Lost in the Woods

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Lost in the Woods

Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

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Lost in the Woods Discussion

DwaginFodder on Mono-green (what more need be said?)

1 month ago

Enlarge, Fade into Antiquity, Lost in the Woods, Coldsteel Heart, Phytoburst, Aspect of Hydra, Howl of the Night Pack, Soul of the Harvest, Soul of Zendikar, and all of the spells that do nothing but gain you life can go.

Naturalize is a must. Rampant Growth, Kodama's Reach, and Cultivate are all good ramp. Overrun can be a game-ender. Harmonize is good card draw. Fyndhorn Elves and Elvish Mystic are essentially extra copies of Llanowar Elves. In this deck, so is Arbor Elf. You also might want to consider some utility lands, like Oran-Rief, the Vastwood or Blighted Woodland. There's also a bunch of good stuff coming in Core 2019 that you might want to check out.

lagotripha on Monogreen Constellation

3 months ago

Benefaction of Rhonas is a slightly better Kruphix's Insight- I'd consider running both.

There are some interesting tools in the monogreen enchantment toolbox- Asceticism is undoubtably my favourite, but you might like Bow of Nylea Crop Sigil, Rancor, Cream of the Crop, Wreath of Geists, Oath of the Ancient Wood,

Impromptu Raid/Call of the Wild are an interesting pairing for mono-green ramp lists, but rarely run well.

I reccomend focussing a little on ramping into higher cost cards- 5 drops are a lot less expensive money-wise than 4 drops in modern, and a lot of them are game changing- a well placed Plow Under or Primal Command, stacking up a Gigantiform, Gutter Grime, Lost in the Woods etc.

b0bjohnson on Sasaya, Mana Ascendant

3 months ago

Nice deck dude! I have made a somewhat similar list, with tons of burn spells: Mono Green burn. I run X-burn spells with Glacial Chasm and have been using your list as a reference.

I haven't gotten the cards for my deck yet, so since I cant play-test that well yet, I wanted to ask you for your opinion on adding fetches to this list. In your experience, do you think it would be worth it to run them for the shuffle-effect? It would be great for top-deck manipulation, but has anti-synergy with Rowen and Lost in the Woods and Scrying Sheets.

I really think running snow covered lands in this list is a must btw. Ut often helps filter through the deck in the early turns of the game! You should consider adding some cards like Snow-Covered Forest, Scrying Sheets and Into the North. Also you are right that adding Mirri's Guile is a must for this deck! :)

KINGofORESKOS on Forests

4 months ago

xseiber, how will your opponent beat you in Forest count? Every single non-Forest card in the deck is focused on expanding your land advantage, and the high percentage of Forests guarantees always drawing enough lands to be able to play one every turn. In multiplayer, Burgeoning becomes a lot more powerful, and your powerful army of Forests makes everybody afraid of attacking you. And yes, it is very easy to get Lost in the Woods. Glad to hear you enjoy the deck!

CalciumStrength on Forests

4 months ago

How has no one mentioned Lost in the Woods?

Durkle on Forests

4 months ago

Have you considered Lost in the Woods? Helps you stall while you combo out more forests.

b0bjohnson on Forests^2

4 months ago

@Freakjob.

Thank you very much for the big reply! You make some great points, all witch I agree with. I looked into Genesis Wave before reading your reply, and now i feel very stupid for not getting its role! :) What a fantastic card for this deck.

I will check out your reddit comments while continuing to adjust my deck! I am going for a lower power level build to fit my playgroup, so I'm making it a straight up burn deck, with a bunch of ridiculous sorcery and instant spells that aims at making fun gameplay moments, (like Chain of Acid, and Avoid Fate). Because of the lack of permanents I unfortunately don't think Genesis Wave works very well in my deck. :/

I also decided not to go for fetches because of its anti-synergy with Scrying Sheets and other cards in my build (Lost in the Woods and Rowen). I added Into the North to add consistency to Scrying Sheets. However, I do agree with you, that playing fetches is the objectively better choice. When my deck is finally collected I will let you know how the snow covered land package is preforming!

Sincerely, Mr. Bob Johnson

Mono Green burn

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