|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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Artifact — Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (3) ((3): Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays in play if the land leaves the battlefield.)
Darksteel Garrison Discussion
5 months ago
I know this isn’t much but I like to run Darksteel Garrison on Valakut, the Molten Pinnacle and then cast From the Ashes to sling a nice bit of damage. Kind of a janky combo, but an idea if it suits you!
5 months ago
Here's some cards on the top of my mind that might help you out with your land-creature theme!
- Brawn - For more Trample-enablers.
- Overwhelming Stampede - Strictly better Overrun imo.
- Darksteel Citadel - Indestructible land is always nice with the land-creature theme.
- Awakening of Vitu-Ghazi - Great land-creature spell!
- Embodiment of Insight - Getting all those lands to also have vigilance might be really good..
- Darksteel Garrison - Again, more indestructibility to your big stompy lands.
- Archetype of Endurance - Hexproof for your guys to dodge those pesky kill spells.
- Dense Foliage - Pretty much another Asceticism
- End-Raze Forerunners - A blow out card with the potential to finish games.
- God-Eternal Rhonas - Another great finisher that also semi-recurs!
Hope these will be of any help!
5 months ago
This is awesome!
I run a janky combo revolving around Valakut in my Kamahl, Pit Fighter deck. It involves putting Darksteel Garrison on to Valakut, and then cast From the Ashes when you have the correct number of mountains out. Not sure if you have the slots but I think this is something you could try!
9 months ago
Love this dude--haven't played against anyone with this deck yet. This looks pretty solid.
Off the top of my head I think you could add some commander protection (not sure if he gets targeted very much), but on the chance that he does, Swiftfoot Boots , Whispersilk Cloak , Archetype of Endurance , Asceticism , and something really interesting in Darksteel Garrison since your dude comes out as a land (I would assume it would pop off as soon as he becomes a creature, but still.)
Defense of the Heart could be a game-changer for you as well.
Hope some of that helps! +1
11 months ago
I try to stay away from non Instant or Sorcery solutions, also, any lands that come into play tapped. That said, Deserted Temple would be a beast here, also, I agree, the more I play this deck the more I realize it needs more ramp. I will definitely add The signet, and probably the Sphere, but what to cut?
also, Consecrate Land? what a weird card, if I can find one it's definitely going in.
thanks for the responses!!
11 months ago
If your goal is to get Noyan out as fast as possible, why is there so little ramp? A few that come to mind: Commander's Sphere replaces itself when faced with removal/becomes superfluous. Azorius Signet because signets are phenomenal, Azorius Keyrune is a creature when you want it to be.
Oh, and Darksteel Garrison.
11 months ago
Myr Saboteur - 4
Creature - Myr
Tap: Unattach target fortification and destroy it
The Myr are everywhere in Mirrodin, it'd be real easy for one to... just slip in unnoticed...
Hopefully it's clear that this is hate for Darksteel Garrison, presumably taking place in Mirrodin and dealing with a world full of Fortifications, also one would assume there would be a Darksteel Plate style fortification and this still hates on that.
What would you get if the Phyrexians battled Emrakul and took her down... raised her from the dead and infused her with artificial life and various mana? - Preferably a five color artifact creature... or maybe even a five colour artifact... planeswalker??
1 year ago
Hey Ocelot44 I definitely appreciate the land help! At the moment I think I'll be keeping Darksteel Garrison because it's a part of an increibly janky combo with Valakut, the Molten Pinnacle and From the Ashes. It may never actually happen but I think it'll be worth trying for a while. Also, the additional +1+1 it gives may end uo being clutch when Kamahl needs that extra booty.
You have made me realize that i may as well slide in some more indestructible nonbasics though. The haste lands seem redundant and unecessary at the moment because Kamahl aready has haste--and I only have two other creatures in the deck.
I've had my eye on the Sanitarium and Mikokoro for a while. I'll wait a while until I can imvest in Scroll Rack, Mikokoro, and Hall of the Bandit Lord.
You bring up 3 additional great points with Goblin Welder, Inventors' Fair, and Trading Post. I already own all three of them so I'm thinking I'll try them out. If you're feeling up to it I'd like to hear what you would take out to make room for the welder, trading post, and valduk (this especially seems great since i have a good amount of equipment and im running Sundial of the Infinite so I can keep the tokens he makes!).
Thanks again :)
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