Midnight Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Midnight Charm

Instant

Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

mtgchecker on

2 months ago

Thank you very much! I will consider your suggestions. I just had a test run today with a similar deck and the Midnight Charm was really not that useful like you said. I will definitely get the Unearth. Regarding the Killian, Ink Duelist I agree and I will replace him. The same is true for Drana's Emissary.

Thank you for the suggestions!

wallisface on

2 months ago

This seems pretty decent for a budget brew - so good work!

My thoughts on things to improve are:

Apollo_Paladin on

3 months ago

I have an older deck that runs off a very similar theme using many of these same cards. One thing I can see possibly adding in here is a couple copies of Midnight Charm. While its utility in most decks is quite limited, I've found it immensely helpful to be able to self-trigger High Priest of Penance by damaging it at instant speed.

I love the High Priests, but they find themselves frequent targets for destruction and/or bounce-type spells rather than being dealt damage. The charms let you pull value out of them much more frequently (even in response to being destroyed/exiled), and with Edge of the Divinity (which I also run in mine) they don't even die from the damage.

And, for what it's worth, the other 2 modes besides dealing damage on Midnight Charm aren't the worst when you have no High Priests in play, especially the tap ability which can nix a haste creature from attacking or prevent certain abilities from being used.

Either way cheers, welcome back to M:tG, and good luck! +1

Here is a link to one of my similar-themed decks should you want to look over some other picks: Exile Everything! (Triple Teysas)

KablamoBoom on A Grave Ultimatum

2 years ago

Return to Nature is better than Naturalize . Cut Stitcher's Supplier and Guul Draz Assassin. Hapatra and Cheville have no synergy with the rest of the build. If you're running Fetches and Shocks and 4x Thoughtseize I would definitely swap in 4 Death's Shadow and 4 Unearth and go full aggro. But if you are in love with the grindy deathtouch subtheme I would swap out your removal for Driven / Despair and Inscription of Abundance with Midnight Charm in the sideboard for aggro and blitz matchups.

Apollo_Paladin on Dark-Dreams

3 years ago

Nice build! I love Orzhov colors; that's my favorite archetype to construct in.

I have a pretty nice Exile-based deck using Athreos here you can look at if you want some ideas:

Exile Everything! (Triple Teysas)

One thing I would point out is definitely High Priest of Penance who combos amazingly well with Athreos. I use 4 High Priests and 4x Midnight Charms so I can self-activate them at Instant speed, and it's proved to be an extremely devastating and reliable combo.

The High Priest is possibly one of the most evil chump-blockers conceived in my opinion, and he's not a high-dollar card to order singles of in case this is a Physical deck and not an online build of some kind. He's probably my favorite card to complement Athreos in my entire build.

Either way +1 for using my favorite colors and some of my favorite cards from that identity.

TheCardPool on

3 years ago

5dollarMTG thanks for the thoughts, and I'm glad you enjoy the deck! Undying Evil is an interesting suggestion. Could be a nice combat trick. I'll have to try it out. Originally I ran a version that used Big Game Hunter along with Smallpox to control the board more and take advantage of madness, but I think that might be more of a sideboard plan. Royal Assassin was also in at first and does work well with Midnight Charm, but the reason I ended up with Thrill-Kill Assassin is that I found I needed some more reliable attackers that could actually chip in damage and end games.

And in regards to targeting, most of the spells can actually target Agent of the Fates if you don't mind him dying to Nameless Inversion or Dismember or using a mode of Profane Command on him. But Undying Evil is a nice option there too!

These are all great suggestions though that I'll have to experiment with further!

kingjol on Go to Sleep - Esper Casual

5 years ago

Ah, what a rookie mistake!

That's some good advice, thanks.

I don't want to drop too much cash on this, but Gideon's Avenger and Sunblast Angel from your deck look like they'd be useful.

Deathbringer Liege may work if I chuck in a couple of cheap black instants to support it, like Midnight Charm and Rathi Trapper , or simply Terror . It might be wise to ditch the 2x Frost Titan for the sake of the mana curve and to accommodate black / white creatures instead.

I guess if I wanted to make something based on the Scythe then Deathtouch and forced blocking would be the way to go, and/or creatures that have abilities to deal damage like Jagged-Scar Archers , Femeref Archers , or Tahngarth, Talruum Hero (or any number of red creatures). Totally different deck, but it's something to work on.

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