Jabari's Influence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jabari's Influence

Instant

Play Jabari's Influence only after combat.

Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

Patolea on Queen Marchesa: Politics, Aikido, and Control

4 years ago

Older20 It's better use Second Sunrise or Faith's Reward .

MahBoi100 Like Jack the Ripper, let's go by parts:

The first three cards are removal spells, we are not trying to control the board, we are trying to conduct towards a result that benefits us.

I really like the idea of Varchild, you strengthens your opponents while protecting yourself.

Scheming is nice and dangerous at the same time.

Crown didn't create any value for your own.

Mathas attract to much attention.

Flash is CMC 6, that's too heavy, but it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.

You blowed my mind with Master Warcraft , excellent card for the aikido strategy.

Disharmony is like a fog of one creature or a removal spell, since you can get and block another attacking creature with it, both of the effects has better options in magic.

Jabari's Influence it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.

Soul Snare I like the reason behind the use of this card. Nice!

Boros Fury-Shield Man, this card is aewsome, it's better than Delirium and Backlash .

Encircling Fissure you usually don't have creatures to abuse of this, but it's a nice fog, can enter in the place of other.

Treacherous and mindclaw are heavy, cmc 5, and a shot in the dark.

Coveted act likes the monarch itself, a second monarch for 6 manas.

MahBoi100 on Queen Marchesa: Politics, Aikido, and Control

4 years ago

Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)

I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)

Oblation / Chaos Warp - Removal spells that double up as a way to rescue your own permanents. Also sweetens the pill for your opponent when you remove their things - at least they get something.

Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.

Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.

Scheming Symmetry - A cheap Imperial Seal that lets you cooperate with an opponent.

Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.

Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.

Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...

Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.

Disharmony - Steals an attacking creature to let you block with it.

Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.

Soul Snare - Similar to Gossamer Chains in the way that you make it clear for your opponents that attacking someone else is in their best interest.

Boros Fury-Shield - A narrower Deflecting Palm that costs 1 more mana. Still fits the theme nicely I think.

Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.

Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.

Mindclaw Shaman - Quite similar to Treacherous Urge , but hits instants and sorceries instead.

Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...

Groovelord on Kasimir Exchange

7 years ago

There's lots in blue. Switcheroo, Legerdemain, Shifting Loyalties, Chromeshell Crab, Cultural Exchange, Djinn of Infinite Deceits, Juxtapose and Spawnbroker all do what you want to do, though I guess Spawnbroker, the crab and the djinn all break with the "no creatures with abilities" restriction.

White doesn't have anything besides quirky gain-control effects, like Preacher, Evangelize, Debt of Loyalty and Jabari's Influence, but they don't switch.