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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Path of Ancestry
Land
This enters tapped.
: Add one mana of any colour in your commander's colour identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card onto the bottom of your library.)

![Blood Artist feature for [EDH] The Bloody {Mardu}](http://static.tappedout.net/mtg-cards-2/commander-2017/blood-artist/mtg-cards/_user-added/pieguy396-blood-artist-15075074730.jpg)





Malsorn on
Buttercup Full O Poison
3 weeks ago
Path of Ancestry would be a cheap upgrade over one of the trilands, I'd nix Crumbling Necropolis for it.
AsheliaDaydream on
Creatures of the Deep
1 month ago
To do: - swap out cards like Path of Ancestry that are better in more focused typal decks. - fill out remainder of deck
Kersa on
Time to die, mutie.
3 months ago
you could probably put a Vesuva in, and replace tainted wood and temple of malady with Path of Ancestry and Reflecting Pool
vensers journal is really expensive for infinite handsize and your draw doesnt seem that great to benefit from the healing maybe use Reliquary Tower or Thought Vessel instead, or if you just want infinite hand size a Spellbook works too
amarthaler on
EDH Arcades, the Strategist
4 months ago
Update!
Out: Primal Rage… Reflecting Pool
In: Path of Ancestry… 1x Plains
Los333 on
General Tazri’s Allies
5 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
multimedia on
Liesa but Angels
5 months ago
Hey, good WIP for Angels, nice Avacyn and Tithe.
When you break it down to the very basics of what you need for Angels it's three things: Angels, ramp and draw. Angels because you want to cast/attack with Angels, ramp because you want to be able to consistently cast your higher mana cost (4+ CMC) Angels and repeatable draw because you want to keep having Angels in your hand to cast. The better Angels you want to attack with, including Liesa, have a high mana cost, without more ramp you'll have a more difficult time casting them. Consider more lower mana cost (1-3 CMC) ramp and more repeatable draw sources?
In my opinion, a good rule for casual Commander deck building is having at least 10 sources of draw and at least 10 sources of ramp, allocate deck room for these. These are the most important two effects to have for smoother gameplay. Better overall gameplay makes playing Commander more fun since you'll get less frustrated with how your deck is running. Consider cutting a few of the lesser power cards compared to other cards here for more ramp and draw?
Add:
- Exemplar of Light, Resplendent Angel, Valkyrie Harbinger, Sanctuary Warden
- Arcane Signet, Talisman of Hierarchy or Mind Stone, Orzhov Signet, Wayfarer's Bauble
- Phyrexian Arena, Court of Grace, Mask of Memory, Collector's Vault
- Skullclamp or Transmogrant's Crown
- Knight of the White Orchid with Sunlit Marsh, Palace Jailer, Midnight Reaper
- Plumb the Forbidden, Night's Whisper, Read the Bones
Cut:
- Dragon Throne of Tarkir, The Pandorica, Halo Fountain, Entreat the Angels
- Unmake, Fate Forgotten and Isildur's Fateful Strike
- Legion Angel, Serra's Guardian, Emancipation Angel, Hailstorm Valkyrie, Vengeful Reaper
- Boon-Bringer Valkyrie, Seraph of the Scales, Angelic Skirmisher
- Season of the Burrow and Season of Loss
Some land upgrades to consider that are within the budget for the manabase: Caves of Koilos, Fetid Heath, Shineshadow Snarl, Great Hall of Starnheim, Tyrite Sanctum, Vault of the Archangel, Soulstone Sanctuary, Path of Ancestry
I hope this advice is helpful and I offer more if you're interested, about the potential adds/cuts I've suggested.
Mortlocke on
The Queen's Egg
5 months ago
Cutting Cyclonic Rift or Pact of Negation are bold suggestions that i'd find myself very much against. Sure Cyclonic Rift is expensive being a 7 CMC spell - but it's a one sided untargeted mass removal spell at instant speed - 7 CMC for that kind of effect feels like a bargain. Pact of Negation is great because I can bait out my opponent into casting a big spell once I am all...tapped out. Losing the game is almost irrelevant if I am popping off on my turn and am able to counter an opponent's attempt at interacting with one of my combo pieces. I will however revisit these thoughts and opinions if my meta changes or shifts toward cEDH.
Path of Ancestry has a solid effect - but the cost of entering tapped is far too high a price to even be considered. Sliver Hive was once in this deck many iterations ago. I chose to cut it however as the colored mana it provided was exclusive to creatures - which is a pretty big drawback. It's last ability is pretty much irrelevant, as I'm never going to spend 5 mana - and tapping a land to create a 1/1 creature token. If Sliver Hive didn't need to be tapped to activate it's second ability then it'd be auto include for sure, and probably way more expensive than roughly 20 USD. Bring to Light was also in this deck many iterations ago, and I see what you mean when it comes to paying WUBRG, tutoring and casting one of the legendary Slivers. I'll need to think more on this spell before giving it another run. Patriarch's Bidding was also in this deck many iterations ago, but more often than not I would find this spell backfiring on me massively as it also assists all of my opponents as well. It's a cool spell - but it can also enable my opponents to combo out before I do - or at the very least enable them to thwart my plans.
Seuchenschutz on
The Queen's Egg
6 months ago
Hi, how about playing Lands, like Path of Ancestry or Sliver Hive? You could as well play The First Sliver, with is also a great commander in my sliver deck. What I really like in 5Color Sliver Decks is Bring to Light, it will get you any Sliver you need, including the 5 Colored Sliver Legends or even removal or a Patriarch's Bidding.
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