Maybeboard


this is my muldrotha deck that I only recently put into paper and am going to start playing more frequently in the real world. Not to be confused with the digital one. I know it can be awfully convincing sometimes.

I've been fiddling with different archetypes for Muldrotha ever since she was spoiled, and this is the style of deck I think I am going to be playing her with. I've tried to build her to a CEDH level in the past for when I play with my CEDH playgroup, but I haven't really been able to make her consistent at such a level without just throwing in the same BUG staples you see in every CEDH deck and I wanted to capitalize on her beautiful ability.

6 mana kinda sucks for your commander. That means that under normal circumstances you're looking at turn 6 to play your commander. We've got what I think is a healthy land and fixing package, but it is subject to change because I am only running 4 basics at the moment and that just feels too low.

There are a couple combos in here, nothing you've never seen before if you're familiar with Sultai/BUG. Mike is one of our combo finishers, and there is also the opportunity to do infinite turns with commander damage from our commander.

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Casual

99% Competitive