Spike Weaver

Spike Weaver

Creature — Spike

Spike Weaver enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

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Have (2) Azdranax , blyatifull
Want (1) crazymack556

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Rare
Exodus (EXO) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Spike Weaver occurrence in decks from the last year

Latest Decks as Commander

Spike Weaver Discussion

Pastlebox on

2 months ago

I had built a Fog Tribal Questing Beast deck a while back. Getting some of the better ones like Spike Weaver, who has really dropped since it shot up to $20 with the release of Atraxa.

Constant Mists is a great investment too. These are probably some of the best repeatable effects that allow you to attack and not care about your opponent's creatures.

I would really suggest typing out our deck using the custom categories. I tend to split mine into:

  1. (Roughly 10x) Mana Acceleration

  2. (Roughly 10x) Card Draw

  3. Deck Control (like tutors)

  4. (Roughly 10x) Removal / Protection Effects

  5. Recursion (copy effects, returning stuff from the graveyard)

  6. Other stuff.

Ideally you want to make sure you have at least 10 mana acceleration effects and 10 card draw effects. Different commanders can allow you to drop the number of creature card draw effects you have.

Have a look at the card draw package I have in my wolf deck. Green is my most played colour. Their enchantments are just SO STUPIDLY POWERFUL. And people don't run enough enchantment removal. They do run creature board wipes though. So investing heavily into creatures can be... risky.


Zendikar Resurgent, Guardian Project and The Great Henge area all great cards. The Henge is pricy these days though but I don't think that it'll really go down or get banned. It's a good investment.

Elemental Bond should be an easy replace over Shapers' Sanctuary. The Sanctuary just doesn't trigger reliably enough. From my experience, single target removal isn't very strong in commander - unless you're playing in CEDH. But considering the difference between what you could draw vs. what you will draw with Elemental Bond. You're garenteed to draw with the bond. With the Sanctuary, you're just hoping that someone will target one of your creatures. It might happen, but when one is determined just based on your own creatures, it will trigger much more often.

Nissa, Who Shakes the World might be a good pick-up for your deck since you have so many forests.

Otherwise, my favourites are Eternal Witness, Genesis Wave and Green Sun's Zenith. Though the later won't really work with the hydras' X mana cost.

jicklemania on Listen to the Praetors' Voice

3 months ago

Brutal_B Thanks for the suggestions. I have considered Inexorable Tide, but this deck is already so value packed, and Tide is so slow that I think it's better to not play it. Retribution of the Ancients is interesting... I'm not sure about it. For the most part, I like to keep +1+1 counters on my creatures, and if I'm at the stage where I have lots of counters to spare, Retribution is probably win more, at I'd rather play sometime else. Primal Empathy is fine, but I don't think it's worth a slot. As for Spike Weaver, Flux Channeler, and Animation Module, they all seem good, but not quite good enough. Like, if this were a 200-card deck format I would definitely play all the cards you have suggested, but given that I only have 65 non-land slots, I think there are just better cards to play. Thank you so much for the comment though.

Brutal_B on Listen to the Praetors' Voice

5 months ago

Retribution of the Ancients as an option for removal at instant speed. Inexorable Tide? Primal Empathy? Spike Weaver could be interesting. Flux Channeler? Animation Module?

Peoyogon on Less Gimmicks More Simics

5 months ago

Looks like a really fun deck! If you are looking for more tool-box creatures, Scavenging Ooze, Spike Weaver, and Wickerbough Elder bring some powerful abilities that also synergize with the +1+1 theme. Forgotten Ancient is also just a straight up powerful counter generator in multiplayer :)

Mortlocke on Atraxa, Praetor of Proliferate (v2)

6 months ago

I'm always happy to see more Atraxa, as Phyrexia must spread the good news of Compleation. But, unfortunately your deck seriously lacks a description. What are the notable combos? Important cards? Controversial cards? What i'm trying to get at is you're doing our girl here dirty. Here's a basic outline for a good deck description:

  1. Go into detail about the themes of your deck, yes it's Proliferation but what else? Is Combo? Midrange?
  2. Between which turns can your deck threaten to win? 5-8?
  3. What are some cards that may be considered controversial? Do you have any cards that are salt inducing? Would players be okay with that?

But if you want to go into any more detail, then I highly recommend Epochalyptik's Do you want to write a Primer?. That is a comprehensive article on how to do a full write up of your deck. It's helped me a ton, so hopefully it can do the same for you.

As a fellow Atraxa pilot I have one card suggestion for you - Spike Weaver. It fits neatly within the "counters matter" theme of your deck but it does so much more: its a Fog on a body that will likely never run out as you will simply proliferate the +1/+1 counters. What's even better is that you can move Weaver's +1/+1 counters onto other bodies at instant speed so you can really take advantage of Proliferate triggers. Good luck to you, as I hope you get to realize your vision for Atraxa. Oh, and +1 for you.

Spell_Slam on Fog of War

8 months ago

Awesome idea! I might try to build something similar, but without the infect.

Bubble Matrix is probably the best way to keep your creatures safe while still dealing all their damage.

Constant Mists is a Commander staple and works even better in your deck.

Spike Weaver is perfect for your deck since you are dealing with +1/+1 counters anyways.

Dawnstrider is probably also worth it, but much more fragile.

Arachnogenesis is a classic Fog effect in Commander.

Moment's Peace is still one of the best fogs you can play.

Finally, a home for Leery Fogbeast! I'm not sure if it's good enough, since opponents likely won't block it at all.

In terms of cuts, I think most of your current fogs could be replaced with the ones I've suggested. They are often too expensive or don't give you any additional value or can only be used once.

If most of your creatures have infect already, why play Triumph of the Hordes over another Overrun effect? You could get much stronger effects such as Craterhoof Behemoth.

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