Kalonian Twingrove

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2015 (M15) Rare

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Tokens

Kalonian Twingrove

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of forests you control."

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Kalonian Twingrove Discussion

Candyman949 on Lost in the Woods with Azusa

1 week ago

that is very true, but she does make defenders for herself. and yes, i did not notice the fact that you can get an emblem the turn after you play her. I'd recommend cutting five lands to put in some more bombs. while you may get plenty of draw effects, you are very likely to draw lands non-stop. If Primeval Titan wasn't banned, I'd recommend him. but I'll put a few suggestions out there. Beacon of Creation, Howl of the Night Pack, (a personal favorite as I'm a wolves player) Sasaya, Orochi Ascendant, (Very easy to flip in a deck like this one, and then you have infinite mana) Kalonian Twingrove, and of course you cant have a deck named lost in the woods without Lost in the Woodsalso, with all those lands, put a few x drops in there, such as Endless One, Wurmcalling, Genesis Wave, or Lifeblood Hydra

Mandalorian on Mono green(Advice needed)

2 months ago

Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.

The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.

Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...

A sample list could look something like this:

Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.

4x Experiment One 2x Rancor 3x Aspect of Hydra

4x Avatar of the Resolute 4x Garruk's Companion 3x Den Protector

4x Leatherback Baloth 4x Dungrove Elder

2x Nylea's Disciple 1x Nylea, God of the Hunt

3x Whisperwood Elemental

2x Kalonian Twingrove

24x lands

Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!

Qolorful on Eldrazi Displacers for Miles!

2 months ago

If you're abusing displacer desolation twin isn't good because it is a cast trigger, not an etb. There are cards that copy themselves as etb triggers, such as Kalonian Twingrove. Also you might like Wall of Omens to draw you extra cards. I think a card that puts a land onto the battlefield would be more efficient than gatecreeper too. I know there are a lot of them, though I don't know names off the top of my head

Zethnos on What are some funny, exciting, ...

3 months ago

@christ4like2l0ve I actually have Tree of Redemption, Trostani, Selesnya's Voice, & Rhox Faithmender In the deck, but I never thought of using them together.

That gave me an idea to use Trostani, Selesnya's Voice + Kalonian Twingrove + Rhox Faithmender + Conjurer's Closet / Restoration Angel + Blade of Selves

If I had 5 forests and 3 enemy players, that gives me +120 health for playing it and attacking the turn after.

@Winterblast Well it is supposed to be more for fun, but the people I play against are normally in it for the win, so I want it to be fun but can still hold it's own.

@Flagellum Very cool ideas indeed, I just don't think they would be right for this deck :P

DanteBeleren on

4 months ago

Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).

All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):

Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!

Naksu on

4 months ago

There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.

Lurking Predators could be swapped with Descendants' Path. It won't net you as many procs, but you can cast it on turn 3.

Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.

Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)

I really like Verdeloth the Ancient and Fungal Sprouting, so you could switch some other lesser 6 drop for another Verdeloth.

These couple swaps helps with consistency:

+2 Treefolk Harbinger | -2 Deadwood Treefolk

+1 Emerald Medallion and +1 Bosk Banneret | -2 Orchard Warden

+2 Battlewand Oak | -2 Kalonian Twingrove

+2 Assault Formation | -2 Bog-Strider Ash

You don't need full playsets of any big drops if you go with 4 Harbingers.

All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.

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