Living Lands

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

Goldberserkerdragon on Jetmir's Myriad Debauchery

10 months ago

Kamerot Word man, that's awesome. The myriad stories of how we all become players, the bonds we make, the commanders we fall in love with--it's poetic almost. My first commander was Krenko, Mob Boss and I still operate and maintain him--turbo fun--makes all the bodies you want. I tried Kamahl once as an Animation deck. Turns out it's pretty difficult to justify turning all your lands into creatures that can die, even with mass land recursion spells such as Splendid Reclamation, Gaea's Will, etc. lol. I really like the Living Lands, Life and Limb, and Nature's Revolt cards but even Yedora just makes it oops combo.

Rhadamanthus on Yedora, Grave Gardener infinite combos …

1 year ago

They only affect objects on the battlefield as they resolve. If a resolving spell/ability changes the characteristics of objects (type, color, P/T, abilities, etc.), the set of objects it affects is locked in at the time it resolves. Other objects that show up later won't be affected.

However, a continuous effect from a static ability that changes characteristics of objects will always apply to any eligible object. An effect like Living Lands, for example, will apply to the cards that Yedora brings back as Forests.

Another interesting example for that last part: this is why Underworld Breach is implemented as an Enchantment. If it was a Sorcery then you'd have to keep track of what cards were in the graveyard at the time it resolved vs. what entered the graveyard after that point and it would just be kind of a hassle and open up opportunities for mistakes.

seshiro_of_the_orochi on Interaction between Yedora, Grave Gardener …

1 year ago

Regarding the Zoetic Cavern question: I'm not sure, but afaik, death triggers trigger in the grave, but from the battlefield. Thus, that should work.

Primal Whisperer doesn't work that way, I think, as the face down cards Yedora creatures aren't creatures.

...

Except with Living Lands.

Holy hell, I hadn't thought that damn janitor would be that complex. Gottabuild him now, I guess.

CamraMaan on Interaction between Yedora, Grave Gardener …

1 year ago

Ha! I was just trying to post a question asking about Living Lands! It made me refresh this page first, and here I am. So then yes, it does what I thought it might, making the land creatures nearly impossible to get rid of. Man this commander is sneaky good! I just found it doing a card search for a Goreclaw deck, and thought it might be fun to scheme around and research a little as another commander. I didn't realize how much power was laying underneath the surface! Fun stuffs! :)

legendofa on Interaction between Yedora, Grave Gardener …

1 year ago

CamraMaan Sidestepping your last question because I think I know the answer but I'm not positive...

Have you looked at Living Lands and similar cards? A creature dies, it comes back as a Forest. Living Lands turns it into a creature (and it's not a token). You now have a pretty much unkillable 1/1 Forest creature. If you do that for all your creatures and lands, you have a pseudo-indestructible mana and creature base.

ThuperThlayer on The woods is dead people

1 year ago

There are a lot of cards I ordered on TCGplayer a month or more ago that haven’t arrived yet. Scryb Ranger is one of them. And I have a Nantuko Vigilante lost in the mail somewhere to synergize with Yedora and those rangers. I also have a Japanese Timber Protector that I want to run because with the second iteration of this deck, I plan to have a few cards to turn all my forests into creatures, like Life and Limb, Living Lands, and Thelonite Druid. And yes, if someone exiles all my creatures, there goes my board state, but that’s why I bought a Natural Affinity. It’s a mean reaction spell if they want to exile my land creatures.

And I have a Mycoloth for a potential combo of saccing all the forest creatures while Yedora is out, which will then let me bring them back as forests.

I’ve had really good success with the deck so far. All the trample and cards that let me pump my creatures due to how many forests I control, Finale of Devastation, Nissa, Ascended Animist and Conduit of Worlds letting me cast them multiple times, it’s all very fun.

Oh I forgot. I’d been thinking of running stuff like Cankerbloom as well because having a creature that can kill artifacts and enchantments is better than instant spells sometimes due to the commander interaction.

Most of the cards you mentioned I haven’t heard, I’ll definitely check them out.

I haven’t considered a sac outlet, even though I see how it is useful. I guess I’d rather leave the creatures as blockers and let them die from another source.

Necrosis24 on Land creature deck?

1 year ago

I'm assuming you are centering the deck around Gilt-Leaf Archdruid

If you are going mono green:

Ashaya, Soul of the Wild with mana dorks is pretty great with landfall triggers such as Lotus Cobra, Avenger of Zendikar

Kodama of the East Tree + Kamahl, Heart of Krosa with plenty of card draw and landfall token generation Kodama will help you ramp out lands quite quickly and Kamahl will provide the wincon through combat damage assuming you animate your lands.

Yedora, Grave Gardener is a good choice for a morph landfall deck with a sac outlet like Altar of Dementia and utility morphs like Ainok Survivalist can be quite fun. Though this doesn't quite fit with the Archdruid. But on the alternative she goes infinite with Life and Limb/Living Lands. Life and limb also works well with Sporemound. If anything you can use Maskwood Nexus to make Gilt-Leaf Archdruid work which also makes some other landfalls get more powerful with Life and Limb in play.

Otherwise you can go elf/druid tribal and use commanders like Marwyn, the Nurturer.

Some other mass Land animation spells: Sylvan Awakening, Rude Awakening, Ambush Commander.

Load more