|Commander / EDH||Legal|
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Invert the Skies
Creatures your opponents control lose flying until end of turn if (Green) was spent to play Invert the Skies, and creatures you control gain flying until end of turn if (Blue) was spent to play it. (Do both if (Green)(Blue) was spent.)
Invert the Skies Discussion
1 month ago
AEther Mutation , Altered Ego , Cold-Eyed Selkie , Fable of Wolf and Owl , Growth Spiral , Invert the Skies , Kiora's Follower , Kumena, Tyrant of Orazca , Kiora, the Crashing Wave , Master Biomancer , Merfolk Mistbinder , Momir Vig, Simic Visionary , Prime Speaker Zegana , Shapers of Nature , Tatyova, Benthic Druid , Thrasios, Triton Hero , Tishana, Voice of Thunder , Urban Evolution , Vorel of the Hull Clade , Vedalken Orrery , Leyline of Anticipation , Surgespanner
1 year ago
Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.
These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!
1 year ago
So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...
Lands and Mana Sources Show
Some issues I see with the deck Show
- Not enough Evasion. While your creatures might be large, very few of them have trample, flying, unblockable, landwalk, etc. This means that against any deck that makes tokens (Which is a LOT of them), you will have a VERY hard time actually killing them.
- Not enough removal. I know that UG tends to be very light in removal, but it is still VERY important. While you have a couple removal spells, mass removal is still very useful.
- Not enough protection. Similar to your removal spells, you have very few ways to protect your own creatures. Being able to protect your own beefy creatures is important in commander when there are so many opponents and having a large number of cards in your hand paints a large target upon your back.
Evasion Recommendations Show
Removal Recommendations Show
Protection Recommendations Show
Potential Cuts Show
In general, these cards are either too clunky, too expensive (cost wise), have strictly better versions, or don't push your game plan forward.
Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!
1 year ago
Can't edit Tappedout comments...
2 years ago
Hey you should look at my Simic deck for inspiration. I use a different commander, but the ways you said you wanted your deck to be, described my deck pretty well. I have some higher impact ways to distribute counters and lots more ways to use them. Too many ideas to make specific card suggestions to try out. My deck list is sorted by custom categories for ease of reading.
As far as cuts a few of your cards seem low impact like Vigean Hydropon, Nulltread Gargantuan, Geist of the Archives, Invert the Skies, Lens of Clarity, and Skill Borrower. Also you could find more space for +1/+1 counter synergy cards if you cut some or all of the pump spells that only work until end of turn. Cheers.
Commander / EDH
SCORE: 3 | 834 VIEWS | IN 1 FOLDER
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