Parallax Tide

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Mortlocke on Atraxa, infectious scream (Need help)

4 days ago

I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:

And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.

But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:

  • Winter Orb
  • Static Orb
  • Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
  • Tangle Wire (A personal Fave as you can proliferate these counters)
  • Parallax Wave (A personal Fave as you can proliferate these counters)
  • Parallax Tide (A personal Fave as you can proliferate these counters)

Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.

Femme_Fatale on Commander bracket recommendation

2 months ago

note that the list hasn't been implemented yet. That specific part does hit Magus, Balance and Cataclysm but doesn't hit Razia's Purification, Balancing Act nor Pox. I can add in an additional option for permanents, Pox has unique wording so will have to be manually added.

This is what I have so far.


Mass Land Denial:


"sacrifice ... lands"
"each player sacrifices ... lands"
"return ... lands to their owner's hand"
Exception: If the above ... has "two" or "three" in it for any of them.
Note the requirement for the word land to be plural.

"lands don't untap"
"Players can't play lands"
Exception: If the card is instant or sorcery.

"each player ... chooses ... land(s) ... sacrifices the rest."

"return all lands to their owners' hands"


All instances of the word "land" dictated as a requirement in the strings above can be swapped for "permanent".


"Whenever a player .... that player returns a land they control to its owner's hand."

"lands are (land subtype)."


All instances of the word land dictated as a requirement in all the strings above can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word "sacrifice" can be swapped for "destroy" or "exile".
All instaces of the word "player" can be swapped for "opponent".

A global expection for all Mass Land Denial is made if "nonland" is ever in the textbox.
Individual cards bypass exceptions.

Individual cards: Desolation, Equipoise, Hall of Gemstone, Mana Vortex, Mist of Stagnation, Parallax Tide, Pox, Quicksilver Fountain, Sands of Time, Smokestack, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin, Words of Wind, World Queller

Femme_Fatale on Commander bracket recommendation

2 months ago

Anything anyone thinks is missing with this?


Tutor:

"Search your library for ... card"
Exception: Tutors that, within the above string, have the words basic, Plains, Forest, Island, Mountain or Swamp.

This should catch instances of multiple cards being tutored.

Individual cards: Demonic Consultation, Divining Witch, Tunnel Vision


Mass Land Denial:

"Destroy/Exile ... lands"
"Each player/opponent sacrifices ... lands"
"Return ... lands to their owner's hand"
Exception: If the above ... is "two" or "three" for any of them.
Note the requirement for the word land to be plural.

"Each player/opponent ... chooses ... land(s) ... sacrifices/destroys/exiles the rest."

"Return all lands/permanents to their owners' hands."

"Whenever a player .... that player returns a land they control to its owner's hand."

"lands don't untap"
"Players can't play lands"
Exception: If the card is instant or sorcery.

All instances of the word land dictated as a requirement in these strings can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word land/lands must not be nonland.

Individual cards: Blood Moon, Desolation, Equipoise, Hall of Gemstone, Mana Vortex, Mist of Stagnation, Parallax Tide, Sands of Time, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin


edit: quietly adds "Hall of Gemstones" as a synonym to Hall of Gemstone

SufferFromEDHD on tameshi stax combo

1 year ago

Solid build! A lot of neat tech in this list like that Mind Harness. Focused and brutal polymorph targets. Nice to see both Parallax Tide and Parallax Wave too. Get that Pendrell Mists into the 99!

Although it is a well oiled machine I'm still going to spitball a playset of discard engines that might be worthy of a spot:

Frantic Search Intuition #2 not sure what to cut.

Forbid and/or Rites of Refusal for Arcane Denial and/or Delay.

Turbulent Dreams for Flood of Tears

Vengeful Dreams for either Path or Swords

Dust Bowl awesome in the late game

SufferFromEDHD on [retired] Sippin On Some SyZurp

2 years ago

Solid build!

No love for Parallax Tide?

Estrid's Invocation solid swiss army knife clone effect

Extinguish All Hope one sided removal is always nice but this might be 1 colorless too much.

Dance of the Manse reanimation would be useful tech for the enchantment strategy.

Resurgent Belief would be Replenish #2

Aura Thief!!

Guerric on Brago, Value Eternal

3 years ago

A great blink target that people sometimes forget about is Parallax Tide. You can just remove a bunch of the counters so there is only one left and exile your lands after using them. Then you blink it and return all of your lands to the battlefield untapped. It works pretty well. Watcher for Tomorrow is like a better Sea Gate Oracle in decks like this because you get to look through four cards and can get the first card the turn you get it by blinking it with Brago. I also like doing more of my card draw this way, and play cards like Mulldrifter, Cloudkin Seer, and Merchant of Secrets that can repeatedly draw cards. Grand Arbiter Augustin IV is a pretty great stax piece that helps you a lot and annoys your opponents without shutting down the game.

Lanzo493 on Solemnity replacement

3 years ago

Here are enchantment combos I know of. I don’t think they’re on par with Solemnity but I’ll let you decide.

Rest in Peace/Wheel of Sun and Moon + Energy Field

Solitary Confinement + Necropotence or other enchantments that draw lots of cards

Earthcraft + Squirrel Nest

Opalescence + Parallax Wave to permanently exile all creatures by timing triggers right. Throw in Oblivion Ring to hit nonland permanents and Parallax Tide to hit lands.

Exquisite Blood + Sanguine Bond

DreadKhan on Tatyova, layered combo competitive build

4 years ago

Parallax Tide is slow, but it's draw 5 if Tatyova is out, and if you have instants/mana sinks, you can tap those lands before they get bounced, and use it during the upkeep, so it can also be a so-so ritual. Feels a bit like Rishkar's Expertise, but vulnerable to enchantment removal.

If you want to try another combo in here to shake things up, Ley Weaver and Lore Weaver are worth trying out, and fairly cheap to build around. The most obvious interaction is Freed from the Real , which just wins on the spot if you have it on Ley Weaver and she can tap, you can deck everyone, or draw into a solution if you can't target people. Because of their Partner ability, they play like a smaller, tighter combo.

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