Creature — Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of forests you control."
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Kalonian Twingrove Discussion
1 month ago
Elemental Bond (Trying this as Rishkar's Expertise. The higher CMC might be too much, and this may come back in.)
Predator Ooze (Needed a card to cut, and this one mostly is there for devotion only.)
Kalonian Twingrove (A solid big beater, but really nothing more than that. You can find better utility.)
Managorger Hydra (Another big beater, but does very little late-game and early game is a ripe target for removal, or just doesn't get big enough.)
Rishkar's Expertise (Draw probably six cards, put something small into play. It's a great option.)
Beast Within (Instant-speed removal is good, but the only shame is that it's not reusable.)
Noxious Revival (The deck needed more recursion.)
2 months ago
Oooooh so many good suggestions!
I can definitely fit Treefolk Harbinger in.
Concerning all the other creatures I'm considering running only 1x of all the creatures and higher, that way I can fit a lot of other Treefolk in. Defiantly want multiples of Bosk Banneret and Sakura-Tribe Elder.
Those spells look nice I'll have to see what I can fit in. How many land do you think I could run comfortably? Should I stay 24?
As usual you have great suggestions Bobba Sensei! Thanks a lot!
2 months ago
Perhaps you want to make it quicker? If you did, then Terrain Elemental is a solid 3/2 for two, not all that exciting, but fast and does his job, alongside Strangleroot Geist, fast, and can take a hit! Then for three mana you have Undergrowth Champion, an absolute powerhouse of a card! Tough to answer, sends some fear your opponents way early on! If you've won the lottery recently, then Vengevine is a crazy powerful and cool four drop. He's thematic, but golly he isn't cheap. He isn't gofy expensive, but it will still leave a hole in your pocket. Then looking into the mid-range side of aggro, Whisperwood Elemental. He can fill a board, apply pressure, the all purpose dark wood that keeps your opponents guessing.
A couple of honourable mentions quickly. Carven Caryatid, because cantrips are awesome, and Tree of Redemption because it's huge and fitting. Are either good enough, or exciting enough for the deck? No, probably not, but it would be remiss of me to leave them out.
Okay, last bunch, the big guys! Let's start with the two big boys that draw you some cards, Soul of the Harvest, and Deadwood Treefolk, because sometimes you need something back, or you need to refill your hand. Now, the stand alone win cons, the game changers! Gaea's Revenge, watch the face of your opponent as you play him, control hate it when their counters don't work, and none too happy if their removal doesn't really work either! Then we have Dungroves (worse) but bigger brother, well, brothers, the Kalonian Twingroves. Big right, and two of them, which is way better than one! Then we have the Avenger of Zendikar, I mean, how powerful does a card need to be, he brings his own garden and makes it into a forest, dark, fitting, powerful, and very cool. If you aren't bothered about speed so much, then Phytotitan is super hard to deal with, he just keeps coming back. Also, once you have two on the field (not that you normally do), they feel nice replacing each other every turn. The inevitability of him fills you with the feeling of true power! And then finally, Sekki, Seasons' Guide, another guy who brings his own army, and like any great general he can absorb all his own men and pop back on the field, he true end to a game!
Anyway, just a few things to have a think about, see if any suit you.
3 months ago
- Tree of Redemption
- Kodama's Reach
- Trostani, Selesnya's Voice
- Great Oak Guardian
- Seed Guardian
- Sidar Kondo of Jamuraa
- Silklash Spider
- Traproot Kami
- Watcher in the Web
- Builder's Blessing
- Archetype of Finality
- Blessed Orator
- Corrosive Mentor
- Heliod, God of the Sun
- Kabira Vindicator
- Oathsworn Giant
- Village Bell-Ringer
- Windbrisk Raptor
- Avenger of Zendikar
- Bane of Progress
- Leyline of Vitality
- Jaddi Offshoot
- Gatecreeper Vine
- Wall of Blossoms
- Nylea, God of the Hunt
- Primal Rage
- Forgotten Ancient
- Molimo, Maro-Sorcerer
- Petrified Wood-Kin
- Silverglade Elemental
- Soul of the Harvest
- Seasons Past
- Thorn Elemental
- Rain of Thorns
- Verdant Force
- Woodborn Behemoth
- Woodland Wanderer
- Black Oak of Odunos
- Battlewand Oak
- Dauntless Dourbark
- Kalonian Twingrove
- Orchard Warden
- Seedguide Ash
- Treefolk Harbinger
- Verdeloth the Ancient
- Yew Spirit
- Defensive Formation
- Raking Canopy
- Gravity Well
- Springleaf Drum
- Bower Passage
- Fruit of the First Tree
- Garruk Wildspeaker
- Grim Contest
- Gyre Sage
- Kin-Tree Invocation
- Sight of the Scalelords
- Archangel of Strife
- Slagwurm Armor
3 months ago
Firstly, I want to thank you for putting so much legitimate thought into the suggestions I've offered! I really appreciate the different thought processes behind a few of them!
Secondly, I completely understand the "pet cards" thing! (I have a whole set of them in Nissa's Lands. I have all 7 of the x/x for lands Allosaurus Rider,Dauntless Dourbark,Dungrove Elder,Kalonian Twingrove,Molimo, Maro-Sorcerer,Uktabi Wildcats,and Ulvenwald Hydra in there lol). So appologies to Brittle Effigy for the prior insult CX
Thirdly, I've had huge conversations about what I could do with a 150 card deck, and it really makes me sad that I can't! I'd run 70 basics and still not have enough cards in the deck!
Lastly, I can get behind pretty much all of your counter-arguments! They're well worded and well thought through! And it really all does come down to play groups. My guys rarely run force sac., but almost always do hexproof and indestructible, so Bonds of Mortality works better for me (also, card draw :D) They also like their artifacts, so a Krosan Grip split seconded between a Sharuum the Hegemon infinite combo, or + for three mana? Yes, please!
I can get behind the Arcane Lighthouse. That's all good, because it has a large impact on the game overall (which is pretty rare for lands). Mosswort Bridge is a personal thing. I've "hideaway"ed too many good things to the bottom of my library that I could've just drawn and cast with my obscene ammounts of mana. so I'm not gonna fight for that one either. I also haven't snow-covered my lands yet, so I don't have experience with Scrying Sheets or the Mouth, but my strategy has always been to get my lands out of my deck so they're not in the way, and I can just draw good things to put my mana into. Once that happens, Scrying Sheets is useless, and the Mouth is just so bland. sure, its a land that can do damage, but it's so much mana, and such a gimmicky ability, that I just cant get behind it. Maybe with a Crucible of Worlds, I can see it having real use, but then I'd rather have a Strip Mine. If it works for you though, more power to it!
Now for the High Market.. lol.. It's definitely a great backup plan for self-removing omnath (or something), and you've got some means to get him back out that turn, but overall, it doesn't do enough during normal gameplay. I would totally sac a big omnath to Miren, the Moaning Well then re-cast him strictly for the life gain. same with Momentous Fall. It all goes into the balance of abilities. You can clearly make very much mana, so the useful sacrifice and flash go higher up on the list. I think I'd suggest replacing High Market and Frontier Siege for Momentous Fall and Vedalken Orrery. Spearbreaker Behemoth might be a nice place to put Soul of New Phyrexia, because its only more to make all permanents indestructible instead of one other power 5+ creature. Regal Behemoth could be a nice alternative to Vorinclex, because it doesn't drop the stax and it theoretically gives people the chance to grab the monarchy from you, which could still give you the extra mana without upsetting other players quite so much XD. I',m having the same problem with my Vorinclex, believe it or not lol.
3 months ago
@: Whoah, what a wall of text. Had to read it twice to fully grasp what you're going after and to make it short, I'll first mention the cards that already has seen play and just didn't cut it, or are just (In my opinion) worse, I'll list first.
So Creeping Corrosion is on something I'd not consider for it's limited use. Back to Nature already considered, but for removal I'd prefer your mentioned Nature's Claim or any I already have. Path to Exile is simply worse than Crib Swap in this particular deck (See description), even though in generally speaking you're right, I sport a playset in my every white deck. Go for the Throat is bad here. Tower Defense has been in playtesting for about half a year, and hasn't really brought anything to the game, but I agree that with Birds of Paradise it would be magnificent, but here I really prefer Wall of Roots since you can also use its mana on the same turn too, since it doesnt tap for it. (bird has sickness so youd get the extra on turn two anyway). Plus you'd have to use hard removal to take it out (Bolt wont cut it). Right now its not just about money, but I also prefer Relic of Progenitus over Leyline of the Void. Nameless Inversion was in the early deck and just nearly worth Crib Swap, so I sacked it. Blood Moon can even be taken out by a Natural State, so it won't pose a problem. I've face two and won both. Kalonian Twingrove was also in the original deck and boy is it magnificent on its own, I just had to cut it over bigger impacters.
Too bad the rejected list is so much longer, but this is rather old deck end I've tried a lot of things. It's still refining and these few suggestions were just brilliant! Thanks so much for your time and effort over someone elses deck! :)
3 months ago
As far as the deck goes, love it. I've been debating making a "big butts" deck with Doran, and came across this beauty. Couple of suggestions.
SB - instead of Natural State or Naturalize why not 3 Nature's Claim. Based on the tempo of your deck the 4 life probably isn't a problem, plus it is a one mana instant that doesn't have the restriction of Natural State. Another catch-all could be Creeping Corrosion if you have a lot of affinity or tron matchups in your area, or Back to Nature if you have a lot of enchantment based decks. Hero's Downfall may not be "strictly" better than Ruinous Path, but the instant speed is nothing to laugh at. However, You could also go with other removal such as Path to Exile or Go for the Throat. Both of those are generally considered some of the best creature removals in the format (for your colors). Tower Defense could be an insane card for your SB against flyers, especially with Doran on the battlefield. Also your sideboard seems somewhat clunky. You have cards that all do similar effects. If you narrowed your sideboard to more universal cards it may benefit you better. Example sideboard for you could look like
You have Nature's Claim to bring in against tron, affinity, prison, Blood Moon, boggles, and other such decks. Leyline of Sanctity against burn and rack decks. Leyline of the Void and Relic of Progenitus against any decks that utilize the graveyard including Jund and decks that use Snapcaster Mage. Spellskite to protect your guys and destroys infect and boggles. Nameless Inversion is there to help against other aggro decks that maybe are too fast for you, or maybe against problematic creatures. I chose this one because of the changeling ability. Again this is just an example, but it is more universal and can help you against a wide array of matchups.
For the deck itself why not play some mana rocks like Birds of Paradise? It's another one that does sort of benefit from Doran, plus it can be a blocker against flyers (since you seem to be pretty worried about that). Also, playing everything a turn or two early is always a good feeling. Also did you consider Kalonian Twingrove as a possible end-game finisher? it benefits from your treefolk supporters and you get two 6/6 (minimum) for 6 mana. Especially would be an amazing combo with Leaf-Crowned Elder. Just a possible thought.
4 months ago
By adding in Spitting Image I have greatly increased my chances of getting two Timber Protector creatures to make each other indestructible (the one downside of just one on it's own is it stops one board wipe but dies in the process).
I have also doubled the value of each other creature that does useful stuff, especially Wickerbough Elder.
Also Temur Sabertooth becomes so incredibly versatile when combined with Bosk Banneret for taking a treefolk out of play then putting it back in for very few mana. That combo lets me repeatedly destroy artifacts or enchantments, repeatedly gain life (especially if something like Dungrove Elder is cycled in and out of play...3 mana to gain life equal to forests I control), repeatedly play Wood Elves late game when I am sitting on lots of mana with no cards to play, even repeatedly cycle Kalonian Twingrove for the x/x treefolk tokens (an indestructible 10/10 or bigger every turn? Who needs trample?).
With all the double/triple options on each card, I managed to do away with Rootgrapple and more than one of each high cost treefolk to reduce the deck size a bit.