Pallid Mycoderm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

Combos Browse all

Tokens

Pallid Mycoderm

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn.

Pallid Mycoderm Discussion

xDr_Schnugglesx on Fun guy

1 year ago

Hi.

Cuts

Avacyn, Angel of Hope doesn't seem super on theme or really that useful. I mean, yeah, it's really good. But it's also 8 mana and for 8 mana I feel like you should be winning the game. Not just protecting your 1/1s or whatever you have out.

Pallid Mycoderm, Rot Shambler, Savage Thallid, Sporecrown Thallid, Sporemound, Sporesower Thallid, and Sporoloth Ancient. I think all of them are either overcosted for what they offer, or don't offer enough. I think the best out of these is Sporemound, but I'm not sure it's good enough. You don't really ramp all that hard, and you'll have so many 1/1s anyway that I don't think it'll matter if you get a couple extra. I think these could all be replaced by more 'value' oriented cards.

Verdant Force is simply overcosted. Remove.

Trostani, Selesnya's Voice is out of place. Populating a 1/1 for 3 mana and a tap is a bad feeling, and gaining 1 life from each is trivial and could be done with Suture Priest or any soul sister (and better too). Also Trostani's mana cost is steeper than it seems (from experience).

Death's Presence is extremely overcosted for what it's trying to do here. You already have Mazirek and Cathars' Crusade for your combo win. This is worse than both.

Fungal Plots is just kinda weak. I'm super against self-gy hate, and this is no exception. You're paying 4 mana and a card for a 1/1, and then you can maybe sac 2 more creatures for some life and a draw. There are much better options for card advantage AND tokens (I'll get into it later).

Grave Pact OR Dictate of Erebos, but not both. I vote Dictate because of the easier mana cost and also Flash (plus $$$$).

Intangible Virtue is out of place. An army of 2/2 vigilance's isn't amazing, especially because your saprolings WANT to die (to slimefoot and Blood Artist and others), so tapping to attack isn't an issue. You already have other, better, team buffs so I don't really think this fits.

Night Soil is just kinda meh. It's a tougher restriction than it seems (both from the same yard).

Along with this, I don't like Necrogenesis in general, but at least it gy-hates opponents and is something you can do if you have mana left up. An early cut if you still wanna cut some stuff, but fine to leave.

Primal Vigor can backfire hard. I don't think it's worth tbh. Also the mana cost is steep for something that doesn't do anything by itself.

True Conviction is just super out of place, and that mana cost is super rough. Absolutely cut. If you were gonna have a mana cost with WWW, it's gonna be Avacyn (but it's gonna be neither).

Verdant Embrace is just too costly for what it does and what you need. If it was like 3 mana and didn't give the +3/+3, that would work, but as is it's too costly and you'll almost certainly not get a lot of value from it because people will murder the creature it's on immediately.

Honestly, I've never liked Second Harvest. It's a terrible card if you're losing and if you cast it and win, you probably would've already won anyway. It seems like win-more to me. Most cards that do nothing on their own I think are kinda meh.

I have no idea how to feel about Vona's Hunger. I'd consider removing just because if you're using this to clear a board, they're gonna keep their best shit anyway, and this is pretty trash against other token decks. The mana cost and instant speed is a nice +, but I'm not sure it's enough here.

Akroma's Memorial should be Eldrazi Monument full-stop. Giving 1/1s a bunch of keywords is useless unless those keywords are either infect or indestructible. This gives neither.

You have a lot of lands. I like running fewer lands (35) but having about ~10 sources of ramp. I'll try to figure some out as we progress.

Fungal Sprouting does nothing on it's own and I am having a tough time envisioning it being really useful. Getting 5 1/1s is great for Ghave, but for 4 mana and sorcery speed, I feel you could be doing more. It's fine for now, but consider it an early cut if needed.

Saproling Symbiosis is a hard no. It's a worse Second Harvest and I hate that card too.

Thelonite Hermit is a no. You're paying 8 mana over 2 turns for 4 1/1s that will be 2/2s for like 2 seconds. Hornet Queen is cheaper and gives you better tokens.

Glare of Subdual. This is a tough one. On the one hand, tapping down the voltron player (Seth's cats or my dragons or Zac's Tuvasa) is super dope. On the other hand, tapping is not removal and it relies on you having a creature to spare to tap. It's also 4 mana. I'd probably remove. If it was 1WG, I'd think it was good.

Growing Rites of Itlimoc  Flip is a tough one too. I think if you end up with 30+ creatures, then absolutely go for it. Any less and I think you can do better.

I strongly recommend not having more than 8 enchantments. You have 16 right now and that's just too many without some heavy enchantment recursion.

Okay. We got through it boys. Let's go to our suggestions and recommendations. This next section will include cards in your maybe board that I think are good and should go to mainboard.

Suggestions

Anafenza, the Foremost, because who doesn't like incidental GY hate on an aggressively costed body. 3 mana for a 4/4 that GY hates is something that your opponents need to answer, and more often than not their removal will be worth more to them than Anafenza is worth to you.

Elenda, the Dusk Rose is a card I've always wanted to work and this might be it. Being able to sac a huge board and then herself seems like great value. The issue with Elenda is that she can be exiled, but your commander is a sac outlet which protects against that. I think she could be a powerhouse in this deck ESPECIALLY because her tokens have lifelink. Never underestimate lifelink on tokens.

Juniper Order Ranger is just gravy. 5 mana for a boi that gets progressively larger and boosts your board is something that needs to be answered to. This will either force a boardwipe or spot removal and honestly either a win for you.

Shalai, Voice of Plenty is good. Really good. I don't think it's bad to put it in this deck.

Spike Weaver is a 100% must include. Spore Frog for 1 mana at instant speed multiple times? It's just bonkers (and this is coming from experience).

Retribution of the Ancients is super interesting and could be a powerhouse. I'm inclined to include it as instant speed removal that works on indestructible things at a minimum cost to yourself seems very good. Sure, you'll be using 3-5 counters each time, but ideally that won't be an issue since. Also it's at a mana cost price you just can't do better than.

Everything from maybeboard I didn't mention is a no.

End of Maybeboard Recommendations

Uhh, where's my babe Elspeth, Sun's Champion at?? 6 mana for either a conditional boardwipe that won't hit you that often, or for 3 token bois seems like a good deal. And if you manage to ult, you win. No one can stop a flying army of 3/3s.

Eldrazi Monument. We already talked about it but just wanna have it written down here.

Pir, Imaginative Rascal. Fucking gravy. Works with Ghave super well but also Elspeth and also your dudes who put spore counters on themselves. This is a must include. I'm kind of surprised he wasn't already in the list tbh.

Fecundity can be absolutely nutty. Sure, it helps your opponents, but it is very unlikely it'll help them more than it helps you. Also a may trigger so it won't hurt you if you don't want it to.

Dark Prophecy is also insane, tho the self damage could become hazardous. I'll recommend some things to combat this as the card is a powerhouse, even with the BBB mana cost. Remember, being at 5 life and winning is the same as being at 40 life and winning.

Loyal Guardian is a new card which could do work. Early cut, but I'll put it here if you need to fill out your creatures.

Eternal Witness is good. It's a staple. I hate that it's so important, but it just is. Consider also Skullwinder if you just wanna be different.

Heroic Intervention is the single best protection spell in green. It's basically a green Teferi's Protection for your turn and it cannot be overstated how good it is at the right time. It is the difference between "I win next turn" and "Man nice boardwipe, GG." And for 2 mana too. It's bonkers. Must include.

Anguished Unmaking. You're in Orzhov colors so you need to use them. Maybe the best spot removal ever printed, barring Assassin's Trophy from GRN.

Cryptolith Rite is disgusting. You've played slivers so you know how good Gemhide is. This is too. I think this is a must.

Zulaport Cutthroat is nice redundancy for your combo win and also nice incidental lifegain (which helps counteract Dark Prophecy's life cost).

Forgotten Ancient is bonkers. Will always become a threat and require removal. It's just good.

Hangarback Walker is solid. Dump whatever mana you have into it, gives you something to do EoT, and you'll almost always get the death trigger since your commander is a sac outlet.

Rishkar, Peema Renegade is basically a second Cryptolith Rite. It's just good and low mana cost.

Scavenging Ooze. Graveyard hate is good, and incidental synergy with counter is even better. Just a super efficient card and usually comes something that needs to be removed sooner rather than later. Using the ability as an instant in response to a 'return from graveyard' spell is a joy.

Abzan Charm is good at any point of the game. Removal, counters, card advantage. Maybe the best charm out of all of them. Cannot be overstated. This is a must include.

You have no boardwipes. What the hell. You need at least 4 in almost every deck, but you will be fine with 3 here since you have Elspeth and Dictate of Erebos. I recommend Day of Judgment, Merciless Eviction (best boardwipe ever printed ever), Austere Command (wipe everything but your 0 CMC tokens and you'll usually open a board up for swings) and Living Death. More on Living Death below.

Living Death is a pet card of mine. Mostly because of how bonkers it is. 5 mana for a boardwipe that makes everyone sac their hexproof/indestructible creatures, and then get's you everything you need back. Ideally you'll have something like Aura Shards or Dictate out as you cast this to thin your opponents board afterwards. Also, with Anafenza, Necrogenesis, Scavenging Ooze and Bojuka Bog, you should be getting more value back than anyone else consistently.

Dread Return is good. 4 mana to bring something back is the going rate and saccing 3 creatures to bring something back is double upside since more often than not saccing creatures is good. With Blood Artist that gains you 3 life and someone loses 3, with Fecundity or Dark Prophecy, you just drew 3 cards for FREE. Stupid.

Mikaeus, the Unhallowed if you have the money. Mikaeus, the Lunarch if you don't. Neither are super required, but both are good.

Elesh Norn, Grand Cenobite is always always always a powerhouse. Clears the board and puts you absurdly far ahead in terms of board presence. If you have the money, put it in.

I know you're not huge on tutors, but Razaketh, the Foulblooded and Sidisi, Undead Vizier are good. Can help find answers or just combo pieces to close out a long game. If you only want one, put Razaketh because at the end of the day, an 8/8 flample for 8 is good.

Carrion Feeder is good because instant speed sac outlets with incidental counter value is good. Sac a creature, get a counter, remove counter to get another creature is good. Essentially, with Fecundity/Dark Prophecy, Ghave, and Carrion Feeder out, they read "Pay 1 mana, draw a card" and that's good. Add in Blood Artist and it's even better, and add in Pir and Ashnod's and you win. 5/6 card combos are still combos. Also Carrion is a 1 mana sac outlet and that's really good.

Requiem Angel is a card I've always wanted to use but never found the place. This might be it, chief. Essentially doubling your token count for ability activations and sac triggers, plus turns your measly 1/1 saps into 1/1 fliers, which is a huge boost.

I'd remove Aura Mutation and replace it with both Putrefy and Mortify. The reason is that I often find myself holding onto Aura Mutation hoping to get good value from it, but oftentimes I should just use it on a 2 drop enchantment like Cryptolith Rite or something. Mortify and Putrify also double as modal cards, making them never a dead card if you draw them.

You need more ramp. There is no way around it. But you need more. Cultivate, Kodamas, Nature's Lore, Farseek, etc etc. No mana rocks besides Sol Ring. You're green, use it. You could also run things like Primal Druid that give value when they die, since this is a sacrifice deck. I'd scryfall "dies/enter search library land battlefield" and choose your favorite.

Mindless Automaton just seems fun. Depending on how easy it is to put counters on stuff, this may work. Early cut for sure.

Thats all I got for now. I'll comment again if I think of more.

legendofa on Mushrooms and trees, forest themed

1 year ago

Adding ramp is putting in cards that help advance your mana, either by producing mana themselves or by searching for lands.

Fungal Behemoth can spread some counters around. Pallid Mycoderm can give temporary buffs. Maybe also take a look at Golgari Germination?

Boza on Need help completing pauper deck

1 year ago

First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!

Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.

Now, lets start from the start. We need 22 lands and 38 non-lands. We want Pallid Mycoderm and Thrummingbird as creatures in the deck for sure, so 4 of each should be good. 30 to go.

We want green because fungus and saproling. 4 Thallid Shell-Dweller, 4 Thallid, 4 Vitaspore Thallid, 2 Sporoloth Ancient, get in there. 16 to go.

More sparolings are always cool. 2 Sprout Swarm and 4 Scatter the Seeds are vital. 10 to go.

From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.

For the lands, I think you need to save space in the non-land department and run things like Evolving Wilds and guildgates or ravnica bounce lands like Azorius Chancery.

I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.

sylvannos on Fungus Saproling Deck

1 year ago

Some suggestions:
Intangible Virtue (no seriously, why are you not already playing this?)
Sporecrown Thallid (when it becomes legal)
Sarpadian Empires, Vol. VII
Slimefoot, the Stowaway (when it becomes legal)
Sprout Swarm (lets you pump out saprolings at a steady pace after you've been boardwiped)
Supply/Demand (ALL THE TOKENS! Even more hilarious with Cryptolith Rite)
Thelonite Hermit (only if you have room)
Vitaspore Thallid
Mycologist
Necrogenesis (sideboard)
Pallid Mycoderm
Scatter the Seeds
Selesnya Guildmage
Selesnya Evangel
Vitu-Ghazi, the City-Tree
Gavony Township (probably your strongest option for buffing your team)
Glare of Subdual ("Hahaha fuck your attack phase!" is what you get to tell each of your opponents playing aggro or Affinity decks)

I have to agree about Paradox Haze. The card is good, but not in this deck. You aren't doing anything particularly broken with it, other than getting spore counters. It's not like you're using it to abuse Aether Hub. Playing white would be far better as you'd get access to more saproling generators, anthems, and so on.

You also need better removal. I like that you're playing Go for the Throat. Path to Exile and Fatal Push are going to be the bee's knees. Victim of Night, Abrupt Decay, and Tragic Slip are other options.

I like the idea of using the proliferate mechanic to get those spore counters going, but Grim Affliction is rather "meh." Tezzeret's Gambit is about the only other viable option, regardless of whether you decide to play blue. Contagion Clasp is also rather "meh" in Modern.

Keep in mind, you're basically a G/B/x Tokens deck that relies on creatures instead of instants/sorceries to generate tokens. You have a lot of the same weaknesses but less of the strengths of a conventional token deck. Seriously consider checking MtG Goldfish or MtG Top 8 token decks to be sure you're not just playing a worse version of those decks.

Funkydiscogod on The Upside Down

1 year ago

If you like off-color cards and math, Pallid Mycoderm is a solid choice.

Conspiracy or Arcane Adaptation might be interesting choices, since naming "Fungus" with Sporesower Thallid and Thelon of Havenwood on the battlefield, means your saprolings will get spore counters and +1/+1 for each. Bonus points for Sporoloth Ancient, so you can remove the counters if needed.

Kinshali on

1 year ago

Throne of Geth and Bloodspore Thrinax might be good here. Any consideration on going white for Ghave, Guru of Spores or Pallid Mycoderm?

Landonius on Vegetables [Saprolings]

1 year ago

Austin_Smith_of_Cards Thanks for the +1!

I had considered Pallid Mycoderm early on and Im not completely sure why I decided to leave it out. Maybe I got scared away by the 4 CMC but yeah Mycoderm definitely has good utility in this deck, specifically late game. Do you have any suggestions for what to take out for maybe 2-3? Perhaps a pump spell or something because they are both technically finishers? Its worth a test.

A Lumithread effect would be good for the mainboard I guess I was just thinking that most decks I would be playing against dont mainboard sweepers like Electrickery or Holy Light. But its definitely worth consideration.

I did initially have Fists of Ironwood in the main but I eventually removed it because the token production was not repeatable. My reason for playing saprolings and not Abzan Tokens is because of the spells that can give me more saprolings every single turn. (things like Selesnya Evangel, Sprout Swarm, and the Thallids) The tribal synergies with Echoing Courage and Deathspore Thallid are the other reason. Maybe I was using it wrong. What would you suggest taking out for the play set?

As for Gruesome Fate, I dont know if it is much better than Harsh Sustenance. The only real difference is the in the casting cost. Other than that, Harsh Sustenance is instant speed, hits creatures, and gives life gain as well. Whereas, Gruesome Fate is sorcery-speed, only hits the opponent, and provides no life gain. Not worth the switch to me.

Thanks for the suggestions! Ill definitely be testing Pallid Mycoderm in the future. Let me know if you decide to test it yourself.

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