|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch||Uncommon|
Combos Browse all
Wall of Resurgence
Creature — Wall
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Price & Acquistion Set Price Alerts
Wall of Resurgence Discussion
1 month ago
this is my deck: http://tappedout.net/mtg-decks/09-07-17-hDZ-gw-tokens/. you should definitely run some Wall of Resurgence to give your mayriarch haste.
1 month ago
Nice deck idea. I built something like this a few weeks ago, it has since then been changed and ultimately retired. Not sure how I felt about the deck as it would get torn up by most control based decks. (Go figure, midrange always loses against control). Did better against agro shells and creature based decks. Link to the deck list is posted below.
Originally, the deck was a bant fog shell with great creature curve. Haze of Pollen and Encircling Fissure held the opponents at bay while you waited to build up your board state. Planar Outburst was used as a board wipe just in case opponent were running zombies or creature heavy decks and the plus side was that your land creatures were left alone.
Using Wall of Resurgence to put counters on Cascading Cataracts for a 3/3 indestructible creature who could eventually have flying thanks to Halimar Tidecaller seemed pretty good. The extra graveyard recursion thanks to the tidecaller, made Coastal Discovery and other awaken cards that much better. Sylvan Advocate is a great lord if Fatal Push or other cheap removal isn't running around and Eldrazi Displacer was great with resurgence. Slam down a Verdurous Gearhulk and throw the counters on your creature lands made for a great board state /finisher.
For planswalkers, I threw in Tamiyo, Field Researcher and Kiora, Master of the Depths for the extra control. Not sure if these were even a right fit for the deck, but they worked sometimes. Not sure if this helps, but I did like this deck archetype a lot.
The issue I had with the deck was that if Cascading Cataracts was removed or bounced, you were that much further behind. Not sure what else can be done to improve this deck. But +1 for sure!
2 months ago
I run the same deck. Mine is worth like $108. Anyway what really helps is having snare abilities. Stasis Snare is a great card. Another is Detention Sphere it helps with tokens. A non-enchantment snare is Fiend Hunter which is mean because he is a 1/3 which is just out of shock range. Another great card is Wall of Resurgence because you can flicker it in and out. which each time you can turn all your lands into 3/3's or just keep adding +1/+1 counters to the same land.
2 months ago
4 months ago
4 months ago
you should get 1 more dovin baan's, also if this isn't standard, get Venser, the Sojourner, also your lands could include Celestial Colonnade. also, Drowner of Hope, Harbinger of the Tides, Quarantine Field, and Wall of Resurgence. then, maybe some Momentary Blink
5 months ago
gabrjaws That's the reason why I don't buy any more Sylvan Advocate, I have to come up with a new standard deck for the future. I'll wait for Amonkhet to come out and I think I'll try and make a creative Revolt deck! (unless the new set has some underrated mechanic) So watch my page in the future!
6 months ago
With Saheeli Rai combo decks being a top dog in standard, any deck not able to interact with it is not looking good. INstant speed interaction is even better.
4 Fairgrounds Warden seem to be a good addition. 3 Wall of Resurgence is very good anti-aggro card in this meta vs GB. 4 Felidar Guardian is a given. 3 Rishkar, Peema Renegade is a very good option to ramp and 4 Cloudblazer are always the bread and butter of this type of deck. I like Thraben Inspector as good 4-of early drop. Of course, 4 Servant of the Conduit for more ramp and fixing are quite good.
26 creatures, 22 lands and 4 Panharmonicon so far. That leaves space for 8 spells, which should be removals. 2 Skywhaler's Shot, 2 Declaration in Stone, 3 Essence Flux and 1 Eerie Interlude that act as instant speed removals with the warden.