Lost in the Woods

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Lost in the Woods

Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Lost in the Woods Discussion

Flameoguy on The Only Lost in the Woods Deck

3 weeks ago

Should be 59 Forest to improve your odds of drawing Lost in the Woods IMO.

JoshSquash on

4 months ago

I also thought of this! I was more a Fan of Constant Mists myself due to later game taxing. im not 100% sure its broken to a point due to the 5 mana wait. Talk about 5 turns of nothing. So things I'll probably run will be a little ramp so that I have little blockers for early like the new Arboreal Grazer . Maybe even with so many lands in the deck running Lost in the Woods as a way of never getting hit at all.

Kamerot on Om nom Trample

8 months ago

I ran Lost in the Woods in an earlier rendition of the deck and dropped it due to the inconsistency and constantly losing good cards to the bottom of my library.

I'm considering doing a build with Dosan the Falling Leaf , so Spike Weaver and Fade into Antiquity could definitely find spots.

Night Soil is interesting and I might play around with it. The upside to Scavenging Ooze is the potential lifegain and it can target noncreature cards. We have a Bruna deck that runs rampant some games and taking out a crap ton of enchantments out of that graveyard has been awesome.

Predator, Flagship is kinda neat, but really mana intensive, so I doubt it'll find a home here.

I do like Arena and will playtest it though. Thanks for the suggestions!

[email protected]_only on Om nom Trample

8 months ago

Love khamal. best wrath insurance green can buy.

"I cast Wrath of God !"

"I animate all your lands."

"..."

"one sided Armagedon isn't too funny, is it?"


odd card options you may not have considered:

Lost in the Woods provides recurring fog effect (although not consistantly), along with giving some tuck as needed

Spike Weaver + Forgotten Ancient offers a legged fog engine that replenishes itself

Fade into Antiquity may be slower than instant speed, but it exiles instead of tucking

Night Soil exiles as part of the cost, meaning that the creature removal cannot be responded to.

Predator, Flagship is a good colorless creature removal engine, and Arena is one of my mono green deck's MVPs

cross reference for my green deck if you are interested - No Meats Allowed

DwaginFodder on Mono-green (what more need be said?)

1 year ago

Enlarge, Fade into Antiquity, Lost in the Woods, Coldsteel Heart, Phytoburst, Aspect of Hydra, Howl of the Night Pack, Soul of the Harvest, Soul of Zendikar, and all of the spells that do nothing but gain you life can go.

Naturalize is a must. Rampant Growth, Kodama's Reach, and Cultivate are all good ramp. Overrun can be a game-ender. Harmonize is good card draw. Fyndhorn Elves and Elvish Mystic are essentially extra copies of Llanowar Elves. In this deck, so is Arbor Elf. You also might want to consider some utility lands, like Oran-Rief, the Vastwood or Blighted Woodland. There's also a bunch of good stuff coming in Core 2019 that you might want to check out.

lagotripha on Monogreen Constellation

1 year ago

Benefaction of Rhonas is a slightly better Kruphix's Insight- I'd consider running both.

There are some interesting tools in the monogreen enchantment toolbox- Asceticism is undoubtably my favourite, but you might like Bow of Nylea Crop Sigil, Rancor, Cream of the Crop, Wreath of Geists, Oath of the Ancient Wood,

Impromptu Raid/Call of the Wild are an interesting pairing for mono-green ramp lists, but rarely run well.

I reccomend focussing a little on ramping into higher cost cards- 5 drops are a lot less expensive money-wise than 4 drops in modern, and a lot of them are game changing- a well placed Plow Under or Primal Command, stacking up a Gigantiform, Gutter Grime, Lost in the Woods etc.

b0bjohnson on Sasaya, Mana Ascendant

1 year ago

Nice deck dude! I have made a somewhat similar list, with tons of burn spells: Mono Green burn. I run X-burn spells with Glacial Chasm and have been using your list as a reference.

I haven't gotten the cards for my deck yet, so since I cant play-test that well yet, I wanted to ask you for your opinion on adding fetches to this list. In your experience, do you think it would be worth it to run them for the shuffle-effect? It would be great for top-deck manipulation, but has anti-synergy with Rowen and Lost in the Woods and Scrying Sheets.

I really think running snow covered lands in this list is a must btw. Ut often helps filter through the deck in the early turns of the game! You should consider adding some cards like Snow-Covered Forest, Scrying Sheets and Into the North. Also you are right that adding Mirri's Guile is a must for this deck! :)

Load more

No data for this card yet.