Darksteel Garrison

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Darksteel Garrison

Artifact — Fortification

Fortified land is indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify (3) ((3): Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays in play if the land leaves the battlefield.)

Spell_Slam on Card creation challenge

6 months ago

The Great Maze

Legendary Artifact- Fortification

Fortified land loses all non-mana abilities and gains ": Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn."

Fortify


I think Fortifications should definitely be brought back. There's so much potential there.

Repeat this challenge. Make a fortification like Darksteel Garrison.

zandl on Card creation challenge

6 months ago

FWIW, "Fortification" is already a thing, albeit a placeholder mechanic. See Darksteel Garrison.


Tsarrikh, Scourge of Ifnir

Legendary Creature - Scorpion Hydra

Tsarrikh, Scoure of Ifnir enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.

Whenever a creature enters the battlefield, you may remove a +1/+1 counter from Tsarrikh. If you do, put a -1/-1 counter on that creature.

Whenever a creature dies, if it had a -1/-1 counter on it, put two +1/+1 counters on Tsarrikh.

"We severed its head expecting two more to grow, but something far more nightmarish sprouted forth."


Make an actual fortification, a la Darksteel Garrison.

Spell_Slam on Card creation challenge

1 year ago

Ambushed With Spears

Instant

Target creature you control fights target creature you don't control. If the creature you control has first strike, it deals damage equal to its power to target creature instead.


Make a Fortification artifact. See Darksteel Garrison.

Cannonhead on Card creation challenge

2 years ago

Phyrexian Compleation

Enchantment - Equipment Saga

Equip

: Put an artifact counter on equipped creature (a creature with an artifact counter counts as an artifact creature).

: Put a +1/+1 counter on equipped creature. The next spell you cast that targets equipped creature this turn may be cast without paying its mana cost.

: Put an infect counter on equipped creature.


Not a big deal, but I do feel that this would want to be an Aura rather than an equipment, in terms of how card typing works.


Make a fortification, in the vein of Darksteel Garrison

Cannonhead on Card creation challenge

2 years ago

Redemption Seeker

Creature - Vampire Spirit

Flying, lifelink.

When Redemption Seeker dies, return it to the battlefield. It's an Aura enchantment with "enchanted creature has flying and lifelink" and attach it to target creature you control.

2/2


Make a new fortification, in the vein of Darksteel Garrison .

LunchBox1211 on Card creation challenge

3 years ago

Leptos, Void Nymph

Legendary Planeswalker - Leptos

As long as it is your turn, Leptos planeswalkers you control count toward the number of enchantments you control.

+1 Target enchanted creature gains lifelink until end of turn.

-2 Destroy target non-enchantment you don't control. You lose 4 life if its CMC is greater than 5.

4


Make an artifact with Fortification (like Darksteel Garrison)

DemonDragonJ on Back to the Future Sight

3 years ago

Mark Rosewater posted this article, today, in which he explains the likelihood of each of the "future shifted" cards from Future Sight ever being reprinted.

Some of his ratings do not bother me, but several do: specifically, I am very displeased that he said that Bitter Ordeal, Darksteel Garrison, and Fleshwrither were all unlikely to be reprinted, since I am very fond of all of those cards, and feel that they all have much unexplored potential.

What does everyone else say about this article? How do you feel about Rosewater's ratings of those cards? Why not reprint them in a non-standard set?

Omniscience_is_life on Card creation challenge

3 years ago

Blessing of the Cornucopia

Enchantment - Aura

Enchant land you control

Whenever enchanted land becomes tapped, gain 2 life


I don't think there are nearly enough cards that give an effect upon a land just becoming tapped, rather than giving them a new tap ability. Darksteel Garrison and Psychic Venom exist, but I don't know of any others

Challenge remains the same as Daveslab2022's

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