Colossification

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Colossification

Enchantment — Aura

Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.

bushido_man96 on Help refining aura voltron in …

3 months ago

This seems to be more suited as a value based commander than a Voltron commander. It doesn't have a natural form of evasion, like trample or flying or anything like that. If you really want to go Voltron, you need to look into getting evasion on him, most likely in the form of trample. You've got some good choices in here, like Rancor, for example. A sneaky good evasion card you could run is Dauthi Embrace. I would not avoid equipment, and consider adding Trailblazer's Boots to the mix, as well.

Honestly, there's so much good equipment out there, like Fireshrieker, Sword of the Animist, Lizard Blades, just to name a few, and I'm trying to keep it budget. If you don't have a budget, you can go nuts with high-priced equipment.

I don't really like Blanchwood Armor and Claws of Valakut in here, because you are in three colors and therefore can't really focus on one of these, and you are running a lot of nonbasic lands, making it harder for them to really run up the power for you. I'd like Blanchwood Armor better if you were running Yavimaya, Cradle of Growth. There are some really high CMC auras you could run that would buff him up more, like Colossification and Epic Proportions.

I think you should look into some land recursion, too. Cards like The Mending of Dominaria and Splendid Reclamation.

GrimlockVIII on Here Comes the Boo-m

5 months ago

I would personally add Maskwood Nexus to turn all your creatures into hamsters, that way any creature you end up saccing to your commander's minus ability ends up drawing you a bunch of cards, not just the boo token or the odd changeling.

Also Colossification is nasty stupid

DreadKhan on Imagine voltron being consistent...

6 months ago

In my experience using Retreat with Artist, it worked well at a lower budget, but in the decks I used it I eventually need to get a card like Sakura-Tribe Scout to get infinite landfall. Artist is actually a really solid ramper in a deck that can expect to get extra cards into hand, and if you just don't fetch Retreat until you need it, it'll rarely be an issue. For a card that's worse maybe, I look at The Birth of Meletis, I suspect it's pretty bad to draw, getting a Basic Plains after you've already gotten access to White isn't going to matter a whole lot, but it is a land drop you'll hit. With Dreamscape Artist, you get weenie sac fodder, but you're ramping, so you get actual lands into play, and if all you have is Blue mana, Dreamscape can get you Black and White the same turn, possibly letting you cast Zur, the lands are untapped even. Thus, I think you'd much prefer to draw Dreamscape to Birth, and I can't think of too many situations when you really want to fetch Birth with Zur, I suspect you have much more important things to find in almost any scenario. For Retreat, I'd look at pulling any of the small buff Auras, I suspect they aren't big enough buffs in multiplayer when you can already fetch stuff like All That Glitters or Ethereal Armor for a much bigger buff. Retreat would then work with Stasis to some extent, but also with Dreamscape Artist. Aside, but if you did add a big ramp combo like that, you could also throw in Daily Regimen as a way to soak up large amounts of mana.

Nighthowler's main use is to create an alternative Voltron target that is already big enough to one-shot people, so it is pretty meta-dependent. Is everyone on mill strategies with lots of creatures in their decks? If so, this can be better than swinging with Zur, and mostly needs evasion and protection, things you're already running. It can also be a big blocker if you give it Vigilance I suppose, but giving it Shadow or Unblockable is really shocking the first time, when people thought all you had was a 30/30 vanilla. If you actually draw it btw, it can be a gargantuan buff for Zur, even in a typical scenario by late game it'll add tons of power to Zur compared to any other single Aura that isn't Colossification, but technically this can be even bigger. It works well with Court of Cunning as a fetchable Mill source that can do serious work if you're safe from being attacked. I actually theory-crafted a deck around Solitary Confinement and Court of Cunning with Zur finding both. You'll also want a way to draw more cards after you've got it set up, but you're fairly hard to take the Monarchy from at that point, and Court pays for Solitary every turn. Nighthowler could then speed up the closing of the game for you if Milling people to death by itself sounds too slow.

Max_Hammer on Neon G/W Auras

6 months ago

This deck feels really good at churning out low-cost enchantments, so any constellation effect would probably be pretty good. Setessan Champion is good since it gets buffed and gives you more draw (which you're clearly fond of), and Archon of Sun's Grace is a good way to make an army of 2/2 flyers. Hallowed Haunting or Katilda, dawnheart martyr would also totally work.

I would also suggest something to reward you for all this draw, but all of the cards I can think of to do this are blue or on paper. I know for a fact white can do this, but Idunno.

Honestly, this looks like a borderline life gain deck, so throwing in Archon along with Nexus Wardens (Or that one white spirit from the D&D set whose name I cannot recall for the life of me), Heliod, Sun-Crowned, and maybe Cleric Class or Griffin Aerie to tie it all together. Granted, that's quite a few new cards and it may as well be a new deck, lol.

P.S. I've been meaning to make a lifegain/enchantment deck for a while, so that probably explains the two paragraphs of cards, lol. P.P.S Colossification is always fun.

seshiro_of_the_orochi on Syr Faren, the Hengehammer

6 months ago

That is one hell of a deck!

Goreclaw, Terror of Qal Sisma would be a fine addition. Would Colossification and/or Eldrazi Conscription be useful? Unnatural Growth seems perfect here. And finally, how about Exuberant Wolfbear? It's worse than some of your other cards, but the only reason it isn't the legendary bear next to Faren is that it's from the wrong plane.

brandonplaysmagic on Lady Zhurong, Warrior Queen

8 months ago

DreadKhan Thanks so much for the input! Having played and built this deck a bit, it always felt kind of goofy, but fun. The suggestions you made may actually make the deck function a bit better - I just hadn't really bought anything for this specifically, so I'm excited to try them out.

Colossification I thought may be too clunky, but it's actually probably a good fit. I think I'll have to try to put some of those new pieces in!

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