Kalonian Twingrove

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

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Set Rarity
Magic 2015 Rare

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Tokens

Kalonian Twingrove

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of forests you control."

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Kalonian Twingrove Discussion

dreamistt on EDH - Nature is a Powerful Force

1 week ago

I'd remove

Get Selvala online as soon as possible (T2):

Flavor win

Untapping Selvala/Combo

Card Advantage

Finishers

Big Guns

Utility

Recursion

jakefails on Noah's Arc | Trostani EDH

3 weeks ago

Hey Bass_f13nd! Thanks for your suggestion. I do like how Kalonian Twingrove makes a token of itself and we can abuse it with populate, but we really don't get enough of forests throughout the game for it and the token itself to get big. But it would definitely be better in a mono-green token-y deck!

Delta-117 on play forests

1 month ago

Ah I see you updated this, my iPad had died before I hot to share my suggestions, and it looks like you added a bunch of them. Here is what I was going to share, you may even find something you may want that you had missed.

Omnath, Locus of Mana instead as your command perhaps, Vorinclex, Voice of Hunger, Mana Reflection, Beacon of Creation, Exploration, Burgeoning, Boundless Realms, Primeval Titan, Beacon of Discovery, Primeval Bounty, Retreat to Kazandu, Zendikar's Roil, Lotus Cobra, Explore Gaea's Touch, Rampaging Baloths, Ulvenwald Hydra + Rogue's Passage, Avenger of Zendikar, Embodiment of Insight, Courser of Kruphix, Dungrove Elder, Kalonian Twingrove.

Regal Behemoth, Zendikar Resurgent, Patron of the Orochi, Vernal Bloom, Caged Sun, Yavimaya Elder and Helix Pinnacle are other ideas.

Early Harvest, Tireless Tracker, Nykthos, Shrine to Nyx and Karametra's Acolyte,then a card that I always liked was Elderscale Wurm and this works well with devotion strategies.

For lands have Rogue's Passage, Myriad Landscape, Reliquary Tower and make use of Rishkar's Expertise, Nissa's Revelation and other similar effects, Oran-Rief, the Vastwood, then just forests wil do unless you want to go with Eldrazi then use Shrine of the Forsaken Gods, Sanctum of Ugin, Eye of Ugin and so on too.

I will try and help out with cutting down your creatures soon, you can if you want share decklists with others if you look within "edit" so that I am able to make changes to this deck otherwise I will do up something separate. The thing is, is that green is pretty good at making token related cards and that's why you can get away with a lot less creatures, and the ones you do have can be big such as Kozilek, Butcher of Truth for example.

Kovukono on Nylea, God of the Big Stuff

3 months ago

Update:

Out:

  • Elemental Bond (Trying this as Rishkar's Expertise. The higher CMC might be too much, and this may come back in.)

  • Predator Ooze (Needed a card to cut, and this one mostly is there for devotion only.)

  • Kalonian Twingrove (A solid big beater, but really nothing more than that. You can find better utility.)

  • Managorger Hydra (Another big beater, but does very little late-game and early game is a ripe target for removal, or just doesn't get big enough.)

In:

hardhitta71194 on

4 months ago

Oooooh so many good suggestions!

I looked at Dungrove Elder and Everbark Shaman but settled on Kalonian Twingrove because I was trying to keep the price down a little. I think I can go ahead and add one now without going over board.

I can definitely fit Treefolk Harbinger in.

Concerning all the other creatures I'm considering running only 1x of all the creatures and higher, that way I can fit a lot of other Treefolk in. Defiantly want multiples of Bosk Banneret and Sakura-Tribe Elder.

Those spells look nice I'll have to see what I can fit in. How many land do you think I could run comfortably? Should I stay 24?

As usual you have great suggestions Bobba Sensei! Thanks a lot!

Samuel-Frederick on What madness drove them in there?...

4 months ago

Perhaps you want to make it quicker? If you did, then Terrain Elemental is a solid 3/2 for two, not all that exciting, but fast and does his job, alongside Strangleroot Geist, fast, and can take a hit! Then for three mana you have Undergrowth Champion, an absolute powerhouse of a card! Tough to answer, sends some fear your opponents way early on! If you've won the lottery recently, then Vengevine is a crazy powerful and cool four drop. He's thematic, but golly he isn't cheap. He isn't gofy expensive, but it will still leave a hole in your pocket. Then looking into the mid-range side of aggro, Whisperwood Elemental. He can fill a board, apply pressure, the all purpose dark wood that keeps your opponents guessing.

A couple of honourable mentions quickly. Carven Caryatid, because cantrips are awesome, and Tree of Redemption because it's huge and fitting. Are either good enough, or exciting enough for the deck? No, probably not, but it would be remiss of me to leave them out.

Okay, last bunch, the big guys! Let's start with the two big boys that draw you some cards, Soul of the Harvest, and Deadwood Treefolk, because sometimes you need something back, or you need to refill your hand. Now, the stand alone win cons, the game changers! Gaea's Revenge, watch the face of your opponent as you play him, control hate it when their counters don't work, and none too happy if their removal doesn't really work either! Then we have Dungroves (worse) but bigger brother, well, brothers, the Kalonian Twingroves. Big right, and two of them, which is way better than one! Then we have the Avenger of Zendikar, I mean, how powerful does a card need to be, he brings his own garden and makes it into a forest, dark, fitting, powerful, and very cool. If you aren't bothered about speed so much, then Phytotitan is super hard to deal with, he just keeps coming back. Also, once you have two on the field (not that you normally do), they feel nice replacing each other every turn. The inevitability of him fills you with the feeling of true power! And then finally, Sekki, Seasons' Guide, another guy who brings his own army, and like any great general he can absorb all his own men and pop back on the field, he true end to a game!

Anyway, just a few things to have a think about, see if any suit you.

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