Hidden Herbalists

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Hidden Herbalists

Creature — Human Druid

Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add to your mana pool.

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Hidden Herbalists Discussion

clark1424 on Cradle of Carnage

1 month ago

i think Growing Rites of Itlimoc  Flip is better with revolt cards like Greenwheel Liberator, Narnam Renegade, Hidden Herbalists and Renegade Rallier. Top the curve with Vizier of the Menagerie and you get an explosive deck.=)

JuicyFruits2 on Venging Devils

1 month ago

How do you feel about Hidden Herbalists ?

Most list that run superion run that card too. I feel like it is a subpar BTE, but I also think it is a necessary card for consistency reason. I personally run 2x.

What do you think?

Tiny_Rick on Tiny Zoo!!

1 month ago

Good suggestion! Talara's Battalion is solid and trample makes a huge difference. I would probably have to play 4 copies of Hidden Herbalists to make the payoff more consistent

Drakorya on Tiny Zoo!!

1 month ago

Cool take on the revolt zoo decks. I like the addition of white, gives a much stronger sideboard, and Thalia, Guardian of Thraben is a cool addition.

Have you considered Talara's Battalion at all? It can be a pretty good follow up to Burning-Tree Emissary or Hidden Herbalists.

sylvannos on Please help with my high-speed ...

2 months ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

sylvannos on Please help with my high-speed ...

2 months ago

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

Xica on Gruul Zoo

2 months ago

If you run both Hidden Herbalists & Burning-Tree Emissary, then why not run Myr Superion?

rothgar13 on Gruul Zoo

2 months ago

I think you're off to a decent start, but Lava Spike is rather poor when the rest of your deck wants you to be spamming out creatures. I like Manamorphose because of its synergy with Hidden Herbalists and Reckless Bushwhacker, and you may want to look at Narnam Renegade as another 1-drop.

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