Walking Skyscraper

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Walking Skyscraper

Artifact Creature — Construct

This spell costs less to cast for each modified creature you control. (A creature is modified if it has equipment or aura attached to it, or has counters on it.)

Trample

This has hexproof as long as this is untapped. (This can't be the target of spells or abilities your opponents control.)

legendofa on Does roiling vortex trigger whenever …

8 months ago

Wilhelt, the Rotcleaver's token creation isn't a spell, it's an ability, and isn't affected by Roiling Vortex. Broadly speaking, a spell is anything represented by a card you play from your hand, that isn't a land. (There are exceptions, but this will cover most of the interactions you're likely to see.)

So, lands are never spells.

If it's coming from something already in play, it's an ability, not a spell.

A Duress you cast from your hand is a spell.

When you cast Corrupt Court Official, it's a spell until it resolves, then it becomes a permanent. This is important for cards like Essence Scatter; a creature spell is not the same thing as a creature.

The simplified sequence of events is

  • Declare that you're casting Corrupt Court Official.

  • Pay .

  • Play CCO. (This is where it's a spell.)

  • Nobody does anything, CCO resolves and enters the battlefield. (It's no longer a spell.)

  • CCO's ability triggers, and you choose who will discard. (This is not a spell, it's an ability.)

  • Nobody does anything, CCO's ability resolves, and someone discards a card.

Yeah, that's the simple version.

Roiling Vortex will affect cards like Memnite, which has a casting cost of mana; Fireblast if Mountains were sacrificed, since no mana was paid; or Walking Skyscraper if you control eight modified creatures, since its cost is reduced to .

The most technical definition is covered in 112.1 of the Comprehensive Rules:

  • A spell is a card on the stack. As the first step of being cast (see rule 601, “Casting Spells”), the card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually its owner’s hand. (See rule 405, “Stack.”) A spell remains on the stack as a spell until it resolves (see rule 608, “Resolving Spells and Abilities”), is countered (see rule 701.5), or otherwise leaves the stack. For more information, see section 6, “Spells, Abilities, and Effects.”

By the way, welcome to the club, Coldless! Are you confused yet?

ArtistaFeo on Chishiro Precon 1

11 months ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

Fritzn on Grusilda and walking skyscraper?

1 year ago

backstory: wanting to build a commander deck with a silver bordered commander, but the 99 is a normal deck

So I'm curious if the creatures created by Grusilda, Monster Masher would be considered modified in the context of something like Walking Skyscraper?