Boiling Earth


Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Boiling Earth


Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Boiling Earth Discussion

hjl247 on

7 months ago

giz.moo yes Boiling Earth and Scouring Sands are exactly what I am looking for. The Breath of Darigaaz is also ok if I can't find other spells (or creatures who do the same thing to affect only my opponents. Fire Servant is great as well! The Chandra Nalaar is not as good as the one I am using Pyromancer since I can target creatures with the Pyromancer. Than you for the assist!

giz.moo on

7 months ago

how about Boiling Earthor maybe Scouring Sands orBreath of Darigaaz additionally i think it would be a good idea to add some Reverberate to your deck

Argy on Burn All Day, Burn All Night

8 months ago

Sweltering Suns might be a decent Sideboard card. It hits your Creatures as well but it can let you get out of trouble if someone's board goes wide, and then they have to spend time filling it up again, while you continue to burn.

Lightning Axe is usually paired with Madness cards to allow a discard source. Currently you have no discard in the deck, so you won't get full value from Fiery Temper and Avacyn's Judgment. If you don't add a way to discard you'd be better off with Burn from Within than Avacyn's Judgment.

Warfire Javelineer is a newly spoiled card that would be terrific for you in the late game. I like it much better than Bedlam Reveler.

I was drawing too many lands in the late game with this deck. Drop them down to 21.

Here's what I would do:


2x Mountain
4x Avacyn's Judgment (you should only have four finishing spells at most)


1x Burn from Within
1 or 2x Chandra's Pyrohelix
3 or 4x Lightning Axe

Warfire Javelineer instead or Bedlam Reveler in the Sideboard.

3x Blazing Volley instead of 4x Boiling Earth in the Sideboard.

3x Sweltering Suns in the Sideboard and no Kari Zev's Expertise

I was playtesting against Amonkhet Minotaurs.

BlaineTog on Docent's Tribe of Wizards (Izzet)

10 months ago

Yeah, we're a bit strapped for quality wizards right now. Manic Scribe is useless (this deck is better at beatdown than mill anyway), Reckless Scholar doesn't bring enough to the table, and Exultant Cultist is pretty awful too since you don't really want your wizards dying. Gisa and Geralf also doesn't do anything even in UB since there's no room for zombies.

My deck has been trying to make Halimar Tidecaller work, with Scatter to the Winds and Ruinous Path as the Awaken cards. It's a little clunky sometimes but recurring a counterspell is so good. This doesn't work very well in Red, though, since Red's Awaken card (Boiling Earth) is pretty terrible and Blue doesn't have any other Awaken cards worth running in this deck.

Femme_Fatale on Welcome to the Frontier

10 months ago

I'd go for 20 or 21 lands. 22 is a bit too much and you'll find yourself flooded a lot. Also, doing a 3/3 split on roast and stoke is a better idea as you'll find yourself needing to deal with a lot of X/5s. In the sideboard, Tears of Valakut, Smash to Smithereens, Phyrexian Revoker, Tormod's Crypt, Circle of Flame/Boiling Earth and Prism Ring.

Thopter copter?

Caz420 on Charlie's Angels

1 year ago

That's what I was worried about, I haven't tried this version against a token deck but against aggro I can usually slow them down long enough to get going. What would you recommend? I was thinking maybe a few Boiling Earth's in the sideboard. What would you recommend?

Xanimus on U/R Dinner Vault

1 year ago


This deck has very few cards that cost above 3 mana, so personally I don't find the land a problem. Would adding more lands be just for consistency, or to be able to cast those higher cost cards earlier?

I personally find that using energy counters requires a the whole deck to be built towards the concept, so adding just 3 or so cards that generate/use energy counters doesn't seem particularly useful, but I definitely get where your coming from. Revolutionary Rebuff would be really useful, but perhaps a card like Convolute would fit better? For just a single mana extra it forces them to either waste 4 and cast it or just let it be countered.

As for the Contingency Plan 's, I agree with you in that I should take them out. This is in no way a delirium deck by any stretch of the imagination. The reason why I like Take Inventory though is because the value it provides for its cost increases the more you cast it. There aren't any other cards in standard at the moment that run at instant speed, aside from Fevered Visions which also allows the opponent to dig deeper through their deck, which personally, isn't desirable. Take Inventory is just there because there's nothing else pretty much.

Lightning Axe is an amazing card, and being at a one card disadvantage isn't really a problem for the value you get out of the card. Fiery Temper + Lightning Axe is a really good combo, with a damage output of 8 for the cost of 2 mana. Incendiary Flow is supposed to be on the sideboard, but I'm mainboarding it just because no one seems to have any Fiery Temper 's at my LGS, which is really weird (I only have 2, Incendiary Flow is a place holder for now).

Boiling Earth is another card I'm going to sideboard, it provides incredible value and shuts down vehicle decks really fast. Imprisoned in the Moon is also gonna be sideboarded, as you suggested.

Jace, Unraveler of Secrets is an all round type planeswalker, and in reality he's just the best I've got, Chandra, Torch of Defiance is just too expensive for me right now, and I'm not 100% willing to make the investment into one card, perhaps in the coming month's I'll buy a couple when the price is lower.

As for creatures, the thing is, I need a way to actually kill my opponent. Goblin Dark-Dwellers is good, but it doesn't let me kill my opponents. Copying a spell from graveyard and casting it at sorcery speed isn't really that useful, and same goes for Torrential Gearhulk , which don't get me wrong is a good card, but isn't suited in my opinion to this deck. Thing in the Ice  Flip and Thermo-Alchemist fit perfectly with the other cards in here, and I'll probably keep them in because I personally find them amazing.

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