Enchantment — Aura
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
Combos Browse all
|Commander / EDH||Legal|
Colossification occurrence in decks from the last year
Latest Decks as Commander
1 week ago
The ability that gives the creatures +1/+1 is an ability. It is a static ability that is always active on the battlefield. But, having that +1/+1 is not itself an ability, it’s just modifying the power and toughness of the creatures. It’s not an altered state per se.
Yes Colossification would work fine because having a buff to power in this way by itself is not an ability. However, because Mythic Proportions also grants trample (which most certainly is an ability) to the enchanted creature, that creature would no longer get the +1/+1.
1 week ago
Thank you guys! What would I be without you? :)
The +1/+1 that Ruxa gives is not an ability though, just an altered state? A replacement effect for their default stats? Which means that Colossification works but for the reasons you named Mythic Proportions doesn't, is that correct?
1 week ago
I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.
If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.
3 weeks ago
Have you considered Colossification and Mayael's Aria ? With Collossification on the battlefield on Gishath you're ensured the ability of putting a hign number of Dinosaurs on the battlefield. Add in Mayael's Aria around the same turn and its a win. With how many creatures you have at power 4 or higher reaping benefits of the card should not take long.
1 month ago
Colossification for a 1-hit KO with the squirrel. Just for the memes.
4 months ago
4 months ago
Would you consider Colossification? Works really well when you put it on something that isn't Tuya, so she gets the power boost without being tapped down. (Also suuuper budget!)
6 months ago
My advice is consider cutting a few land ramp spells and adding some repeatable draw sources such as Valakut Exploration, Garruk's Uprising and Tireless Tracker. Exploration uses landfall to play cards from the top of your library including lands. It can also be graveyard fuel for Trove Warden, Sun Titan and Emeria Shepherd. Uprising is an amazing budget card in Commander with creature strategies especially with Omnath, Locus of Rage and Rampaging Baloths since it triggers when a token is created. Tracker, Mystery Booster version, creates clues with landfall and clues can sac to draw.
Crop Rotation can tutor for any land which is nice with Bounce lands, Fetch lands, Kessig Wolf Run and Gavony Township. Emeria Angel and Scute Swarm are build your own army with landfall which is very good with Doubling Season, Felidar Retreat, Township and Beastmaster Ascension.
Cinder Glade and Canopy Vista are some land upgrades for the manabase because they have good interaction with lots of basic lands and they're two different land types. Farseek, Nature's Lore, Grasslands, Mountain Valley can search for one of these dual lands. Krosan Verge and Skyshroud Claim can get both of them. These Battle lands are $2 or less each at TCGPlayer. Exotic Orchard is a budget Rainbow land that's quite good in multiplayer Commander.
Cards to consider cutting:
- Gruul Guildgate
- Selesnya Guildgate
- Boros Guildgate
- 1x Forest
- Awakening of Vitu-Ghazi
- Beanstalk Giant
- Nissa's Renewal
- Far Wanderings
- Circuitous Route
- Rampant Growth
- Retreat to Kazandu
Good luck with your deck.