Creature — Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
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Dauntless Dourbark Discussion
1 week ago
@HarrisonHarry: You need more 4-ofs. I would play something like this:
4x Arbor Elf
4x Dauntless Dourbark
4x Dungrove Elder
2x Kalonian Twingrove
2x Primeval Titan
4x Sakura-Tribe Elder
4x Bosk Banneret
2x Timber Protector
3x Leaf-Crowned Elder
1 week ago
Tooth and Nail-based ramp deck found here
Budget Goblin Dark-Dwellers Stone Rain can be found here
Mono-Green Devotion on a budget
Non-budget Ponza found here
Mono-Green Superfriends by me, although you don't need to use a bunch of expensive planeswalkers to actually make this deck work.
Basically, one of the dumbest ways to ramp into something insane on turn three is to abuse Utopia Sprawl and Arbor Elf. That leads to turn 2 Mwonvuli Acid-Moss or even turn 3 Tooth and Nail for Xenagos, God of Revels into Emrakul, the Aeons Torn. Probably the scariest thing to do is cast a gigantic Genesis Wave.
The other thing I'd suggest looking into is Treefolk Tribal. This is actually a really powerful deck. The only thing I don't like about it is that it doesn't play Lignify. Dauntless Dourbark makes the 0/4 insignificant because of how it just tramples right over everything.
2 weeks ago
I am always willing to help new and established deckbuilders evolve and finetune their decks. I play a Doran too, which is still on private, cause my meta likes to see how I build it :p
I looked at your list and I came up with the following suggestions you might want to consider:
- Courser of Kruphix
- Dauntless Dourbark
- Deadwood Treefolk
- Deathrite Shaman
- Elesh Norn, Grand Cenobite
- Forgotten Ancient
- Reach of Branches
- Behind the Scenes
- True Conviction
If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.
It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see.
Enjoy the game!
1 month ago
you don't have to choose 2. you can choose one, then he either takes it, or you get it. the important thing here is to break parity. you need to find a creature with a drawback that doesn't affect you. something like Dauntless Dourbark in a treefolk tribal deck, or some other obscure tribe could also be good, as the things they take would be much worse on their side of the field than yours.
TL;DR for dubious challenge to be workable, you need to break parity. the two best ways of doing that are by filling your deck with creatures who's downside won't affect you but will affect them, or by filling your deck with extremely synergistic creatures.
2 months ago
TheGreatKhanofMTG I don't like Woodfall Primus as its CMC is too high for this deck. I did add Wall of Roots and Dauntless Dourbark though. Thanks for the suggestions! If you have any other card suggestions, they would be appreciated!
2 months ago
Thanks. On the Dauntless Dourbark, it's a bit too high on the curve compared to what it does on the board. It usually just takes one removal spell, out of the opponents hand just like any other bigger tree.
On the other hand it excels against Tokens and Burn, that's why I have kept it on the side.
2 months ago
Cool deck, Treefolk are an awesome tribal. Is there any reason you are not running at least one Dauntless Dourbark? Does it cost too much mana from your experience?
Either way the deck looks fun.
4 months ago
Well mostly if there is something to trample through I attack with Dauntless Dourbarks, they have trample naturaly, and leave the rest for defense. If neceserry I also run Bladed Pinions (I'm not sure now, how many in mainboard) and Shinen of Life's Roar (that channel is sooo good). I don't think that I need trample for everyone...