|Commander / EDH||Legal|
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|Battle Royale Box Set (BRB)||Rare|
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Creature — Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Spike Weaver Discussion
1 month ago
Hi firesparker, Infect is more difficult in Multiplayer Games. I played a Atraxa Build with Infect for 2 Mounths. Your biggest Problem are your Opponents and there know what you play.
I try to give your my suggestion.
- Try to play Blightsteel Colossus over some Cheat-in Cards like Show and Tell , Defense of the Heart or maybe Quicksilver Amulet .
Take more focus on Poliferate
Use dirty Cards like Tainted Strike for take out someone if an Opponents attacks with a Fattie.
Putrefax Awesome Dude, maybe play with Reanimate/Regroth/Eternal Wittness
Phyrexian Hydra Fattie
Master Biomancer push your Creatures
Tezzeret's Gambit Carddraw + Poliferate
Triumph of the Hordes Overrun
Contagion Engine Poliferate but high Cmc, depending on your Meta.
Evolution Sage Landdrops with benefits
Craterhoof Behemoth Value Finisher if you had this Budget.
Grafted Exoskeleton also good, but expensive (CMC)
Skithiryx, the Blight Dragon Must have.
Mostly important is your Manabase and Mana-Rocks.
You will play fast as possible. Cut Lands that enters tapped.
Play Atraxa just you can protect her. Abuse her Lifelink every Combat and cut Cards like Fog ...
Your opponents do not want to attack you if Atraxa is online -> Deathtouch.
Maybe you need more Carddraw, Topdeck-Control:
If you build more around +1/+1 Counters with Master Biomancer -> Herald of Secret Streams
BUT, i think your Build is also good with more focus on poliferate.
1 month ago
If you don´t mind me asking, if you would put Spike Weaver in, what would you take out? I use Spore Frog and Glacial Chasm a lot, and they always save me, but maybe Spike Weaver would be better in those spots.
As always, thanks for the help.
2 months ago
baleful strix : perfect chump blocker that has deathtouch, lifelink and draw a card (really important) that can become a huge threat quite easily with the amount of ways i can put a counter on it. also cards like Odric, Lunarch Marshal come in handy real quick.
combos: rings + monolith+ walking ballista is the most generic one and just the final sure deal to close out the game and walking ballista can be good on itself alone and so can be rings with planewalkers (use their ability twice for 2 mana)... the real sauce is in other combos like for example: lets say you draw in and over the course of first 4 turns have Crystalline Crawler , Hardened Scales and Spike Weaver or Spike Feeder on the table. at this point all you need is either Pir, Imaginative Rascal , or Doubling Season and boom you have infinite counters and mana. now all you need to do is draw into or tutor for the either Walking Ballista or just full combo. and that can be really easy once you have infinite mana and cards like Braingeyser , Hydroid Krasis , Consecrated Sphinx , etc.. you also have combos with walkers , just simple ramp into 9 mana and you go Doubling Season into Tamiyo, Field Researcher , which gives you ultimate(omniescence) and draw 3 cards, that alone can storm you off into more card draw and free cards to play.you can draw into things like Ugin, the Spirit Dragon , Teferi, Hero of Dominaria or basically any other planewalker .and you can ramp into 9 mana really fast with this deck. like Kiora, the Crashing Wave would seem like a weak planewalker but her -1 draws you a card and ramps you with a land. and you can do that every turn for free since you proliferate her back to 2 and you can abuse that with things like Vampiric Tutor or Enlightened Tutor , Liliana Vess , etc.
it really boils down to the way i (try) to build this deck and that is , that whatever/most of the cards you draw into at the start , can be in some way or another built into insane value engine or straight up combo win. by my experience it can close the game out by turn 8 , 90% of the time if left unchecked, if you get insane hand you can do it by turn 5 to 6 but that rarely happens. In my opinion this deck is 7.5/10 or high powered-casual deck that can hold its own even in more "competitive" pods.
3 months ago
Reclamation Sage will ETB to destroy and trigger ezuri.
Viridian Corrupter will do the same and have infect.
Deadeye Navigator will let you repeat ETB effects.
Peregrine Drake will go infinite with deadeye navigator making mana and it triggers ezuri.
Sylvan Safekeeper will help protect your important creatures.
Heroic Intervention will help protect everything.
Sage of Hours combos with ezuri for infinite turns once you have 5 experience.
Tuskguard Captain will give all your buffed creatures trample and trigger ezuri.
Edric, Spymaster of Trest gets you cards and convinces opponents to hit other players.
Alchemist's Refuge let's you flash cards on other turns and it's a land.
Triumph of the Hordes would be a one shot kill card in the deck as it would give all your creatures infect and a buff.
Kamahl, Fist of Krosa is overrun on a creature.
I'd consider cutting: Arbor Collossus and Elder Druid
3 months ago
thanks thrustwhistle! great suggestions, i put Soulherder , Vesperlark , and Ephemerate in the deck. Eldrazi Displacer is a very good combo piece (and also a good blink card actually), the problem is that i don't have enought fonts of colorless mana; also i don't want to make my deck too much combo focused, but more of a control/value. Spike Weaver is a great card but doesn't quite make the cut, i used to play Stonehorn Dignitary which is similar, but there are too few people who play aggro in my playgroup to make it worth it.
3 months ago
theres a couple really good newer cards you might want to consider adding though.
Is there a reason you dont run Eldrazi Displacer ? comboing that with Peregrine Drake gives you infinite mana which has helped me win a lot with the deck. and the ability to instantly blink a creature for 3 is very powerful in the deck
Spike Weaver is another id consider adding. if hes out and you have mana open you have very solid protection from combat while you build a board. It also will combo with eldrazi displacer and peregrine drake to power up all of your creatures.
3 months ago
certain cards you may really like for the +1 +1 counter strategy: Spike Weaver it gives you the ability to repeat fogs over and over against people who like to swing. Archangel of Thune + Spike Feeder give you the ability to go hecka tall hecka quick and make your dudes as big as you want em. Plaxcaster Frogling gives you the ability to protect your boys with counters on them for hecka cheap.
More two mana rocks would be better in your deck then some of the others you chose. look up the full set of talisman cards and throw in some more signets. they recently just completed the cycle of all 10 talisman and those are just nice and cheap ways to assure you get mana faster. the first three turns of a non cEDH game tend to be all set up. having stuff to do on the first few turns is pretty sweet. also throw in Coalition Relic over Darksteel Ingot . you lose out on the indestructible, but gain so much more mana out of it because of atraxa
because you can be a bit more of a combo deck that a guarantee you the people you play with don't expect, you wanna have more tutors in the deck. now you COULD run counterspells, or hear me out, you could run more tutors. stuff like Eladamri's Call , Demonic Tutor , Vampiric Tutor , Enlightened Tutor , Worldly Tutor , Sylvan Tutor and of course instead of Diabolic Tutor try Mastermind's Acquisition . it's the same cost but also throws on a second mode for a wish so just in case people exile something you really could have wanted to use you can grab that bad boy back. also a better tamiyo to run is Tamiyo, Field Researcher .
4 months ago
You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.
If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.
The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .
Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...
Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.
Spike Weaver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%