Hidden Herbalists


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Hidden Herbalists

Creature — Human Druid

Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add to your mana pool.

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Hidden Herbalists Discussion

TheGamer on bloodbraid aggro

1 week ago

Decks like this LOVE cards like Reckless Bushwhacker. Going turn 2 Burning Tree into a Bushwhacker is a great feeling. Even better with multiple Burning Trees.

I actually have played a deck like this for a while now, with Myr Superions too! In my list I run 4 Hidden Herbalists. Help's cast the Myr and also is good as most of the time it's just a free 2/2. Double green is more awkward to spend than a red and green however. Up to you to include.

yugo0075 on bloodbraid aggro

1 week ago

No Hidden Herbalists to go alongside your Burning-Tree Emissary and help you cast Myr Superion ??

Maybe even Priest of Urabrask (not so sure about that one though...).

Cool deck by the way. +1

Noogin on Elf or Company

1 month ago

I need help on deciding whether to use Bloodbraid Elf or Collected Company in my zoo deck.

Myrly a Zoo Deck

If I were to run Elf instead of company, I would also remove the Hidden Herbalists for a play set.

Squirrelbacon on Bring Out The Bushwhacker

1 month ago

Have you thought about adding a few copies of Hidden Herbalists? I've run them in my list for a while since I despise SSG as a card and they've worked out well. Might also want to consider Ghor-Clan Rampager to push through some extra damage.

Experiment One is an all-star in the deck and I'd definitely keep it in the list.

enpc on Just Stay Dead

1 month ago

The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.

Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.

I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:

Option 1:

  1. Play Saffi and Hulk.

  2. Sac saffi targetting Hulk.

  3. Sac Hulk to a single use sac outlet (e.g. High Market).

  4. Saffi ability triggers. Bring back Hulk.

  5. Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).

  6. Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.

  7. Guide's ability triggers, returning Hulk.

  8. Sac Hulk to Reaper, triggering Hulk and getting Reveillark.

  9. Sac Guide to Reaper.

  10. Sac Lark to Reaper, bringing back Saffi and Guide.

From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.

Option 2:

  1. Play Saffi and Hulk.

  2. Sac Saffi targetting Hulk.

  3. Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.

  4. Resolve Hulk's ability, getting Stoneforge Mystic, Hidden Herbalists and Inquisitor Exarch.

  5. Stoneforge mystic triggers, getting Demonmail Hauberk (you can technically use Grafted Wargear instead, but Hauberk is simpler)

  6. Cast Hauberk.

  7. Sac Hulk to Hauber, getting Karmic Guide.

  8. Guide triggers, bringing back Hulk.

  9. Sac Hulk to Hauberk, getting Reveillark.

From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.

That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.

I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.

Reaper85 on Advertise your STANDARD deck!

2 months ago

Hello everyone on this feed, I have been working on a standard Ixalan Zoo deck, I was wondering if I should run Greenbelt Rampager or Hidden Herbalists. Also should I stick with the revolt theme or go nmore towards 1/1 counters, Link to my deck: Standard Zoo

To hjaycee's deck I like your use of Plague belcher! I recommend constructing a sideboard and using different lands.

Reaper85 on Standard Zoo

2 months ago

Thank You So much DeFlavigny I sincerely appreciate your help and I was wondering also how the infinite combo works and if I should run Hidden Herbalists

lordjaraxxus64 on Bring Out The Bushwhacker

3 months ago

I don't think Voltaic Brawler is a very good choice here. Him being your only source of energy makes it weird, and I think a one drop instead of him would apply way more pressure in the game. The best thing that comes to mind for me is Vexing Devil, but there may be other choices. Other than that I'm very impressed with the deck. Hidden Herbalists works so well in the deck, and Narnam Renegade turn one from a fetchland looks like great pressure right off the bat. Definite plus 1 from me.

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