Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Boiling Earth Discussion
1 month ago
Yeah, we're a bit strapped for quality wizards right now. Manic Scribe is useless (this deck is better at beatdown than mill anyway), Reckless Scholar doesn't bring enough to the table, and Exultant Cultist is pretty awful too since you don't really want your wizards dying. Gisa and Geralf also doesn't do anything even in UB since there's no room for zombies.
My deck has been trying to make Halimar Tidecaller work, with Scatter to the Winds and Ruinous Path as the Awaken cards. It's a little clunky sometimes but recurring a counterspell is so good. This doesn't work very well in Red, though, since Red's Awaken card (Boiling Earth) is pretty terrible and Blue doesn't have any other Awaken cards worth running in this deck.
2 months ago
I'd go for 20 or 21 lands. 22 is a bit too much and you'll find yourself flooded a lot. Also, doing a 3/3 split on roast and stoke is a better idea as you'll find yourself needing to deal with a lot of X/5s. In the sideboard, Tears of Valakut, Smash to Smithereens, Phyrexian Revoker, Tormod's Crypt, Circle of Flame/Boiling Earth and Prism Ring.
4 months ago
That's what I was worried about, I haven't tried this version against a token deck but against aggro I can usually slow them down long enough to get going. What would you recommend? I was thinking maybe a few Boiling Earth's in the sideboard. What would you recommend?
5 months ago
This deck has very few cards that cost above 3 mana, so personally I don't find the land a problem. Would adding more lands be just for consistency, or to be able to cast those higher cost cards earlier?
I personally find that using energy counters requires a the whole deck to be built towards the concept, so adding just 3 or so cards that generate/use energy counters doesn't seem particularly useful, but I definitely get where your coming from. Revolutionary Rebuff would be really useful, but perhaps a card like Convolute would fit better? For just a single mana extra it forces them to either waste 4 and cast it or just let it be countered.
As for the Contingency Plan 's, I agree with you in that I should take them out. This is in no way a delirium deck by any stretch of the imagination. The reason why I like Take Inventory though is because the value it provides for its cost increases the more you cast it. There aren't any other cards in standard at the moment that run at instant speed, aside from Fevered Visions which also allows the opponent to dig deeper through their deck, which personally, isn't desirable. Take Inventory is just there because there's nothing else pretty much.
Lightning Axe is an amazing card, and being at a one card disadvantage isn't really a problem for the value you get out of the card. + is a really good combo, with a damage output of 8 for the cost of 2 mana. Incendiary Flow is supposed to be on the sideboard, but I'm mainboarding it just because no one seems to have any Fiery Temper 's at my LGS, which is really weird (I only have 2, Incendiary Flow is a place holder for now).
Jace, Unraveler of Secrets is an all round type planeswalker, and in reality he's just the best I've got, Chandra, Torch of Defiance is just too expensive for me right now, and I'm not 100% willing to make the investment into one card, perhaps in the coming month's I'll buy a couple when the price is lower.
As for creatures, the thing is, I need a way to actually kill my opponent. Goblin Dark-Dwellers is good, but it doesn't let me kill my opponents. Copying a spell from graveyard and casting it at sorcery speed isn't really that useful, and same goes for Torrential Gearhulk , which don't get me wrong is a good card, but isn't suited in my opinion to this deck. Thing in the Ice Flip and Thermo-Alchemist fit perfectly with the other cards in here, and I'll probably keep them in because I personally find them amazing.
6 months ago
Hey there! Fellow Daretti player here: Junkyard Party
Astral Cornucopia and Hangarback Walker are nice cards, but useless when used with Daretti's -2, Goblin Welder, Kuldotha Forgemaster, Copper Gnomes etc, since they would ETB with 0 counters. Maybe Dreamstone Hedron, Gilded Lotus, or Worn Powerstone could be good mana rocks, and I like Myr Battlesphere for making tokens with.
Voltaic Construct can be nice, but you have a total of 13 other artifact creatures, and only 2 with tap effects. That's pretty low. I don't see the pieces for any combos he usually runs in, so I worry he won't be as powerful as you want here. Maybe consider Clock of Omens?
Boiling Earth and Sizzle seem pretty weak honestly. I might recommend Mizzium Mortars, Starstorm, Earthquake, etc as ways to deal damage to creatures/players. Some of these hit your creatures, but you don't run too many and it would help you protect Daretti.
7 months ago
I like the deck, and I really like the concept! I don't know if this is supposed to be budget, but I'm going to suggest as if it isn't, minus big money cards ($10+). (Long post incoming!)
I would recommend cutting Smelt for Rakdos Charm. Destroying one artifact is usually not going to swing a game, and while the charm is more expensive, it has the effect you want on it, along with the flexibility of exiling a graveyard (shutting down reanimator) and punishing having tons of creatures, which really hurts token decks.
Uncaged Fury, Mark of the Vampire, Untamed Hunger, and Consecrated by Blood are better replaced by Vampire Nocturnus, Captivating Vampire, Guul Draz Overseer, and Obelisk of Urd. They're more reliable, and you lose less card advantage. Not to mention three of them are more vampires!
Assuming Boiling Earth is meant to kill things, you may want Biting Rain or Consume the Meek, as it they kill a lot more small creatures. Yes, they may hit your creatures, but killing more is usually worth it.
As a sidenote, Elusive Tormentor Flip is illegal in this deck, as it's flip side is blue. I know TappedOut says it's legal, but that is incorrect. To replace it, I suggest Bloodline Keeper Flip. Same mana cost, but much more powerful.
I hope all of that helps! I'm no expert deckbuilder, but I think most of this will make the deck better.
9 months ago
Had a chance to play 4 sets, and I went 3-1.
2-0 against a mono-white Odric deck. Has a lot of interesting interactions, but my deck was too fast.
2-0 against a Selesnya token deck. I was able to flip a Thing T5 the first game and T6 the second game, both times for lethal.
2-0 against a Black Eldrazi deck. The first game was pretty even, but I was a little faster. The second game he had me easily, but I had out a Harness the Storm and was able to flip my Thing on his turn casting two 1 cost spells from hand and having the same cards in the graveyard and then drew an uncaged fury on my turn to do 16 damage for the win.
0-3 against a Golgari elves deck. This is just a bad matchup for my deck. He was able to drop too many elves and use shaman of the pack and foul-tongue shriek to do lots of direct damage. I lost the first game for sure, and the second game I played a displacement wave at the wrong time which lost me that game. I had him down to 1 and didn't draw anything to finish him that turn. If I had kept a displacement wave instead of casting it early, that would have been my game no problem. Third game I had some misplays again (I was tired), but I don't think it mattered as I was mana flooded. Started with 4 mana in hand and didn't draw anything else 5 out of the 6 turns, and even used an anticipate which only had mana! Very frustrating.
I decided to add Boiling Earth in the sideboard. With harness the storm, I can possibly cast a couple of them to gain me prowess and hurt all opponent's creatures. Against agro decks, that should be pretty powerful, as 2 damage will be enough to kill a lot of early plays, and 1 damage would be enough to kill lots of tokens and/or elves.