|Commander / EDH||Legal|
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|Oath of the Gatewatch||Uncommon|
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Wall of Resurgence
Creature — Wall
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Wall of Resurgence Discussion
2 weeks ago
I run the same deck. Mine is worth like $108. Anyway what really helps is having snare abilities. Stasis Snare is a great card. Another is Detention Sphere it helps with tokens. A non-enchantment snare is Fiend Hunter which is mean because he is a 1/3 which is just out of shock range. Another great card is Wall of Resurgence because you can flicker it in and out. which each time you can turn all your lands into 3/3's or just keep adding +1/+1 counters to the same land.
1 month ago
2 months ago
2 months ago
you should get 1 more dovin baan's, also if this isn't standard, get Venser, the Sojourner, also your lands could include Celestial Colonnade. also, Drowner of Hope, Harbinger of the Tides, Quarantine Field, and Wall of Resurgence. then, maybe some Momentary Blink
3 months ago
gabrjaws That's the reason why I don't buy any more Sylvan Advocate, I have to come up with a new standard deck for the future. I'll wait for Amonkhet to come out and I think I'll try and make a creative Revolt deck! (unless the new set has some underrated mechanic) So watch my page in the future!
4 months ago
With Saheeli Rai combo decks being a top dog in standard, any deck not able to interact with it is not looking good. INstant speed interaction is even better.
4 Fairgrounds Warden seem to be a good addition. 3 Wall of Resurgence is very good anti-aggro card in this meta vs GB. 4 Felidar Guardian is a given. 3 Rishkar, Peema Renegade is a very good option to ramp and 4 Cloudblazer are always the bread and butter of this type of deck. I like Thraben Inspector as good 4-of early drop. Of course, 4 Servant of the Conduit for more ramp and fixing are quite good.
26 creatures, 22 lands and 4 Panharmonicon so far. That leaves space for 8 spells, which should be removals. 2 Skywhaler's Shot, 2 Declaration in Stone, 3 Essence Flux and 1 Eerie Interlude that act as instant speed removals with the warden.
5 months ago
Thanks for the tips Eilel. Wall of Resurgence and Pore Over the Pages were cards, that i repeatedly put into and out of the deck. I guess I will just try to work with them and see how it goes. Sylvan Advocate seems really strong, and green mana could give me some excuse to use ramp and Earthen Arms in the deck. Terra Eternal seems like a great enchantment. The problem is, I am not very experienced in this game and I have no idea how to fit some of those card into the deck. Do I have too much of something?
5 months ago
Nice deck I'd recommend looking at my Awaken deck as well Awaken the lands (needs suggestions)
Wall of Resurgence is a power house as well, providing a big body in the beginning of the game and makes a 3/3 land with haste.
Pore Over the Pages lets you draw 2 and a loot for effectively 3 mana, or it can untap lands you have attacked with.
Sylvan Advocate buffs all your lands and the card itself is powerful. I even splashed Green just to play this card. (during testing he worked really well!)
Terra Eternal will be great in your board! If your opponent tries to pull off a boardwhipe and you can't counter it, your mana base will be destroyed, this provides a little protection