Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
|Have (3)||metalmagic , GeminiSpartanX , jecder|
Printings View all
|Commander 2020 (C20)||Rare|
|Modern Horizons (MH1)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Astral Drift Discussion
15 hours ago
Thanks for the tips ! I guess my only qualms with those adjustments would be at what cost do I make them? Warden of the Eye/Scholar of the Ages certainly help the spellslinging theme, but would going that route also include adding Astral Drift? I'm just unsure how worthwhile it would be to hard cast Warden of the Eye or Scholar of the Ages without the ability to blink/flicker them. Or do you think with card advantage and both Astral Slide/Escape Protocol chances are I will draw into one of them? Making a 5 card swap just might come at a significant cost to other synergies.
Having an extra wincon in there would definitely be a boon though. (And Warden/Slide/Decree is filthy, I love it :D)
2 days ago
6 days ago
I suggest adding another card. Currently you have 99 cards total in this deck, and commander decks are required to have 100. As for cards within the deck, here are some for each category:
Some other cool cards are Scroll of Fate, which lets you cheat out huge creatures by manifesting them and then blinking them Triad of Fates, and Strionic Resonator which basically works like an inferior Panharmonicon.
There you go, you were looking for suggestions, so here are some you could consider. My big thing though is just to make sure you get that extra card in the deck. I hope you found this helpful.
1 month ago
Great list you've got going. I love the spell-slinging for value approach you've taken. I have a couple budget additions for you if you like.
Also, you don't have a lot of alternative ramp cards like Dockside Extortionist and Smothering Tithe. If you're on a budget, I suggest putting in the Talismans and pulling Myriad Landscape as its just too slow. Also, Migratory Route cycles to color fix you, but it only gets a basic and is practically unplayable. If you're going to keep a landcycler in, I suggest Sanctum Plowbeast. Granted, it's not exactly playable either, but it cycles for a "Plains" or an "Island", so you can go grab a basic or your Irrigated Farmland or your Prairie Stream or your Raugrin Triome, or any other fetchables that you end up putting in the deck. You might also consider putting in something to slow your opponents down like Kismet or Frozen Aether.
Seriously consider keeping Curator of Mysteries in for top deck filtering when you cycle. You could put Crystal Ball in instead, but Curator works with the cycling theme. We all would love to stick Sensei's Divining Top in our decks, but $$$$. Also, if you have Decree of Silence, put it in. At it's floor, it's a free counterspell with Gavi or New Perspectives, and at its ceiling, it eats your opponents next three spells.
I also suggest Hall of Heliod's Generosity to put Decree or Astral Drift or any of your other enchantments back on top of your library. If you're gonna run Akroma's Vengeance and Dismantling Wave, you should have a way to get your enchantments back.
Savai Thundermane isn't necessarily cost effective. I would suggest pulling it for the new Drannith Stinger. Ping ALL of your opponents for free when you cycle, rather than paying two to hit one target. If you're worried about targeted removal, don't forget you have Lightning Rift which does the same thing as Savai for one less mana and is much less likely to be hit by a wrath.
Have you play tested this yet? I've always found both Niv-Mizzets prohibitive in casting. Brallin, Skyshark Rider Flip and Glint-Horn Buccaneer work very similarly with Curiosity and Ophidian Eye, are far less prohibitive to cast, and with how fast this deck draws, you should have no problem getting to 8 cards.
Let me know your thoughts!
1 month ago
1 month ago
I would definitely play Coatl here, having an early game blocker that can be a part of your value engine is great. More 1 mana ramp is better than Rampant Growth. Maybe replace the Birds as well and play Arbor Elf + Utopia Sprawl, since you're playing 8 ramp spells anyway. That way you could cut back on a couple lands.
1 month ago
So, there's stuff like Yarok, the Desecrated and Teysa Karlov, which double triggers, and Korvold, Fae-Cursed King, Astral Drift/Astral Slide, adds value, Heliod, Sun-Crowned, Urza, Lord High Artificer, and Yawgmoth, Thran Physician all facilitate infinite combos. Thassa, Deep-Dwelling, Kess, Dissident Mage, and Wrenn and Six all provide a way to increase the value of your resources.
These all would be considered "Abusing" their respective mechanics.