Path of Ancestry

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Path of Ancestry

Land

This enters tapped.

: Add one mana of any colour in your commander's colour identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card onto the bottom of your library.)

Malsorn on Buttercup Full O Poison

3 weeks ago

Path of Ancestry would be a cheap upgrade over one of the trilands, I'd nix Crumbling Necropolis for it.

AsheliaDaydream on Creatures of the Deep

1 month ago

To do: - swap out cards like Path of Ancestry that are better in more focused typal decks. - fill out remainder of deck

Kersa on Time to die, mutie.

3 months ago

you could probably put a Vesuva in, and replace tainted wood and temple of malady with Path of Ancestry and Reflecting Poolfoil

vensers journal is really expensive for infinite handsize and your draw doesnt seem that great to benefit from the healing maybe use Reliquary Tower or Thought Vessel instead, or if you just want infinite hand size a Spellbook works too

amarthaler on EDH Arcades, the Strategist

4 months ago

Update!

Out: Primal RageReflecting Poolfoil

In: Path of Ancestry… 1x Plains

multimedia on Liesa but Angels

5 months ago

Hey, good WIP for Angels, nice Avacyn and Tithe.

When you break it down to the very basics of what you need for Angels it's three things: Angels, ramp and draw. Angels because you want to cast/attack with Angels, ramp because you want to be able to consistently cast your higher mana cost (4+ CMC) Angels and repeatable draw because you want to keep having Angels in your hand to cast. The better Angels you want to attack with, including Liesa, have a high mana cost, without more ramp you'll have a more difficult time casting them. Consider more lower mana cost (1-3 CMC) ramp and more repeatable draw sources?

In my opinion, a good rule for casual Commander deck building is having at least 10 sources of draw and at least 10 sources of ramp, allocate deck room for these. These are the most important two effects to have for smoother gameplay. Better overall gameplay makes playing Commander more fun since you'll get less frustrated with how your deck is running. Consider cutting a few of the lesser power cards compared to other cards here for more ramp and draw?

Add:

Cut:

Some land upgrades to consider that are within the budget for the manabase: Caves of Koilos, Fetid Heath, Shineshadow Snarl, Great Hall of Starnheim, Tyrite Sanctum, Vault of the Archangel, Soulstone Sanctuary, Path of Ancestry

I hope this advice is helpful and I offer more if you're interested, about the potential adds/cuts I've suggested.

Mortlocke on The Queen's Egg

5 months ago

LordDonato,

Cutting Cyclonic Rift or Pact of Negation are bold suggestions that i'd find myself very much against. Sure Cyclonic Rift is expensive being a 7 CMC spell - but it's a one sided untargeted mass removal spell at instant speed - 7 CMC for that kind of effect feels like a bargain. Pact of Negation is great because I can bait out my opponent into casting a big spell once I am all...tapped out. Losing the game is almost irrelevant if I am popping off on my turn and am able to counter an opponent's attempt at interacting with one of my combo pieces. I will however revisit these thoughts and opinions if my meta changes or shifts toward cEDH.

Seuchenschutz,

Path of Ancestry has a solid effect - but the cost of entering tapped is far too high a price to even be considered. Sliver Hive was once in this deck many iterations ago. I chose to cut it however as the colored mana it provided was exclusive to creatures - which is a pretty big drawback. It's last ability is pretty much irrelevant, as I'm never going to spend 5 mana - and tapping a land to create a 1/1 creature token. If Sliver Hive didn't need to be tapped to activate it's second ability then it'd be auto include for sure, and probably way more expensive than roughly 20 USD. Bring to Light was also in this deck many iterations ago, and I see what you mean when it comes to paying WUBRG, tutoring and casting one of the legendary Slivers. I'll need to think more on this spell before giving it another run. Patriarch's Bidding was also in this deck many iterations ago, but more often than not I would find this spell backfiring on me massively as it also assists all of my opponents as well. It's a cool spell - but it can also enable my opponents to combo out before I do - or at the very least enable them to thwart my plans.

Seuchenschutz on The Queen's Egg

6 months ago

Hi, how about playing Lands, like Path of Ancestry or Sliver Hive? You could as well play The First Sliver, with is also a great commander in my sliver deck. What I really like in 5Color Sliver Decks is Bring to Light, it will get you any Sliver you need, including the 5 Colored Sliver Legends or even removal or a Patriarch's Bidding.

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