Rites of Refusal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rites of Refusal

Instant

Discard any number of cards. Counter target spell unless its controller pays (3) for each card discarded this way.

SufferFromEDHD on tameshi stax combo

1 year ago

Solid build! A lot of neat tech in this list like that Mind Harness. Focused and brutal polymorph targets. Nice to see both Parallax Tide and Parallax Wave too. Get that Pendrell Mists into the 99!

Although it is a well oiled machine I'm still going to spitball a playset of discard engines that might be worthy of a spot:

Frantic Search Intuition #2 not sure what to cut.

Forbid and/or Rites of Refusal for Arcane Denial and/or Delay.

Turbulent Dreams for Flood of Tears

Vengeful Dreams for either Path or Swords

Dust Bowl awesome in the late game

SufferFromEDHD on Araumi’s Dead Broke Pauper

2 years ago

Looking through my collection I found a real counterspell pauper gem for graveyard strategies: Rites of Refusal

Forbidden Alchemy a flashback card that feeds the strategy.

krotash on Rielle Loot Storm

4 years ago

Some of these suggestions might not be strong enough, but I think Firestorm is an going to be one of the best non-counterspell interactive spells for this deck. Rites of Refusal deserves consideration for a slot over at least Counterspell despite not being a true hard counter.

Along the line of Firestorm, Conflagrate and Turbulent Dreams can be considered at the same time. I think Ideas Unbound probably doesn't make the cut, but is worth consideration. These are all probably stronger than Flux, which seems to be the weakest link currently.

What are your thoughts on commander dependent pseudo-, Deflecting Swat and Bolt Bend, for decks with a strategy of getting their commander out by turn 2?

HomesickAli3n on Pauper UG

6 years ago

So I modified your list a bit, but I don't know if you want to see it. I'll offer some suggestions and leave a list at the bottom if you're interested in what it could look like.

  1. I'd cut Hooting Mandrills. You're deck seems more interested in getting Threshold online. This card is contrary to that strategy and I think you found your beatdown body in Arrogant Wurm, which is just strictly better with trample.

  2. After testing Rites of Refusal, I think it is just too cute and clunky. I found that this iteration of the deck doesn't run enough pure card advantage to justify "2-for-1"ing yourself. 8 counterspells may be enough anyway, but if you feel like you could use more, running Counterspell or Daze aren't bad options. They come with a little risk, not being mono U, but could be worth it.

  3. I think you can cut Werebear. Breaks my heart to suggest it, but it might be risky to over-saturate your deck with threshold creatures. He's more vulnerable than Nimble Mongoose in the early game and I've already mentioned that the Arrogant Wurm seems like your 4/4 of choice. You aren't an aggro deck so, rather than just throwing a ton of 4/4's in the opponent's face, the tempo deck's concern is laying down select threats in the early to mid game and protecting/disrupting your way to victory.

  4. I've found that with Careful Study and other looting effects, I'd rather have card advantage that gave me more to discard to cards like Waterfront Bouncer and Wild Mongrel. Accumulated Knowledge or Deep Analysis are good cards for stocking your hand to give strength to your discard engines.

  5. Merfolk Looter and Obsessive Search feel super good in conjunction. The looter offers another instant speed dicard outlet that isn't as mana hungry as Waterfront Bouncer and, when combined with madness, it reads "tap: draw a card." Obsessive Search offers increased value to your discard engines and helps you to dig for relevant cards.

  6. Consider Just the Wind. It's effectively a Vapor Snag in your deck which is a tempo staple in pauper. It can clear the way for attacks or save one of your own creatures while fizzling a removal spell.

  7. AEther Tradewinds is another card I was looking at. This can bounce back pesky non-creature that dodged one of your counterspells the first time. Once again, fizzles removal while tempoing your opponent. Also, never hurts to have Basking Rootwalla back in hand.

  8. Lastly, I toyed around with a mana base that is slightly slower but much more consistent. Ash Barrens and Thornwood Falls offer you fixing. Simic Growth Chamber does this as well and allows you the ability to cut back on lands (as one Growth chamber is effectively two lands on one card). Being able to bounce back a basic you no longer need to discard to one of your engines, all while hitting your land drop, is also not half bad.

Deck List: UG Madness Sample Deck

PS. Let me know if you have any sideboard questions.

GatorBait181 on Atraxa Awakened

7 years ago

Your in 4 colors, which opens you up for all the the best forms of spot removal. Maybe also incorporate cheaper boardwipes. I know you own at least one Damnation. I noticed you are running several counterspells. In my experience you either need to commit to more to make that strategy more consistent, or not include them at all unless they serve another synergistic function. You might want to cut out the ones with double blue mana symbols if fixing is an issue early on. Arcane Denial, Delay, and Rites of Refusal are good for emergencies.

edevil27 on Infinite Mill/Life Loss Changeling Deck

7 years ago

litlamzetiv, thank you for the suggestions. I think I'll stick with Altar of Dementia purely for the reason that I won't have to attack but the last two sac outlets are quite good and I use them as win-cons in another deck.

Adding more burns into the deck wouldn't really help tbh as I want more changelings than burn/zombie creatures but they're equally as good.

As for the card Forget, I think it's a bit more useful than the other discard cards you suggested as it allows me that extra draw which helps speed up the deck but i do very much like that Rites of Refusal though.

They're all good suggestions and would help the deck, it's just personal preference I guess.

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