Boiling Earth

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Boiling Earth Discussion

Argeaux on Burn All Day, Burn All Night

2 weeks ago

Sweltering Suns might be a decent Sideboard card. It hits your Creatures as well but it can let you get out of trouble if someone's board goes wide, and then they have to spend time filling it up again, while you continue to burn.

Lightning Axe is usually paired with Madness cards to allow a discard source. Currently you have no discard in the deck, so you won't get full value from Fiery Temper and Avacyn's Judgment. If you don't add a way to discard you'd be better off with Burn from Within than Avacyn's Judgment.

Warfire Javelineer is a newly spoiled card that would be terrific for you in the late game. I like it much better than Bedlam Reveler.

I was drawing too many lands in the late game with this deck. Drop them down to 21.

Here's what I would do:

OUT

2x Mountain
4x Avacyn's Judgment (you should only have four finishing spells at most)

IN

1x Burn from Within
1 or 2x Chandra's Pyrohelix
3 or 4x Lightning Axe

Warfire Javelineer instead or Bedlam Reveler in the Sideboard.

3x Blazing Volley instead of 4x Boiling Earth in the Sideboard.

3x Sweltering Suns in the Sideboard and no Kari Zev's Expertise

I was playtesting against Amonkhet Minotaurs.

BlaineTog on Docent's Tribe of Wizards (Izzet)

2 months ago

Yeah, we're a bit strapped for quality wizards right now. Manic Scribe is useless (this deck is better at beatdown than mill anyway), Reckless Scholar doesn't bring enough to the table, and Exultant Cultist is pretty awful too since you don't really want your wizards dying. Gisa and Geralf also doesn't do anything even in UB since there's no room for zombies.

My deck has been trying to make Halimar Tidecaller work, with Scatter to the Winds and Ruinous Path as the Awaken cards. It's a little clunky sometimes but recurring a counterspell is so good. This doesn't work very well in Red, though, since Red's Awaken card (Boiling Earth) is pretty terrible and Blue doesn't have any other Awaken cards worth running in this deck.

Femme_Fatale on Welcome to the Frontier

3 months ago

I'd go for 20 or 21 lands. 22 is a bit too much and you'll find yourself flooded a lot. Also, doing a 3/3 split on roast and stoke is a better idea as you'll find yourself needing to deal with a lot of X/5s. In the sideboard, Tears of Valakut, Smash to Smithereens, Phyrexian Revoker, Tormod's Crypt, Circle of Flame/Boiling Earth and Prism Ring.

Thopter copter?

Caz420 on Charlie's Angels

5 months ago

That's what I was worried about, I haven't tried this version against a token deck but against aggro I can usually slow them down long enough to get going. What would you recommend? I was thinking maybe a few Boiling Earth's in the sideboard. What would you recommend?

Xanimus on U/R Dinner Vault

6 months ago

LeaPlath

This deck has very few cards that cost above 3 mana, so personally I don't find the land a problem. Would adding more lands be just for consistency, or to be able to cast those higher cost cards earlier?

I personally find that using energy counters requires a the whole deck to be built towards the concept, so adding just 3 or so cards that generate/use energy counters doesn't seem particularly useful, but I definitely get where your coming from. Revolutionary Rebuff would be really useful, but perhaps a card like Convolute would fit better? For just a single mana extra it forces them to either waste 4 and cast it or just let it be countered.

As for the Contingency Plan 's, I agree with you in that I should take them out. This is in no way a delirium deck by any stretch of the imagination. The reason why I like Take Inventory though is because the value it provides for its cost increases the more you cast it. There aren't any other cards in standard at the moment that run at instant speed, aside from Fevered Visions which also allows the opponent to dig deeper through their deck, which personally, isn't desirable. Take Inventory is just there because there's nothing else pretty much.

Lightning Axe is an amazing card, and being at a one card disadvantage isn't really a problem for the value you get out of the card. Fiery Temper + Lightning Axe is a really good combo, with a damage output of 8 for the cost of 2 mana. Incendiary Flow is supposed to be on the sideboard, but I'm mainboarding it just because no one seems to have any Fiery Temper 's at my LGS, which is really weird (I only have 2, Incendiary Flow is a place holder for now).

Boiling Earth is another card I'm going to sideboard, it provides incredible value and shuts down vehicle decks really fast. Imprisoned in the Moon is also gonna be sideboarded, as you suggested.

Jace, Unraveler of Secrets is an all round type planeswalker, and in reality he's just the best I've got, Chandra, Torch of Defiance is just too expensive for me right now, and I'm not 100% willing to make the investment into one card, perhaps in the coming month's I'll buy a couple when the price is lower.

As for creatures, the thing is, I need a way to actually kill my opponent. Goblin Dark-Dwellers is good, but it doesn't let me kill my opponents. Copying a spell from graveyard and casting it at sorcery speed isn't really that useful, and same goes for Torrential Gearhulk , which don't get me wrong is a good card, but isn't suited in my opinion to this deck. Thing in the Ice  Flip and Thermo-Alchemist fit perfectly with the other cards in here, and I'll probably keep them in because I personally find them amazing.

SmokeyBear15 on Buzz Lightyear

7 months ago

Hey there! Fellow Daretti player here: Junkyard Party

Couple suggestions:

Astral Cornucopia and Hangarback Walker are nice cards, but useless when used with Daretti's -2, Goblin Welder, Kuldotha Forgemaster, Copper Gnomes etc, since they would ETB with 0 counters. Maybe Dreamstone Hedron, Gilded Lotus, or Worn Powerstone could be good mana rocks, and I like Myr Battlesphere for making tokens with.

Voltaic Construct can be nice, but you have a total of 13 other artifact creatures, and only 2 with tap effects. That's pretty low. I don't see the pieces for any combos he usually runs in, so I worry he won't be as powerful as you want here. Maybe consider Clock of Omens?

Boiling Earth and Sizzle seem pretty weak honestly. I might recommend Mizzium Mortars, Starstorm, Earthquake, etc as ways to deal damage to creatures/players. Some of these hit your creatures, but you don't run too many and it would help you protect Daretti.

Carsf on Bloodlords of the world

8 months ago

I like the deck, and I really like the concept! I don't know if this is supposed to be budget, but I'm going to suggest as if it isn't, minus big money cards ($10+). (Long post incoming!)

I would recommend cutting Smelt for Rakdos Charm. Destroying one artifact is usually not going to swing a game, and while the charm is more expensive, it has the effect you want on it, along with the flexibility of exiling a graveyard (shutting down reanimator) and punishing having tons of creatures, which really hurts token decks.

Uncaged Fury, Mark of the Vampire, Untamed Hunger, and Consecrated by Blood are better replaced by Vampire Nocturnus, Captivating Vampire, Guul Draz Overseer, and Obelisk of Urd. They're more reliable, and you lose less card advantage. Not to mention three of them are more vampires!

Assuming Boiling Earth is meant to kill things, you may want Biting Rain or Consume the Meek, as it they kill a lot more small creatures. Yes, they may hit your creatures, but killing more is usually worth it.

Bloodmad Vampire and Incorrigible Youths are better as Big Game Hunter and Grave Scrabbler. I know they're not vampires, but they give you more value for paying their madness cost.

Falkenrath Marauders, Vampire Nighthawk, and Vampire Outcasts are cool, but they're a bit underpowered. I recommend Malakir Bloodwitch, Feast of Blood, and Sangromancer.

I would also pull Blighted Gorge and Looming Spires in favor of Keldon Megaliths and Blighted Fen. The effects they provide are a bit better.

Seeing as you plan to discard quite a bit, Demonfire and Blood Scrivener will be giving you some value. I'd play them over Tamiyo's Journal and Expedite.

As a sidenote, Elusive Tormentor  Flip is illegal in this deck, as it's flip side is blue. I know TappedOut says it's legal, but that is incorrect. To replace it, I suggest Bloodline Keeper  Flip. Same mana cost, but much more powerful.

I hope all of that helps! I'm no expert deckbuilder, but I think most of this will make the deck better.

Harbynger on Izzet Time for More Spells?

10 months ago

Had a chance to play 4 sets, and I went 3-1.

2-0 against a mono-white Odric deck. Has a lot of interesting interactions, but my deck was too fast.

2-0 against a Selesnya token deck. I was able to flip a Thing T5 the first game and T6 the second game, both times for lethal.

2-0 against a Black Eldrazi deck. The first game was pretty even, but I was a little faster. The second game he had me easily, but I had out a Harness the Storm and was able to flip my Thing on his turn casting two 1 cost spells from hand and having the same cards in the graveyard and then drew an uncaged fury on my turn to do 16 damage for the win.

0-3 against a Golgari elves deck. This is just a bad matchup for my deck. He was able to drop too many elves and use shaman of the pack and foul-tongue shriek to do lots of direct damage. I lost the first game for sure, and the second game I played a displacement wave at the wrong time which lost me that game. I had him down to 1 and didn't draw anything to finish him that turn. If I had kept a displacement wave instead of casting it early, that would have been my game no problem. Third game I had some misplays again (I was tired), but I don't think it mattered as I was mana flooded. Started with 4 mana in hand and didn't draw anything else 5 out of the 6 turns, and even used an anticipate which only had mana! Very frustrating.

I decided to add Boiling Earth in the sideboard. With harness the storm, I can possibly cast a couple of them to gain me prowess and hurt all opponent's creatures. Against agro decks, that should be pretty powerful, as 2 damage will be enough to kill a lot of early plays, and 1 damage would be enough to kill lots of tokens and/or elves.

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