Maybeboard


This is my favourite deck out of the ones I have. I only play casually so I try not too make it too horrible to play against. Trying to upgrade it but on a tight budget so can't afford all the cards I would like to put into it. The basic idea of the deck is to kill off my own creatures and bring them back getting the most value possible out of them. Any cards you think should be added or removed please say why, would like to hear other peoples thoughts on the deck.

My win condition is mainly to either drain out my opponents or to mill them with Altar of Dementia .

feel like I'm getting to a really good point with the deck, looking at replacing some budget cards with better alternatives. I'm forgetting some good cards for the deck. The primer is a work in progress, slowly trying to make things clearer but these things take time and it's not exactly a fun thing to sit and write up.

This is a golgari aristocrats deck. This is my most competative deck though I avoid land destruction and keep discard to a minimum.

The main strategy this deck aims to do is reccur creatures as much as possible and got the most value out of them, while killing opponents creatures and causing trouble.

This decks goal is to control the board, drain opponents out or mill opponents.

I started playing magic back around the time of Shards of Alara, I played very casually at tables with between 5 and 10 people never just 1v1 (yes that is how I learned to play magic) at some point I stopped. then with the release of core set 19 I got back into magic and started playing commander.

I bought the commander anthology with the intention of playing the elves deck because I remember elves being straight forward and easy but I didn't enjoy playing the deck so I tried Meren. I Knew immediately this was going to be my main deck.

I mostly play with the same 2 or 3 people who aren't the most experienced or knowledgeable players. They don't play any graveyard hate(even though they should), and there isn't much in the way of counter spells. it is mostly a casual play environment, but it gets cranked up a bit at times

the decks i go against are: - mardu vampire tibal (precon) - izzet wizard tribal - mono green elves (precon) - simic kraken tribal - grixis nicol bolas tribal - grixis pirate tribal - bant enchantments

Avatar of Woe - Big creature that can destroy creatures and gets cheaper late game

Bane of Progress - Destroy all artifacts and enchantments

Blood Artist - Drain

Butcher of Malakir - I'm going to sac and so should they

Caustic Caterpillar - Artifact and enchantment removal

Deathrite Shaman - graveyard removal

Disciple of Bolas - lifegain and card draw

Eternal Witness - Gets back any card

Fleshbag Marauder - Everyone sacs

Gonti, Lord of Luxury - steals the top of other players decks

Gray Merchant of Asphodel - drains each opponent gains a lot of life

Greenwarden of Murasa - getting cards back

Hermit Druid - self mill

Izoni, Thousand-Eyed - token generator and sac outlet

Jarad, Golgari Lich Lord - sac outlet and good damage

Kokusho, the Evening Star - drain on a stick

Massacre Girl - board whipe

Necrotic Ooze - get's all creatures activated abilities from all graveyards

Plaguecrafter - better version of Fleshbag Marauder

Protean Hulk - grabs creatures on death

Puppeteer Clique - steals creatures from opponents graveyards

Reclamation Sage - artifact and eenchantment removal

Riftsweeper - gets cards back from exile

Sakura-Tribe Elder - sacs for ramp

Satyr Wayfinder - self mill and helps find lands

Shriekmaw - creature destruction

Solemn Simulacrum - ramp and card draw

Spore Frog - fog on a stick

Stitcher's Supplier - self mill

Syr Konrad, the Grim - damage everyone for everything I already want to do

Underrealm Lich - replaces draw and adds some self mill

Vampire Hexmage - deals with planeswalkers

Viscera Seer - free sac outlet and scry

Whisper, Blood Liturgist - both sac and recursion

Wood Elves - forest ramp

Woodfall Primus - non creature removal, with persist

Zulaport Cutthroat - more drain

Assassin's Trophy - cheap single target removal

Costly Plunder - card draw

Grisly Salvage - self mill and a chance to grab a land

Casualties of War - removal

Command the Dreadhorde - recursion

Demonic Tutor - cheap tutor

Dread Summons - mill/self mill and token generation

Entreat the Dead - mass recursion

In Garruk's Wake - board whipe

Kodama's Reach - ramp

Life from the Loam - land recursion and dredge

Reanimate - recursion

Altar of Dementia - free sac outlet with eiter mill or self mill

Ashnod's Altar - free sac outlet

Bolas's Citadel - free spells from the top of library

Golgari Signet - mana rock

Lightning Greaves - haste and protection

Skullclamp - card draw

Sol Ring - mana rock

Thought Vessel - mana rock and unlimited hand size

Deadbridge Chant - initial self mill and recursion

Deathreap Ritual - card draw

Journey to Eternity   - recursion

My budget is around 15$ if a card is really good, so as much as I would love to I can't go for too crazy of cards. Please keep this in mind also please don't suggest combat win cons, I have other decks i can play if I just want to beat face. If you see any weaknesses in this deck please say, although my meta doesn't involve graveyard hate I want to stay ahead of it. I have never lost with this deck so I haven't found many weaknesses.

Suggestions

Updates Add

Removed Carrion Feeder for Viscera Seer as I think the scry is more useful then making a large creature.

Removed Viridian Emissary for Vampire Hexmage as I find it can be hard to kill Viridian Emissary early in the game when i want the ramp.

Also bought a Triskelion and Buried Alive but need to decide what to take out.

Comments

24% Casual

76% Competitive

Top Ranked
Date added 7 months
Last updated 2 hours
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.57
Tokens 0/1 Insect, 2/2 Zombie, Experience
Folders Uncategorized
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