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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wall of Resurgence
Creature — Wall
Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Saccox on White revolt Pezzent
1 year ago
Hey Cheiromancer,you're right about Call for Unity,it's slow but very strong. This deck it's a "revolt idea",i can't take it off,the deck wouldn't make sense with Glorious Anthem. For utilise Vesperlark i need more drop at one mana. Wall of Resurgence i don't think it's suitable.
Cheiromancer on White revolt Pezzent
1 year ago
The Call for Unity seems slow for an aggro deck. Is Glorious Anthem too expensive? If so, then I think that Vesperlark or Wall of Resurgence from your maybeboard would swing more games.
Xica on Please help with a budget …
4 years ago
Your maindeck severly lacks both interaction & ways to close out the game.
I mean that you only have threats that win slowly, and your interactions is very limited, and doesn't stop the opponent from exectuing their gameplan (4x path is not enough, and Remand goes pretty badly alongside Spell Queller , as it does very little to protect it).
In general you want
Growth Spiral
in your deck if you want to "skip your third turn" in the sense that you want to have 4 lands on turn 3 WHILE holding up mana for interaction.
The deck plays a single 4+ cmc card - this i would dare to say that its just 4 card in the 75 to do very little - its wasted space.
(The best example of when to play this card is sultai wilderness teachings control - which wants to hold up counterspells on t2, then have man for
Cryptic Command
or
Wilderness Reclamation
)
Using Eladamri's Call to get a creature basically means you paid an extra GW to get said creature. I would dare to go as far as to say the card is close to useless if your deck is not built to abuse the interaction of given specific card. Your is not - as all of your cards (in theory) should create extra value together unlike with something like the vizier druid combo which is looking for those exact cards. Nor do you play silver bullet cards that hose strategies so bad that you auto win once said cards resolve.
In theory you should have some way to win the game in your deck.
If you build a flicker deck, then there are plenty of card that do this far better than what you have (and speed matter, as there are decks like tron where you must shut the door on them, unless you are some draw-go control list), so some example cards:
Blade Splicer
Wall of Resurgence
And imho its a sin to leave out some of the best card draw and selection engines this archetype can offer:
Mulldrifter
<- for 3 mana and ephemerate you draw 4 cards and get a flying body
Watcher for Tomorrow
(and playing some sort of mass flicker to survive board wipes - aka hate cards against creatures - might be a good idea
Eerie Interlude
&
Ghostly Flicker
do this fine)
Vlasiax on Nobody has the intention of building a Wall
5 years ago
I think that Guardians of Meletis should be replaced with Wall of Nets or Wall of Resurgence. The reason to do that is that Guardians can be killed by artifact removal in addition to creature hate and both options are straight upgrades to it. For now I've been covering best 3-drop walls and later I'm going to evaulate the best 2, 1 and 0 CMC cards, so I'll let you know if I've found anything worth there :)
xaerusblade on arcades's ultimate strategy
5 years ago
cards that i recommend
Assault Formation for insurance
Wall of Omens best 2 deop wall
Wall of Roots good ramp
Wall of Resurgence a good wincon
grab some man lands like Celestial Colonnade
J-pants on
6 years ago
Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.
These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!
Pieguy396 on Brago, King Eternal
6 years ago
Card Suggestions:
- Mulldrifter
- Panharmonicon
- Deadeye Navigator
- Swiftfoot Boots (protect Brago)
- Archaeomancer
- Cyclonic Rift
- Reliquary Tower
- Act of Authority
- Nevermaker
- Rogue's Passage
- Sea Gate Oracle
- Whispersilk Cloak (makes it so you can't flicker Brago, but ensures he will connect
- Venser, Shaper Savant
- Felidar Guardian
- Flickerwisp
- Traveler's Cloak
- Phyrexian Ingester
- Restoration Angel
- Pentarch Ward
- Thran Dynamo
- Prophetic Prism
Cuts:
AdamChafee on Trump's Best Friend
6 years ago
Hilarious deck! This would be a fun deck to play against. The only issue I see is there isn't much of a win con; consider Wall of Resurgence or possibly splash green to play Assault Formation which would make your deck so nasty to play against.
+1