way to generate huge amounts of mana even early-game with all of the mana tap elves. To each their own, though. Props on a nice deck either way.

Apollo_Paladin on 1 elf, 2 elf, 3 elf, 4 elf, 5 elf, 6 elf, 7 elf

1 month ago

Personally I've always favored Sylvan Messenger for elf-drawing. Combined with Vanquisher's Banner (as suggested above), you can really push through your library and crank out some creatures quickly. I also use Ambush Commander in my deck, which you're free to take a peek at if the urge strikes you (runs primarily on 'elf in play' mechanics and variable cost (X cost) spells/abilities: http://tappedout.net/mtg-decks/taerin-terror/

Inkmoth_ on Yeva Draw-Grow

2 months ago

Abzkaban thank you so much for the kind words!! I'm glad it piqued your interest and about that Gaea's Cradle, Elvish Guidance can easily replace it.

I'm honestly terrified of removing a forest. Ambush Commander has been so integral and one more forest being removed will hurt what he contributes inconsistent explosiveness.

MindAblaze on Necrotic Ooze and Summoning Sickness?

4 months ago

This is unrelated for the most part, but further illustration to the above point about Awaken and Haste;

Ambush Commander limits your ability to tap forests that enter the battlefield while AC is out as they are also suffering from summoning sickness because they enter the battlefield as both Forests and 1/1 green elves.

ERoss8 on cards similar to living plane?

4 months ago

Ambush Commander, Hunting Wilds(kinda), Living Lands, Rude Awakening, Sylvan Awakening all animate large chunks of your lands at a time (as well as those already mentioned). Other effects, primarily in green, then red, animate one land to a 4/4 or 5/5 or so. I did a scryfall advanced search for text includes “land” “creature” and “still”, as to search for this effect without landfall abilities that create tokens. You can poke around at it more if you want.

https://scryfall.com/search?as=grid&order=name&q=%28o%3ALand+o%3Acreature+o%3Astill%29

Jagg3r5 on Ezuri's Elf Army

7 months ago

suggested cuts Primordial Sage: Zendikar's resurgent is two mana more, but does basically the same thing and doubles mana

Ambush Commander:makes you too vulnerable for a relatively poor payoff. Only really good after a wipe, and makes you susceptible to another wipe.

Winnower Patrol: Doesn't fit your scheme, is too slow

A few notes:

Your deck is going to rely on a smaller board presence than you think. Flooding the board is only going to hurt you as it leaves you with more to lose. You only really need 2 or 3 creatures and Ezuri for presence.

Draw power is going to be key. In the event you keep getting swept you will need to be able to regain momentum, part of the reason I would say use Ezuri to buff up what you have and make the little guys dangerous.

For lethal you'll need to get trample too, so consider adding Brawn or the outlast creature that gives creatures with counters trample

Either keep your mana spammers so you can recast Ezuri, or trade some protection for him and trade them for more violent creatures. Either strategy could work, but in the end he's going to die either way, so make sure you have a back-up plan. You rely on him heavily so keep in mind you may need an alternative win con if the reliably shut him down (i.e. if they steal him your only hope is if you bounce him or someone else kills him)

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Ambush Commander occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.04%