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Creature — Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
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Dauntless Dourbark Discussion
1 month ago
Thank you! I have been doing the playtest a lot and I do need some more end game muscle. Rancor is strong but I found Overwhelming Stampede I think it fits a little better. I can put it on a big ol Dauntless Dourbark and run over my opponent.
4 months ago
while black represents a boost in consistency with tutors and added removal, the Treefolk arn't worth the slots and the mono-forest theme makes numerous cards in the deck more powerful as a result (generally doing big dumb green mana things quickly).
ive been playing around with the idea of some -color identity cards like Dismember, Altar of Shadows or Autumnal Gloom Flip but thats about all i can splash without sacrificing the power of cards like Beacon of Creation, Patron of the Orochi or Dauntless Dourbark
5 months ago
I think at that point you may as well turn it into/play a Tooth and Nail deck.
I'm hesitant to add in any non-Treefolk or non-Shaman spells so as to maximize the amount of cards hit by Leaf-Crowned Elder. Each Kinship trigger we can get basically gives us a free spell and essentially an extra draw at the start of the turn.
I've been recently trying out a version with Cream of the Crop. Although it's not a Treefolk or Shaman card, it complements Leaf-Crowned Elder well by helping shape your draws so that a creature is always on top. I've also thrown a few more higher-powered Treefolk in so we can dig deeper with each trigger. I may update the decklist soon with this new version if it continues to play well
5 months ago
Yea, I think some sort of ramp could fit a Treefolk deck nicely.
I've been tinkering around with a couple different Treefolk builds and cards like Explosive Vegetation, Nissa's Pilgrimage, and Harrow play well with Dungrove Elder, Dauntless Dourbark, and even the addition of Battlewand Oak. A deck with lots of ramp also seems to want higher-CMC Treefolk as well like Ghoultree, Woodfall Primus, Oakgnarl Warrior, and Kalonian Twingrove. I would love to put something like that together but I worry that we may run into problems like being too slow against a lot of the typical Modern decks or being stuck with too many high-cost spells in hand during the start of the game.
What do you think?
6 months ago
@HarrisonHarry: You need more 4-ofs. I would play something like this:
4x Arbor Elf
4x Dauntless Dourbark
4x Dungrove Elder
2x Kalonian Twingrove
2x Primeval Titan
4x Sakura-Tribe Elder
4x Bosk Banneret
2x Timber Protector
3x Leaf-Crowned Elder
6 months ago
Tooth and Nail-based ramp deck found here
Budget Goblin Dark-Dwellers Stone Rain can be found here
Mono-Green Devotion on a budget
Non-budget Ponza found here
Mono-Green Superfriends by me, although you don't need to use a bunch of expensive planeswalkers to actually make this deck work.
Basically, one of the dumbest ways to ramp into something insane on turn three is to abuse Utopia Sprawl and Arbor Elf. That leads to turn 2 Mwonvuli Acid-Moss or even turn 3 Tooth and Nail for Xenagos, God of Revels into Emrakul, the Aeons Torn. Probably the scariest thing to do is cast a gigantic Genesis Wave.
The other thing I'd suggest looking into is Treefolk Tribal. This is actually a really powerful deck. The only thing I don't like about it is that it doesn't play Lignify. Dauntless Dourbark makes the 0/4 insignificant because of how it just tramples right over everything.
6 months ago
I am always willing to help new and established deckbuilders evolve and finetune their decks. I play a Doran too, which is still on private, cause my meta likes to see how I build it :p
I looked at your list and I came up with the following suggestions you might want to consider:
- Courser of Kruphix
- Dauntless Dourbark
- Deadwood Treefolk
- Deathrite Shaman
- Elesh Norn, Grand Cenobite
- Forgotten Ancient
- Reach of Branches
- Behind the Scenes
- True Conviction
If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.
It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see.
Enjoy the game!
7 months ago
you don't have to choose 2. you can choose one, then he either takes it, or you get it. the important thing here is to break parity. you need to find a creature with a drawback that doesn't affect you. something like Dauntless Dourbark in a treefolk tribal deck, or some other obscure tribe could also be good, as the things they take would be much worse on their side of the field than yours.
TL;DR for dubious challenge to be workable, you need to break parity. the two best ways of doing that are by filling your deck with creatures who's downside won't affect you but will affect them, or by filling your deck with extremely synergistic creatures.